People Can Fly · Warszawa · Remote
Apply on People Can Fly’s site →Creating, pitching, and prototyping gameplay ideas for core combat and moment-to-moment mechanics and systems, combat characters, their feel, behavior, abilities, and encounters in various settings Implementing combatant character with animations and behavior using state machines, behavior trees, visual effects, sound effects & combat encounters with arena layouts and pacing using provided level design tools and various other scripting systems Creating designs documents, content briefs, system outlines, and other means of sharing all the necessary information with involved teams Full ownership of the produced function - from conceptual and paper design, through the prototyping phase, scripting, iteration, debugging, optimization - until delivery of the game Conducting playtest sessions for involved developers (level designers, artists, animators, and programmers) to discuss and improve implemented prototypes Collaborating with multiple disciplines, ensuring the correct partners are involved and informed throughout the development process Remaining current on industry trends, including new game genres, new game design methods and techniques, and trending audio-visual excellence Sharing knowledge and mentor less experienced peers Occasionally supporting Lead in recruitment projects with HR collaboration  At least 6+ years of experience in the production of games for consoles and PC 4+ years of experience shipping AAA TPP / shooters /cover shooters titles in combat or systems design roles At least 1 shipped title in a senior role, with a history of successful features Excellent knowledge of Unreal Engine 4 Working proficiency with Unreal Engine Editor Demonstrated ability to communicate and align design vision with internal partners and the target audience Exceptional ability to conceptualize, pitch, and implement game systems and features using various tools, technology, and visual language Solid understanding of creative and game development processes Extensive experience with online action games Strong verbal and written communication skills in English Open-minded team player attitude Strong work ethic and self-motivated Passionate about playing and making video games Nice to have Familiarity with scripting languages and a strong foundation in math Deep understanding of systems design, player psychology, and emerging industry trends Experience with versatile game development tools such as Unity and Unreal.
Experience with Atlassian software (JIRA, Confluence) UK Private medical healthcare (Vitality) and BUPA dental insurance for PCF's employees and their families.
Gympass for employees and family members.
Online Polish and English language classes.
Access to the pension scheme.
Flexible working hours.
Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
Personal development opportunities and ability to work in a global environment.
Work in a creative team with people full of passion for what they do.
  Poland Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
MultiSport card for you and your family members or friends.
Free library with a wide range of games and books you have unlimited access to.
In-company Polish and English language classes.
Fresh fruit, snacks, and beverages for everyone in the office.
Flexible working hours.
Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
Personal development opportunities and ability to work in a global environment.
Work in a creative team with people full of passion for what they do.
   
Posted by People Can Fly and synced from their own careers page. DevQuest doesn’t take a fee, doesn’t sit between you and the studio, and doesn’t sell your data — you apply directly with them.
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