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People Can Fly Jobs & Careers

Every open People Can Fly role in the games industry, pulled straight from studios' own career pages and refreshed every hour. Salary shown when the studio publishes it, ghost-job listings flagged, and you apply on the studio's own site. No ads, no recruiters in the middle.

People Can Fly currently has 15 open roles across Art, People & Ops, Design — Remote, Warszawa, Montreal. Browse every live People Can Fly opening below, pulled straight from their own careers page and refreshed hourly. You apply on People Can Fly's own site — no middlemen, no ads.

Right now, hiring skews Senior (67% of open People Can Fly roles), the biggest team they're growing is Art (8 open), almost none publish a salary range, 7% were posted in the last week.

15 open roles 1 studio synced hourly · updated 2026-08-04

Open People Can Fly roles right now

Senior Asset Artist (Hard Surface)
People Can Fly · Remote
RemoteSenior1 day ago
Chef d’équipe, artiste de niveau / Lead Level Artist - Remote
People Can Fly · Remote
RemoteLead12 days ago
Global Finance Director
People Can Fly · Warszawa
Director+21 days ago
People Operations Lead
People Can Fly · Warszawa
Lead26 days ago
Lighting Artist
People Can Fly · Remote
RemoteSenior32 days ago
Conseils en propriété intellectuelle / IP Counsel
People Can Fly · Montreal
Senior34 days ago
Senior External Development Lighting Artist - Remote
People Can Fly · Remote
RemoteSenior35 days ago
Artiste de personnage principal(e) / Principal Character Artist
People Can Fly · Remote
RemoteLead39 days ago
Senior Level Artist
People Can Fly · Remote
RemoteSenior49 days ago
IP Counsel
People Can Fly · Warszawa
Senior53 days ago
Concepteur de jeux de combat / Combat Game Designer
People Can Fly · Remote
RemoteSenior62 days ago
Senior Level Designer
People Can Fly · Remote
RemoteSenior85 days ago
Concepteur senior de jeux de combat / Senior Combat Game Designer
People Can Fly · Remote
RemoteSenior113 days ago
Artiste Technique Senior / Senior Technical Artist
People Can Fly · Remote
RemoteSenior183 days ago
Chef d'équipe, artiste éclairagiste / Lead Lighting Artist - Remote
People Can Fly · Remote
RemoteLead183 days ago

Browse all 15 roles →

Hiring at People Can Fly right now

Computed from the 15 live roles on this page, refreshed hourly.

Seniority mix

Senior10 · 67%
Lead4 · 27%
Director+1 · 7%

Teams they're hiring for

  • Art 8
  • People & Ops 4
  • Design 3

Where the roles are

  • Warszawa, Poland 7
  • Montréal, Canada 7
  • Montreal, Canada 1

Tools & engines asked for

  • Lighting 3
  • Outsourcing 1
  • Technical Art 1

Pay & freshness

Only 0 of these 15 roles publish a salary range (0%). We never invent one — if a studio doesn't say, we leave it blank.

1 posted in the last 7 days; the median role here has been live 38 days.

100% of the roles that state a work model are fully remote.

How DevQuest keeps this list honest

Game-dev hiring is full of stale and "ghost" postings. DevQuest shows how long each role has been live and flags listings that keep getting re-posted, so you don't waste an afternoon applying into the void. We show real salary only when the studio publishes it, never an invented "competitive" range, and we link you straight to the studio's own application page. No recruiters, no ads, and we never sell your data.

Don't see your fit yet?

1 new People Can Fly role landed in the last seven days, most recently across studios like People Can Fly. Filter the full board by seniority, region, studio, and tech stack (search a skill like C++ or Unreal), or set a free weekly email alert and let the new ones come to you.

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FAQ

Is DevQuest free to use?

Yes — DevQuest is completely free, with no ads and no recruiters. You apply directly on each studio's own careers page.

How often are People Can Fly roles updated?

Every hour. We pull People Can Fly openings straight from studios' own career pages, so this list reflects what's live right now — currently 15 roles across 1 studio.

Does DevQuest show salary?

When the studio publishes it, yes — we show the real figure and never invent a "competitive" range. Roles without published pay are shown without a salary tag.

How does DevQuest handle stale or ghost jobs?

We show how long each role has been live, flag listings that keep getting re-posted, and drop links that go dead — so you don't waste time applying into the void.

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