Every open Substance role in the games industry, pulled straight from studios' own career pages and refreshed every hour. Salary shown when the studio publishes it, ghost-job listings flagged, and you apply on the studio's own site. No ads, no recruiters in the middle.
Right now, hiring skews Mid (35% of open Substance roles), 2K has the most live openings (7), 18% publish a salary range, 8% were posted in the last week.
Computed from the 49 live roles on this page, refreshed hourly.
9 of these roles publish a range (18%). Median advertised band: $167K–$222K.
4 posted in the last 7 days; the median role here has been live 55 days.
Game-dev hiring is full of stale and "ghost" postings. DevQuest shows how long each role has been live and flags listings that keep getting re-posted, so you don't waste an afternoon applying into the void. We show real salary only when the studio publishes it, never an invented "competitive" range, and we link you straight to the studio's own application page. No recruiters, no ads, and we never sell your data.
4 new Substance roles landed in the last seven days, most recently across studios like 2K, Epic Games, Riot Games. Filter the full board by seniority, region, studio, and tech stack (search a skill like C++ or Unreal), or set a free weekly email alert and let the new ones come to you.
Yes — DevQuest is completely free, with no ads and no recruiters. You apply directly on each studio's own careers page.
Every hour. We pull Substance openings straight from studios' own career pages, so this list reflects what's live right now — currently 49 roles across 22 studios.
When the studio publishes it, yes — we show the real figure and never invent a "competitive" range. Roles without published pay are shown without a salary tag.
We show how long each role has been live, flag listings that keep getting re-posted, and drop links that go dead — so you don't waste time applying into the void.
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