Apply on Snail Games’s site →

Senior Technical Animator - Art Center Team

Snail Games · Remote - Beverly Hills · Remote

Senior Animation Remote $100K–$150K Posted 2026-10-21 Full time
Apply on Snail Games’s site →

{"@context":"http://schema.org/","@type":"JobPosting","title":"Senior Technical Animator - Art Center Team","datePosted":"2026-10-21T14:55:23-07:00","description":"\u003cp\u003e\u003cstrong\u003e\u003c/strong\u003e\u003c/p\u003e\u003ch2\u003eAbout Snail Games USA\u003c/h2\u003e\u003cp\u003eSnail Games strives to create a new high bar for gameplay experiences in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.\u003c/p\u003e\u003ch2\u003eAbout the Role\u003c/h2\u003e\u003cp\u003eSnail Games USA is seeking a Senior Technical Animator to build reliable animation systems and workflows across our fantasy and science-fiction game projects.\u003c/p\u003e\u003cp\u003eAs part of our Central Art Team, you’ll connect animation, art, design, and engineering. You’ll develop rigs, tools, and runtime animation systems in Unreal Engine 5, resolve integration issues, and help animators bring their work into the game.\u003c/p\u003e\u003cp\u003eSuccess in this role means creating systems other people can confidently use, maintain, and expand. You should be comfortable documenting technical decisions, explaining workflows, training teammates, and taking ownership from initial development through production handoff.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eJob Type:\u003c/strong\u003e Full-Time\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eLocation:\u003c/strong\u003e Remote – Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming \u003cem\u003e(Los Angeles area preferred)\u003c/em\u003e\u003c/p\u003e\u003ch2\u003eResponsibilities\u003c/h2\u003e\u003cul\u003e\u003cli\u003e\u003cp\u003eDesign, build, and maintain UE5 animation systems using Animation Blueprints, state machines, blend spaces, montages, and layered animation.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eDevelop and support character rigs, Control Rigs, retargeting workflows, and MetaHuman animation integration.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eOwn animation integration from FBX import and skeleton setup through Blueprint configuration, gameplay implementation, and final validation.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eTroubleshoot rigging, deformation, retargeting, blending, root motion, and runtime animation issues.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eCreate reusable tools and workflows that improve animation production and reduce repetitive work.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eBuild modular, maintainable systems that other technical artists and animators can extend independently.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eWrite clear documentation covering system structure, setup, usage, limitations, troubleshooting, and maintenance.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eTrain teammates and provide practical demonstrations to support successful adoption and handoff.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eWork with animators, designers, engineers, and the Lead Animator to define requirements and preserve animation quality in-game.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eEstablish technical review criteria and validate submitted animation assets before production integration.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eProfile and optimize animation systems for runtime performance and memory usage.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eIndependently plan work, communicate dependencies and risks, and track progress in Jira.\u003c/p\u003e\u003c/li\u003e\u003c/ul\u003e\u003ch2\u003eMinimum Requirements\u003c/h2\u003e\u003cul\u003e\u003cli\u003e\u003cp\u003eProfessional technical animation experience on video game projects, with examples of systems or pipelines used in production.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eStrong hands-on Unreal Engine 5 experience, including Animation Blueprints, state machines, blend spaces, montages, and Blueprint scripting.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003ePractical experience with MetaHuman, Control Rig, IK Rig, IK Retargeter, and skeletal animation workflows.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eStrong understanding of character rigging, skinning, deformation, and animation fundamentals.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eExperience integrating FBX animation assets into functional gameplay systems in Unreal Engine.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eProficiency in Maya or Blender and experience supporting workflows between DCC tools and Unreal Engine.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eAbility to design reusable animation systems and troubleshoot issues across the asset-to-engine pipeline.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eClear written and verbal communication skills, including the ability to explain technical concepts to artists and engineers.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eDemonstrated experience documenting systems and enabling teammates to use and maintain them independently.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eA self-directed, organized approach to delivering production-ready work and coordinating across departments.\u003c/p\u003e\u003c/li\u003e\u003c/ul\u003e\u003ch2\u003eNice to Have\u003c/h2\u003e\u003cul\u003e\u003cli\u003e\u003cp\u003eSeveral shipped PC or console games using Unreal Engine.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eExperience with motion matching, procedural animation, motion warping, or Unreal’s Gameplay Ability System.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eFacial rigging, facial animation, or performance-capture integration experience.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003ePython, MEL, or C++ skills for tool development and automation.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eExperience supporting humanoid characters, creatures, and characters with varied proportions.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eExperience collaborating with distributed teams and external partners.\u003c/p\u003e\u003c/li\u003e\u003c/ul\u003e\u003ch2\u003eSalary Range\u003c/h2\u003e\u003cp\u003e\u003cstrong\u003e$100,000-$150,000 annually\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eCompensation within the range will depend on experience, technical breadth, demonstrated production ownership, and location.\u003c/p\u003e\u003ch2\u003eWhy Join the Snail Games USA Team?\u003c/h2\u003e\u003cul\u003e\u003cli\u003e\u003cp\u003eTrue focus on work/life balance\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003ePaid company holidays, vacation, and separate sick leave\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eMedical, dental, vision, and Life/LTD\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003e401k with company match\u003c/p\u003e\u003c/li\u003e\u003c/ul\u003e\u003ch2\u003eWork Authorization\u003c/h2\u003e\u003cp\u003eApplicants must be legally authorized to work in the United States. Visa sponsorship is not available for this position.\u003c/p\u003e\u003ch2\u003eAdditional Information\u003c/h2\u003e\u003cp\u003eAs part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (\"Mature Content\").\u003c/p\u003e\u003cp\u003eExamples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.\u003c/p\u003e","hiringOrganization":{"@type":"Organization","name":"Snail Games USA"},"jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","streetAddress":"","addressLocality":"Beverly Hills","addressRegion":"CA","postalCode":"","addressCountry":"US"}}}

Senior Technical Animator - Art Center Team @ Snail Games USA

Share:

Senior Technical Animator - Art Center Team

Remote - Beverly Hills, CA

About Snail Games USA Snail Games strives to create a new high bar for gameplay experiences in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.

About the Role Snail Games USA is seeking a Senior Technical Animator to build reliable animation systems and workflows across our fantasy and science-fiction game projects.

As part of our Central Art Team, you’ll connect animation, art, design, and engineering. You’ll develop rigs, tools, and runtime animation systems in Unreal Engine 5, resolve integration issues, and help animators bring their work into the game.

Success in this role means creating systems other people can confidently use, maintain, and expand. You should be comfortable documenting technical decisions, explaining workflows, training teammates, and taking ownership from initial development through production handoff.

Job Type: Full-Time Location: Remote – Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming (Los Angeles area preferred) Responsibilities Design, build, and maintain UE5 animation systems using Animation Blueprints, state machines, blend spaces, montages, and layered animation.

Develop and support character rigs, Control Rigs, retargeting workflows, and MetaHuman animation integration.

Own animation integration from FBX import and skeleton setup through Blueprint configuration, gameplay implementation, and final validation.

Troubleshoot rigging, deformation, retargeting, blending, root motion, and runtime animation issues.

Create reusable tools and workflows that improve animation production and reduce repetitive work.

Build modular, maintainable systems that other technical artists and animators can extend independently.

Write clear documentation covering system structure, setup, usage, limitations, troubleshooting, and maintenance.

Train teammates and provide practical demonstrations to support successful adoption and handoff.

Work with animators, designers, engineers, and the Lead Animator to define requirements and preserve animation quality in-game.

Establish technical review criteria and validate submitted animation assets before production integration.

Profile and optimize animation systems for runtime performance and memory usage.

Independently plan work, communicate dependencies and risks, and track progress in Jira.

Minimum Requirements Professional technical animation experience on video game projects, with examples of systems or pipelines used in production.

Strong hands-on Unreal Engine 5 experience, including Animation Blueprints, state machines, blend spaces, montages, and Blueprint scripting.

Practical experience with MetaHuman, Control Rig, IK Rig, IK Retargeter, and skeletal animation workflows.

Strong understanding of character rigging, skinning, deformation, and animation fundamentals.

Experience integrating FBX animation assets into functional gameplay systems in Unreal Engine.

Proficiency in Maya or Blender and experience supporting workflows between DCC tools and Unreal Engine.

Ability to design reusable animation systems and troubleshoot issues across the asset-to-engine pipeline.

Clear written and verbal communication skills, including the ability to explain technical concepts to artists and engineers.

Demonstrated experience documenting systems and enabling teammates to use and maintain them independently.

A self-directed, organized approach to delivering production-ready work and coordinating across departments.

Nice to Have Several shipped PC or console games using Unreal Engine.

Experience with motion matching, procedural animation, motion warping, or Unreal’s Gameplay Ability System.

Facial rigging, facial animation, or performance-capture integration experience.

Python, MEL, or C++ skills for tool development and automation.

Experience supporting humanoid characters, creatures, and characters with varied proportions.

Experience collaborating with distributed teams and external partners.

Salary Range $100,000-$150,000 annually Compensation within the range will depend on experience, technical breadth, demonstrated production ownership, and location.

Why Join the Snail Games USA Team? True focus on work/life balance Paid company holidays, vacation, and separate sick leave Medical, dental, vision, and Life/LTD 401k with company match Work Authorization Applicants must be legally authorized to work in the United States. Visa sponsorship is not available for this position.

Additional Information As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature ("Mature Content").

Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.

Get Updates

Are you interested in hearing about new opportunities at Snail Games USA? Enter your email address to get a weekly email when new positions are posted.

Powered by HiringThing

2026

| Privacy Policy

Admin Login

|

Subscribe via RSS

HiringThing.environment = "production";

i18n.changeLanguage("en");

Posted by Snail Games and synced from their own careers page. DevQuest doesn’t take a fee, doesn’t sit between you and the studio, and doesn’t sell your data — you apply directly with them.

More like this: Animation jobs · All Snail Games openings · Browse every category