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Lead Animator

Ubisoft (HQ) · Chengdu

Lead Animation Posted 2026-07-17 Full time
Apply on Ubisoft (HQ)’s site →

What you will do Be responsible for managing the production and delivery of all animation.

Organise and supervise animators, to prioritise and deliver upon requirements, and ensure the efficient and timely delivery of high quality assets.

Maintain effective relationships with our outsource partners.

Identify and resolve risks to both the project and outsource pipeline.

Planning and scheduling of animation tasks.

Troubleshooting and solve animation issues with all departments Collaborate with the Art Director to verify in-game animation quality, consistency and iterate according to feedback.

Drive the development of rapid prototypes.

Work with Art, Tech, and Design to help define short and long-term objectives and establish workflows.

Provide mentorship and guidance to the animation team.

Manage the delicate balance between quality and delivering to aggressive deadlines.

Balance between hands on production and animation-team management.

Strong understanding of the principles of animation and character anatomy, to provide feedback to Artists.

Hand and key animation skills in a variety of animation styles.

Proficient in Maya or 3DS MAX.

Proven experience in mentoring or leadership through the full cycle of development.

Scheduling, and outsourcing experience.

Able to take direction and impart feedback to the Animation team.

General understanding of technical and animation pipelines, including rigging and engine integration.

Broad understanding of contemporary processes and engine technology.

Shipped a high quality game on mobile or console.

A passion for Games English language skills, proficient in Chinese is a plus

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