Every open Paradox Interactive role in the games industry, pulled straight from studios' own career pages and refreshed every hour. Salary shown when the studio publishes it, ghost-job listings flagged, and you apply on the studio's own site. No ads, no recruiters in the middle.
Paradox Interactive currently has 16 open roles across Engineering, Art, QA, Design and more — Stockholm, Tampere, Delft, Sitges. Browse every live Paradox Interactive opening below, pulled straight from their own careers page and refreshed hourly. You apply on Paradox Interactive's own site — no middlemen, no ads.
Right now, hiring skews Mid (81% of open Paradox Interactive roles), the biggest team they're growing is Engineering (7 open), almost none publish a salary range, 6% were posted in the last week.
Computed from the 16 live roles on this page, refreshed hourly.
Only 0 of these 16 roles publish a salary range (0%). We never invent one — if a studio doesn't say, we leave it blank.
1 posted in the last 7 days; the median role here has been live 59 days.
Game-dev hiring is full of stale and "ghost" postings. DevQuest shows how long each role has been live and flags listings that keep getting re-posted, so you don't waste an afternoon applying into the void. We show real salary only when the studio publishes it, never an invented "competitive" range, and we link you straight to the studio's own application page. No recruiters, no ads, and we never sell your data.
1 new Paradox Interactive role landed in the last seven days, most recently across studios like Paradox Interactive. Filter the full board by seniority, region, studio, and tech stack (search a skill like C++ or Unreal), or set a free weekly email alert and let the new ones come to you.
Yes — DevQuest is completely free, with no ads and no recruiters. You apply directly on each studio's own careers page.
Every hour. We pull Paradox Interactive openings straight from studios' own career pages, so this list reflects what's live right now — currently 16 roles across 1 studio.
When the studio publishes it, yes — we show the real figure and never invent a "competitive" range. Roles without published pay are shown without a salary tag.
We show how long each role has been live, flag listings that keep getting re-posted, and drop links that go dead — so you don't waste time applying into the void.
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