Apply on Ubisoft Montreal’s site →

Senior Gameplay Animator (First-Person) – [Far Cry]

Ubisoft Montreal · Montreal

Senior Animation Posted 2026-07-24 Full time
Apply on Ubisoft Montreal’s site →

As a Senior Gameplay Animator (First-Person) at Ubisoft Montreal, you will be responsible for creating animations and animation systems for the main character in First Person view.

What you'll do Create  first-person animations  that follow the visual language defined by the  Animation Director  and respect  game design constraints .

Produce high-quality animations using  keyframe animation . Most main character animations are fully keyframed based on  multiple video references .

Process and enhance  motion capture data , which is used as a foundation for selected animation systems.

Fine-tune animation data with a high level of  precision , as required by the  game engine , with strong attention to detail.

Export and integrate animations according to  technical guidelines , in collaboration with the  Technical Director or Technical Animator , as well as designers and programmers.

Test, review, and iterate on  animation systems directly in-game .

Work closely with fellow  animators , the  Animation Director , programmers, and designers to deliver features  on time and at the expected quality level .

Take ownership of the  final in-game feel  of your work, which is the primary measure of animation quality.

Strong experience creating gameplay animations for video games.

Proven experience in  3C animation  and  first-person animation systems (FPS) .

Strong expertise in  motion capture data processing .

A sharp eye for  visual quality and detail .

An  open and collaborative mindset , with the ability to find compromises when solving complex problems.

Motivation and pride in delivering  high-quality work .

Flexibility and resilience when adapting to  production changes .

A passion for  teamwork  and sharing ideas in a creative environment.

Solid understanding of  technical constraints  related to game engine integration.

Ability to work effectively in a  multidisciplinary team  while aligning with artistic and technical visions.

Familiarity with  MotionBuilder  is a plus.

Experience working on a  shipped AAA title  is an asset.

What to send our way A  portfolio  showcasing your best animation work, including first-person examples when possible.

Your  CV  highlighting your experience and skills.

Posted by Ubisoft Montreal and synced from their own careers page. DevQuest doesn’t take a fee, doesn’t sit between you and the studio, and doesn’t sell your data — you apply directly with them.

More like this: Animation jobs · All Ubisoft Montreal openings · Browse every category