Paradox Interactive · Tampere
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Graphics Programmer - Paradox Interactive
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"description": " We are developing an ambitious simulation game with unprecedented scale and detail. We are looking for a graphics programmer who can help us create stunning, high-performance visuals by optimizing our art pipeline and implementing cutting-edge rendering features to define the look and feel of our 3d world.
What you will be doing:
Work closely with artists and other engineers to bring our artistic vision to life.
Write custom shaders and optimize the rendering performance of a massive, dynamic environment.
Dive deep into our rendering pipeline, based on Unity’s HDRP.
Use your technical ability to find the perfect balance between visual fidelity and running smoothly on our target hardware.
The skills you need to have:
Strong understanding of modern rendering pipelines and algorithms, including physically-based rendering.
Proficiency with shader programming, including compute.
Experience with C#, C++, or a similar language.
Collaborative spirit: You enjoy working with artists to achieve a shared visual goal.
How to stand out from the crowd:
Experience with Unity HDRP.
Knowledge of performance analysis and optimization tools (e.g. PIX or RenderDoc).
Familiarity with Unity DOTS.
Our office is located within a walking distance from downtown Tampere. Due to the highly collaborative nature of the work, we expect you to be able to work at the office.
If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don’t match all the requirements, please demonstrate how your passion, attitude and interest in Iceflake and Paradox might compensate for this. ",
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Iceflake Studios
Tampere, Finland
Graphics Programmer
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We are developing an ambitious simulation game with unprecedented scale and detail. We are looking for a graphics programmer who can help us create stunning, high-performance visuals by optimizing our art pipeline and implementing cutting-edge rendering features to define the look and feel of our 3d world.
What you will be doing:
Work closely with artists and other engineers to bring our artistic vision to life.
Write custom shaders and optimize the rendering performance of a massive, dynamic environment.
Dive deep into our rendering pipeline, based on Unity’s HDRP.
Use your technical ability to find the perfect balance between visual fidelity and running smoothly on our target hardware.
The skills you need to have:
Strong understanding of modern rendering pipelines and algorithms, including physically-based rendering.
Proficiency with shader programming, including compute.
Experience with C#, C++, or a similar language.
Collaborative spirit: You enjoy working with artists to achieve a shared visual goal.
How to stand out from the crowd:
Experience with Unity HDRP.
Knowledge of performance analysis and optimization tools (e.g. PIX or RenderDoc).
Familiarity with Unity DOTS.
Our office is located within a walking distance from downtown Tampere. Due to the highly collaborative nature of the work, we expect you to be able to work at the office.
If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don’t match all the requirements, please demonstrate how your passion, attitude and interest in Iceflake and Paradox might compensate for this.
Department
Iceflake Studios
Locations
Tampere, Finland
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Iceflake Studios
Tampere, Finland
Graphics Programmer
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