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Senior Character Rigger - [Assassin's Creed: Codename Invictus]

Ubisoft Montreal · Montreal

Senior Animation Posted 2026-07-24 Full time
Apply on Ubisoft Montreal’s site →

As a Senior Character Rigger at Ubisoft Montreal, you will create high-quality character rigs in 3DS Max and integrate them into our game engine. You will support the AAA animation pipeline and help build character rigging systems for a character-driven game.

What you’ll do Build user-friendly character rigs in 3DS Max; Develop efficient skinning , deformation, and control systems; Ensure clean export and integration into the game engine; Support and improve animation pipelines and workflows; Resolve issues related to rigging, deformation, and engine integration; Optimize rigs for real-time performance; Collaborate closely with animation , technical art , and programming teams; Contribute to pipeline tools and best practices.

Experience as a Character Rigger in the video game industry; Strong knowledge of 3DS Max rigging pipelines; Solid understanding of deformation , skinning , and control systems; Experience with Python scripting for rigging pipelines; Experience working on AAA game productions; Understanding of real-time optimization and engine constraints; Strong problem-solving skills and pipeline knowledge; Experience with facial rigging using joint-based, blendshape, or hybrid systems.

What to send our way: A  portfolio  of your best work (you can attach images or provide us with a password link) as well as your  CV  highlighting your education, experience and skills.

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