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Senior Technical Animator (Rigging & Unity3D Character Systems)

Beffio · Poznań · Remote

Senior Animation Remote Posted 2026-07-03 Full time
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Senior Technical Animator (Rigging & Unity3D Character Systems) - Beffio

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This role focuses on building robust, game-ready character rigs and implementing animation systems directly in Unity3D . You will work at the intersection of rigging, animation, and real-time integration, ensuring characters behave reliably and efficiently in gameplay.

This is a hands-on role with real impact on character quality, pipelines, and production standards within a fully remote studio environment.

Key Responsibilities Character Rigging Setup Design, build, and maintain high-quality, game-ready character rigs Ensure clean deformation, efficient skinning, and animator-friendly controls Adapt rigs for real-time and mobile constraints (bone count, performance, memory) Collaborate closely with character artists to validate topology and deformation quality Unity3D Character Animation Systems Implement and maintain animation systems directly in Unity3D Build and iterate on Animator Controllers, blend trees, state machines, and animation layers Ensure animations integrate cleanly with gameplay logic and player input Debug and optimize animation behavior in-engine Animation Integration Gameplay Support Work hands-on with gameplay animations to ensure clarity, responsiveness, and consistency Support animation-driven gameplay features and transitions Collaborate with designers and programmers to align animation with gameplay needs Pipeline Workflow Optimization Improve DCC-to-Unity workflows for rigging and animation Create or support tools that streamline rigging, export, and integration processes Ensure consistency in rigging and animation standards across the project Performance Platform Awareness Optimize rigs and animation systems for real-time and mobile platforms Balance visual quality with performance and memory constraints Identify and resolve technical issues related to animation and rigging Collaboration Ownership Act as a technical reference for character setup and animation systems Work closely with animators, technical artists, and developers in a remote environment Take ownership of character-related technical challenges and solutions Requirements Experience 5+ years of professional experience in technical animation or character rigging for games Proven experience working with Unity3D on shipped projects Rigging Technical Animation Skills Strong experience building game-ready character rigs for real-time engines Solid understanding of skinning, deformation, and rig performance optimization Experience adapting rigs for gameplay and engine constraints Unity3D Game Implementation Hands-on experience implementing animation systems in Unity3D Strong understanding of Animator Controllers, state machines, blending, and runtime behavior Experience debugging animation issues directly in-engine Tools Proficiency in Maya (preferred) or Blender for rigging and animation Experience working across DCC tools and real-time pipelines Technical Pipeline Understanding Experience improving or maintaining animation and rigging pipelines Basic scripting knowledge (Python or similar) for workflow support is a plus Mindset Communication Strong problem-solving and systems-thinking mindset Comfortable taking ownership of technical solutions Fluent English and ability to collaborate in a remote, international team Bonus Skills Experience working on mobile games or performance-constrained platforms Experience with Unity animation tools such as uMotion Experience building custom tools or editor extensions in Unity Familiarity with procedural workflows (Houdini or similar) Experience supporting scalable character pipelines across multiple projects What We Offer Work on AA and AAA game projects with strong creative and technical ambition Stable long-term cooperation with flexible contract options (employment or B2B) High impact role with real influence on character pipelines and systems Experienced, collaborative, and production-driven studio culture Competitive compensation, paid vacation, and annual team retreats ",

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3D Art Department

Poznań, Poland, Europe

Fully Remote

Senior Technical Animator (Rigging & Unity3D Character Systems)

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Senior Technical Animator (Rigging & Unity3D Character Systems) Position Overview We are looking for a Senior Technical Animator with strong experience in character rigging and Unity3D animation systems to support our AA and AAA projects, including mobile titles.

This role focuses on building robust, game-ready character rigs and implementing animation systems directly in Unity3D . You will work at the intersection of rigging, animation, and real-time integration, ensuring characters behave reliably and efficiently in gameplay.

This is a hands-on role with real impact on character quality, pipelines, and production standards within a fully remote studio environment.

Key Responsibilities Character Rigging & Setup Design, build, and maintain high-quality, game-ready character rigs Ensure clean deformation, efficient skinning, and animator-friendly controls Adapt rigs for real-time and mobile constraints (bone count, performance, memory) Collaborate closely with character artists to validate topology and deformation quality Unity3D Character Animation Systems Implement and maintain animation systems directly in Unity3D Build and iterate on Animator Controllers, blend trees, state machines, and animation layers Ensure animations integrate cleanly with gameplay logic and player input Debug and optimize animation behavior in-engine Animation Integration & Gameplay Support Work hands-on with gameplay animations to ensure clarity, responsiveness, and consistency Support animation-driven gameplay features and transitions Collaborate with designers and programmers to align animation with gameplay needs Pipeline & Workflow Optimization Improve DCC-to-Unity workflows for rigging and animation Create or support tools that streamline rigging, export, and integration processes Ensure consistency in rigging and animation standards across the project Performance & Platform Awareness Optimize rigs and animation systems for real-time and mobile platforms Balance visual quality with performance and memory constraints Identify and resolve technical issues related to animation and rigging Collaboration & Ownership Act as a technical reference for character setup and animation systems Work closely with animators, technical artists, and developers in a remote environment Take ownership of character-related technical challenges and solutions Requirements Experience 5+ years of professional experience in technical animation or character rigging for games Proven experience working with Unity3D on shipped projects Rigging & Technical Animation Skills Strong experience building game-ready character rigs for real-time engines Solid understanding of skinning, deformation, and rig performance optimization Experience adapting rigs for gameplay and engine constraints Unity3D & Game Implementation Hands-on experience implementing animation systems in Unity3D Strong understanding of Animator Controllers, state machines, blending, and runtime behavior Experience debugging animation issues directly in-engine Tools Proficiency in Maya (preferred) or Blender for rigging and animation Experience working across DCC tools and real-time pipelines Technical & Pipeline Understanding Experience improving or maintaining animation and rigging pipelines Basic scripting knowledge (Python or similar) for workflow support is a plus Mindset & Communication Strong problem-solving and systems-thinking mindset Comfortable taking ownership of technical solutions Fluent English and ability to collaborate in a remote, international team Bonus Skills Experience working on mobile games or performance-constrained platforms Experience with Unity animation tools such as uMotion Experience building custom tools or editor extensions in Unity Familiarity with procedural workflows (Houdini or similar) Experience supporting scalable character pipelines across multiple projects What We Offer Work on AA and AAA game projects with strong creative and technical ambition Stable long-term cooperation with flexible contract options (employment or B2B) High impact role with real influence on character pipelines and systems Experienced, collaborative, and production-driven studio culture Competitive compensation, paid vacation, and annual team retreats

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About Beffio

Beffio Studios is a co-development art studio with a deep passion for the entertainment and game development industries. Established in 2013 our studio has grown to become a trusted partner for some of the world’s most renowned game developers and entertainment publishers.

At Beffio, we excel in delivering top-tier game art production services, offering a full spectrum of support from initial concept art to final implementation. Our expertise covers both realistic and stylized 3D art, art direction, technical art, and real-time VFX, ensuring that every project we undertake meets the highest industry standards. Our team is proficient in a wide range of tools and software, including Unreal Engine, Unity3D, Nvidia Omniverse, Houdini, and the Adobe Suite, allowing us to seamlessly integrate artistic vision with cutting-edge technology.

Over the years, Beffio has been recognized for its innovative approach and exceptional quality, highlighted by our Unity Award for Best Artistic Content in 2018. We have collaborated with industry giants like Nike, Square Enix, and MIT, contributing to high-profile projects that showcase our ability to deliver AAA-quality content.

Beffio Studios is committed to pushing the boundaries of what is possible in game development, creating immersive, visually stunning experiences that captivate audiences and set new benchmarks for excellence in the industry.

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3D Art Department

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Senior Technical Animator (Rigging & Unity3D Character Systems)

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