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Technical Animator

Anshar Studios · Katowice

Mid Animation Posted 2026-07-16 Full time
Apply on Anshar Studios’s site →

Technical Animator

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Technical Animator

Anshar Studios is looking for talented Technical Animator to join our team on site in Katowice, Poland to help us develop games using Unreal Engine. If you have a passion for game development and a strong background in Unreal Engine, we would love to hear from you!

Responsibilities:

Design, develop, and maintain animation systems for character and gameplay needs.

Create and maintain character rigs, ensuring they meet the highest standards of animation quality.

Develop and maintain in-house animation tools and scripts to support the animation team.

Work closely with animation, modelling, gameplay and technical teams to achieve seamless integration of system, tools, and rigs.

Take responsibility for key parts of the animation process or specific game features, ensuring consistency across the project.

Provide mentorship and guidance to less experienced technical animators and animators.

Requirements:

Minimum of 2 years of experience as a technical animator or similar role in the video game industry.

Proven expertise in animation tool development using blueprints or scripting languages such as Python, C#, C++.

Strong background in character rigging, with in-depth knowledge of skinning, deformation, and facial rigging techniques.

Extensive experience with animation state machines, gameplay mechanics, Control Rig, IK solutions, physics systems, and comprehensive technical proficiency with Unreal Engine, especially the Animation Blueprint (ABP)

Excellent problem-solving skills with the ability to troubleshoot and resolve complex technical issues.

Strong communication and teamwork skills, with the ability to work effectively in a collaborative environment.

Advanced English (B2/C1 level).

Intermediate Polish (B1/B2 level)

Pluses:

Experience with recent features in Unreal Engine's animation toolkit, including Metahuman Animator, and Motion Matching technologies.

Ability to read and modify C++ code.

Familiarity with Gameplay Ability System

Managing animation pipelines for characters of different body proportions.

Experience with character dismemberment techniques

Salary:

Specialist: Contract of Employment - 6 250 PLN - 11 050 PLN gross (depending on skills and experience).

Senior/Expert: Contract of Employment - 10 425 PLN - 20 900 PLN gross (depending on skills and experience).

We offer:

Hybrid or onsite work models.

Flexible work hours (core hours 10-15)

Private life and health care insurance.

Co-financing of Multisport cards.

English lessons.

Help with relocation.

No crunch.

No non-compete policy.

Pet-friendly office.

Co-financed, and treated as work days, participation in a selection of conferences and workshops hours.

Submission / Portfolio Instructions:

CV is required

Portfolio and/or reel demonstrating relevant skills is required

Must be willing to complete a test if requested

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ID: 124

job_post.published_on :

16/07/2026

ID: 124

job_post.published_on :

16/07/2026

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