Ubisoft Montreal · Montreal
Apply on Ubisoft Montreal’s site →As a  Senior Character Rigger  at Ubisoft Montreal, you will create high-quality character rigs in 3DS Max and integrate them into our game engine. You will support the AAA animation pipeline and help build character rigging systems for a character-driven game.
What you’ll do: Build user-friendly character rigs in  3DS Max ; Develop efficient  skinning , deformation, and control systems; Ensure clean export and integration into the  game engine ; Support and improve  animation  pipelines and workflows; Resolve issues related to rigging, deformation, and engine integration; Optimize rigs for real-time performance; Collaborate closely with  animation ,  technical art , and programming teams; Contribute to pipeline tools and best practices.
Experience as a  Character Rigger  in the video game industry; Strong knowledge of  3DS Max  rigging pipelines; Solid understanding of  deformation ,  skinning , and control systems; Experience with  Python scripting  for rigging pipelines; Experience working on  AAA  game productions; Understanding of real-time optimization and engine constraints; Strong problem-solving skills and pipeline knowledge; Experience with facial rigging using joint-based, blendshape, or hybrid systems.
What to send our way: Your  CV  highlighting your experience and skills.
A  portfolio  showcasing your best character rigging work.
Posted by Ubisoft Montreal and synced from their own careers page. DevQuest doesn’t take a fee, doesn’t sit between you and the studio, and doesn’t sell your data — you apply directly with them.
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