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Senior LiveOps Manager - Supremacy: WW3

Twin Harbour Interactive · Hamburg

Senior Production Posted 2026-11-02 Full time
Apply on Twin Harbour Interactive’s site →

Senior LiveOps Manager - Supremacy: WW3 - Twin Harbour Interactive

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San Ġiljan, Malta

Hybrid

Senior LiveOps Manager - Supremacy: WW3

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Join us as Senior LiveOps Manager on Supremacy: World War III! At Twin Harbour Interactive we strive to develop high-quality strategy games and make them accessible for all players around the world. In our eyes game development is a promise for fun and entertainment – that’s what we live and aim for! As a Senior LiveOps Manager for Supremacy: WW3 , you are the architect of our live player experience. You will drive monetization and live operations for our competitive real-time strategy title, ensuring a thriving in-game economy while delivering exciting seasonal content to our global community. Reporting to the Lead Game Designer and the Head of LiveOps, you will sit at the vital intersection of design, product, and analytics to influence retention, conversion, and LTV.

YOUR MISSION Own the LiveOps Calendar: Execute a 4-month seasonal structure, coordinating mid-season drops, events, and sales across design, art, engineering, and marketing teams.

Drive Monetization Strategy: Design and iterate on offer structures, resource bundles, and seasonal IAP placements to maximize revenue while preserving long-term economy health.

Analyze & Iterate: Track key performance metrics like ARPDAU and payer conversion; design and run A/B tests to drive data-informed changes to event mechanics and pricing.

Support and mentor mid-level LiveOps Managers, fostering growth and defining efficient working models as our team scales.

Strategic Alignment: Partner with UA, Marketing, and Analytics teams to ensure growth initiatives and live ops moments are synchronized and performance-tracked.

YOUR BACKSTORY 5+ years of experience in live ops, product management, or monetization roles within the mobile/online F2P games industry.

Proven track record of managing live ops calendars with a measurable impact on revenue.

Strong understanding of F2P models, including IAPs, battle passes, and subscriptions.

Data-driven mindset with proficiency in SQL, Tableau, or similar BI tools.

Solid grasp of A/B testing methodologies and the ability to turn results into product strategy.

Open to AI: Curiosity about using AI in daily work and a willingness to experiment, with hands-on experience as a plus.

Professional fluency in English, with the ability to communicate complex technical and creative concepts to diverse stakeholders.

Demonstrated ability to mentor or develop junior and mid-level team members.

Nice-to-Have Familiarity with real-time strategy (RTS) genres or similar deep F2P game genres.

Hands-on experience in game design - familiarity with how design decisions impact player behaviour and monetization.

Awareness of monetization models beyond IAP, including ad-based and subscription models.

Experience working in a multi-studio or international game development environment.

Who You'll work with This role forms part of the design team and reports to the Lead Game Designer on a product level and to the Head of LiveOps organizationally. Day-to-day you’ll collaborate most closely with: Lead Game Designer - your direct line manager on the product; you’ll align closely on live ops strategy, monetization performance, and economy risks day-to-day.

Game Design - collaborating on and co-owning design work for features and events with a strong monetization angle; this is a hands-on design role, not just a review function.

Analysts / Data team - working from shared dashboards, validating hypotheses, and turning data into monetization decisions.

Engineers & QA - coordinating live ops delivery and ensuring offer and event logic is implemented correctly.

UA / Marketing - syncing on campaign timing, offer alignment, and acquisition-to-monetization funnels; coordinating responses to real-world events and market trends to keep live ops moments relevant and timely.

You'll be expected to hold your own in technical and creative conversations across all of these functions - not just receive output, but actively shape it.

Why You'll Love Working With Us A Global Team, A Shared Purpose Our strength lies in our diversity. With over 30 nationalities represented across our two locations, we’re united by a shared passion for strategy games and a bold vision for the future. We celebrate what makes each of us unique – our perspectives, our stories, and the paths that led us here.

Work Your Way Whether you're crafting code from a harbor-view desk in Hamburg or fine-tuning design details under the Maltese sun, we support flexible hybrid work models that empower you to do your best work – wherever you are.

Grow With Us At Twin Harbour, your journey matters. Our Career Path Framework and mentorship culture provide the clarity and feedback you need to take the next step – whether you’re deepening your expertise or branching into new disciplines. We invest in your growth with language courses, e-learning platforms, and support for conferences and training.

We’re Human First We believe that great teams are built on trust, respect, and good humor. From game nights to casual drinks, quiz nights, and karaoke, we don’t just work together – we connect, play, and support each other like a true crew.

Join Twin Harbour Interactive Where Strategy Meets Vision.

Twin Harbour Interactive is a global strategy game powerhouse, shaping the future of long-term multiplayer gaming. With offices in Hamburg and Malta , we design strategy games that bring people together – across borders and generations.

Whether you’re an expert tactician or an imaginative world-builder, there’s a place here for you to grow, thrive, and leave your mark.

Location

San Ġiljan, Malta

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FAQ

Do you provide internship for students?

Yes! We do offer internships when positions are available. 🚀 All open internship opportunities are published on our Careers page, so make sure to check it regularly for the latest openings.

Is it necessary to have a cover letter when applying for a position?

Nope — a cover letter is not mandatory unless it’s specifically requested in the job posting. ✉️ That said, adding one is always a plus! It’s a great way to show your motivation and highlight relevant experience for the role.

Can I apply for multiple positions?

Yes, absolutely! 🎮 You can apply for as many positions as you think are a good fit. Each application will be reviewed separately based on its own requirements and qualifications.

How long does the review process typically take?

The review process can vary depending on the role — you can find more details in the job ad 📝 We receive a high volume of applications every day and carefully review each one to make sure everyone gets a fair and thorough evaluation. Every application is reviewed by our Talent Acquisition team, and we aim to get back to you with feedback as soon as possible 🚀

How can I learn about job openings and new opportunities?

You can stay up to date with all our latest job openings by checking our Careers page 🎮 And don’t miss out — by using Connect , you can sign up to get notified as soon as new roles that match your profile go live 🚀

What if I need to reschedule an interview?

No worries — things happen 📅 If the scheduled time doesn’t suit you, you can easily reschedule using the invitation link you received (at least 24 hours before the meeting).

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About Twin Harbour Interactive

We're on a mission to create unforgettable strategy experiences. If you're curious, collaborative, and driven by impact, we’d love to meet you.

At Twin Harbour Interactive , you'll step into a creative, collaborative environment where your ideas help shape the future of long-term strategy gaming. With the agility of an indie team and the reach of a global studio, we value innovation, ownership, and bold thinking.

We're a passionate, multicultural crew with a flat hierarchy and a deep love for smart game design. Whether you're coding, creating, or coordinating, you'll have the freedom to make an impact—and the support to keep growing.

Expect meaningful challenges, curious minds, and a work setup that fits your needs. Our games are built using C#, JavaScript/HTML5, Java, and PHP - and always with players at the center.

With studios in Hamburg’s iconic St. Pauli district and sunny San Ġiljan, Malta , you’ll enjoy inspiring views, an international vibe, and a team that loves what they do.

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Senior LiveOps Manager - Supremacy: WW3

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blocks--auto-join--form#focusEmailField" data-blocks--auto-join--form-tooltip-login-value="Enter your email address" data-blocks--auto-join--form-tooltip-login-with-value="Login with %{email}">

blocks--auto-join--form#handleBefore turbo:submit-end->blocks--auto-join--form#handleComplete" action="/en/auto_join" accept-charset="UTF-8" method="post">

common--dropdown#toggle" data-blocks--auto-join--form-target="domainTrigger">

bytro.com

@ bytro.com

blocks--auto-join--form#changeDomain" data-domain="bytro.com" data-blocks--auto-join--form-target="domainButton">

bytro.com

blocks--auto-join--form#changeDomain" data-domain="doradogames.com" data-blocks--auto-join--form-target="domainButton">

doradogames.com

blocks--auto-join--form#changeDomain" data-domain="stillfront.com" data-blocks--auto-join--form-target="domainButton">

stillfront.com

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Applicant tracking system

by Teamtailor

(function () {

var pageviewToken = document.currentScript.dataset.token;

function trackPageView(url) {

var searchParams = new URLSearchParams(window.location.search);

var utmSource = searchParams.get('utm_source');

window.referrer = window.referrer || utmSource || document.referrer

var payload = {

ed: pageviewToken,

visitor_uuid: window.visitor_uuid,

referrer: window.referrer,

data: {

ua: navigator.userAgent,

referrer: document.referrer,

},

url: url,

};

var xmlhttp = new XMLHttpRequest();

xmlhttp.open('POST', '/pageview', true);

xmlhttp.setRequestHeader('Content-Type', 'application/json;charset=UTF-8');

xmlhttp.withCredentials = true;

xmlhttp.addEventListener('readystatechange', function () {

if (xmlhttp.readyState === XMLHttpRequest.DONE) {

const status = xmlhttp.status;

if (status === 0 || (status >= 200 && status

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