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Remote Game Animation Jobs

Every open remote animation role in the games industry, pulled straight from studios' own career pages and refreshed every hour. Salary shown when the studio publishes it, ghost-job listings flagged, and you apply on the studio's own site. No ads, no recruiters in the middle.

Right now, hiring skews Senior (72% of open remote animation roles), Insomniac Games has the most live openings (5), almost none publish a salary range, 22% were posted in the last week.

18 open roles 10 studios synced hourly · updated 2026-09-18

Open remote animation roles right now

Senior Technical Animator
People Can Fly · Remote
RemoteSenior3 days ago
Technical Animator / Senior Technical Animator — Quadrupeds, Unreal Engine
Xsolla · Remote
RemoteSenior4 days ago
Senior Gameplay Animator
Insomniac Games · Remote
RemoteSenior9 days ago
Senior Narrative Gameplay Animator (Project Hire)
That's No Moon · Remote
RemoteSenior9 days ago
Senior Cinematic Facial Animator (CONTRACT)
Insomniac Games · Remote
RemoteSenior17 days ago
Senior Cinematic Animator (CONTRACT)
Insomniac Games · Remote
RemoteSenior17 days ago
Senior Facial Character TD (CONTRACT)
Insomniac Games · Remote
RemoteSenior27 days ago
Senior Gameplay Animator (CONTRACT)
Insomniac Games · Remote
RemoteSenior36 days ago
Character Performance Animator
NetEase Games · Remote
RemoteMid94 days ago
FPS 1P View Gameplay Animator
NetEase Games · Remote
RemoteMid94 days ago
Senior 3D Animator
HyperHug · Remote
RemoteSenior121 days ago
Senior 3D Animator & Rigger (Unreal Engine)
Xsolla · Remote
RemoteSenior135 days ago
Head of Animation
Nekki · Remote
RemoteDirector+3 days ago
Senior 3D Character Animator (PC/Console, UE5)
Nekki · Remote
RemoteSenior48 days ago
Senior 3D Character Animator (Mobile, Unity)
Nekki · Remote
RemoteSenior7 days ago
Cinematic Animator
CI Games · Remote
RemoteMid15 days ago
Technical Animator (Animation Blueprints & Control Rig) – Remote or On-Site
Studio Wildcard · Remote
RemoteMid53 days ago
Senior Animator (Remote/Permanent) [European Union]
Beffio · Remote
RemoteSenior77 days ago

Browse all 18 roles →

The remote animation market right now

Computed from the 18 live roles on this page, refreshed hourly.

Seniority mix

Mid4 · 22%
Senior13 · 72%
Director+1 · 6%

Where the roles are

  • United States, Remote 5
  • Remote 4
  • Montréal, Canada 1
  • Serbia; Almaty; Armenia 1
  • Los Angeles or Remote (United States) 1
  • Canada-Remote; United Kingdom - Guildford Onsite; United States-Remote 1

Tools & engines asked for

  • Motion Capture 9
  • Maya 8
  • Rigging 7
  • Unreal 6
  • MotionBuilder 5
  • Unity 3
  • Multiplayer 2
  • Technical Art 1

Pay & freshness

Only 0 of these 18 roles publish a salary range (0%). We never invent one — if a studio doesn't say, we leave it blank.

4 posted in the last 7 days; the median role here has been live 22 days.

100% of the roles that state a work model are fully remote.

How DevQuest keeps this list honest

Game-dev hiring is full of stale and "ghost" postings. DevQuest shows how long each role has been live and flags listings that keep getting re-posted, so you don't waste an afternoon applying into the void. We show real salary only when the studio publishes it, never an invented "competitive" range, and we link you straight to the studio's own application page. No recruiters, no ads, and we never sell your data.

Don't see your fit yet?

4 new remote animation roles landed in the last seven days, most recently across studios like Insomniac Games, Nekki, Xsolla. Filter the full board by seniority, region, studio, and tech stack (search a skill like C++ or Unreal), or set a free weekly email alert and let the new ones come to you.

Related searches

FAQ

Is DevQuest free to use?

Yes — DevQuest is completely free, with no ads and no recruiters. You apply directly on each studio's own careers page.

How often are remote animation roles updated?

Every hour. We pull remote animation openings straight from studios' own career pages, so this list reflects what's live right now — currently 18 roles across 10 studios.

Does DevQuest show salary?

When the studio publishes it, yes — we show the real figure and never invent a "competitive" range. Roles without published pay are shown without a salary tag.

How does DevQuest handle stale or ghost jobs?

We show how long each role has been live, flag listings that keep getting re-posted, and drop links that go dead — so you don't waste time applying into the void.

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