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People Can Fly Jobs & Careers

Every open People Can Fly role in the games industry, pulled straight from studios' own career pages and refreshed every hour. Salary shown when the studio publishes it, ghost-job listings flagged, and you apply on the studio's own site. No ads, no recruiters in the middle.

People Can Fly currently has 12 open roles across Art, People & Ops, Animation, Engineering and more — Remote, Montréal, Warszawa. Browse every live People Can Fly opening below, pulled straight from their own careers page and refreshed hourly. You apply on People Can Fly's own site — no middlemen, no ads.

Right now, hiring skews Senior (75% of open People Can Fly roles), the biggest team they're growing is Art (6 open), almost none publish a salary range, 17% were posted in the last week.

12 open roles 1 studio synced hourly · updated 2026-09-18

Open People Can Fly roles right now

Principal Character Artist
People Can Fly · Remote
RemoteLead2 days ago
Senior Technical Animator
People Can Fly · Remote
RemoteSenior3 days ago
Spécialiste de la paie et des avantages sociaux/ Payroll and Benefits Specialist - Montreal, CA
People Can Fly · Montréal
Senior15 days ago
Gestionnaire du soutien TI/ IT Support Manager
People Can Fly · Montréal
Senior21 days ago
Artiste de niveau senior/Senior Level Artist - Remote, Canada
People Can Fly · Remote
RemoteSenior31 days ago
Technical UI/UX Designer
People Can Fly · Remote
RemoteSenior31 days ago
Artiste d’éclairage / Lighting Artist - Remote
People Can Fly · Remote
RemoteSenior37 days ago
People Operations & Payroll Manager
People Can Fly · Warszawa
Senior38 days ago
Senior Asset Artist (Hard Surface)
People Can Fly · Remote
RemoteSenior46 days ago
Chef d’équipe, artiste de niveau / Lead Level Artist - Remote
People Can Fly · Remote
RemoteLead57 days ago
Artiste de personnage principal(e) / Principal Character Artist
People Can Fly · Remote
RemoteLead84 days ago
IP Counsel
People Can Fly · Warszawa
Senior98 days ago

Browse all 12 roles →

Hiring at People Can Fly right now

Computed from the 12 live roles on this page, refreshed hourly.

Seniority mix

Senior9 · 75%
Lead3 · 25%

Teams they're hiring for

  • Art 6
  • People & Ops 3
  • Animation 1
  • Engineering 1
  • Design 1

Where the roles are

  • Montréal, Canada 7
  • Warszawa, Poland 5

Tools & engines asked for

  • Lighting 1

Pay & freshness

Only 0 of these 12 roles publish a salary range (0%). We never invent one — if a studio doesn't say, we leave it blank.

2 posted in the last 7 days; the median role here has been live 34 days.

How DevQuest keeps this list honest

Game-dev hiring is full of stale and "ghost" postings. DevQuest shows how long each role has been live and flags listings that keep getting re-posted, so you don't waste an afternoon applying into the void. We show real salary only when the studio publishes it, never an invented "competitive" range, and we link you straight to the studio's own application page. No recruiters, no ads, and we never sell your data.

Don't see your fit yet?

2 new People Can Fly roles landed in the last seven days, most recently across studios like People Can Fly. Filter the full board by seniority, region, studio, and tech stack (search a skill like C++ or Unreal), or set a free weekly email alert and let the new ones come to you.

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FAQ

Is DevQuest free to use?

Yes — DevQuest is completely free, with no ads and no recruiters. You apply directly on each studio's own careers page.

How often are People Can Fly roles updated?

Every hour. We pull People Can Fly openings straight from studios' own career pages, so this list reflects what's live right now — currently 12 roles across 1 studio.

Does DevQuest show salary?

When the studio publishes it, yes — we show the real figure and never invent a "competitive" range. Roles without published pay are shown without a salary tag.

How does DevQuest handle stale or ghost jobs?

We show how long each role has been live, flag listings that keep getting re-posted, and drop links that go dead — so you don't waste time applying into the void.

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