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Technical Animator

Frima Studio · Québec

Senior Animation Posted 2026-08-12 Full time
Apply on Frima Studio’s site →

We take care of our people 4.5 days of work per week, year-round. (Friday pm off); Truly flexible working: 100% remote (for residents of the province of Quebec), hybrid or 100% in person, the choice is yours; Up to 7 weeks vacation per year, sick days & personal days: your well-being is important to us.

Complete group insurance from day one; A contribution to your RRSP 400$ allowance towards the purchase of ergonomic equipment; Life at the Studio  Access to chair massages, fresh fruit and snacks, gym, sports activities, etc; Regular presentations of projects and new developments: we keep our team up to date on all Frima developments; Close-knit, caring and inclusive teams, even remotely! Come and discover the rest for yourself!   What your weeks are going to look like Develop, test, and maintain animation systems in collaboration with animators, game programmers, and other team members; Provide technical support for animation tools and the game editor; Assist in the creation of technical tools for DCC and game engines (Maya, Unity, and Unreal); Assist in the design, integration, and validation of animations; Integrate animations into the game engine and ensure they function properly; Collaborate with animators to ensure that animation features comply with technical, aesthetic, and gameplay constraints; Research and share knowledge about game engines and industry best practices; Assist with the planning of animation tasks; Analyze the pipeline and monitor industry trends regarding best practices in video game animation.

  What we're looking for Bachelor’s degree in arts, multimedia, 3D, or equivalent; At least five (5) years of relevant experience in the video game industry; Highly versatile profile, capable of quickly switching between artistic creation (rigging) and technical aspects (engine/code) In-depth knowledge of anatomy and biomechanics to create realistic rigs that accurately reflect the models’ morphology (both bipeds and fictional creatures).

Advanced proficiency in Maya (constraint systems, deformers, expressions) Excellent knowledge of Advanced Skeleton and the ability to create custom rigging from start to finish, for both body rigging and facial expressions.

Ability to develop tools (Python/MEL) to optimize Maya and streamline animators’ workflows.

Hands-on experience with integration into Unity (Mecanim, Playables) and Unreal Engine.

In-depth mastery of Unreal Blueprints (specifically Animation Blueprints) and Anim Tree structures.

Good understanding of animation principles; Ability to document and explain work clearly and concisely; Strong understanding of rigging, skinning, and technologies related to characters, objects, and environmental elements; Experience with at least one game release; Fluency in French and English (written and spoken); Willingness to travel internationally as needed; Technical demo required—each rig demonstrated must be accompanied by a written description or presentation notes (e.g., PDF document, website, or video descriptions).

  What we value in our team Ability to handle multiple tasks simultaneously and manage priorities; Strong background in the arts (theater, multimedia, film, etc.); Strong analytical and synthesis skills, and the ability to communicate ideas clearly; Independence, resourcefulness, attention to detail, and the ability to work well in a team; Commitment to quality work and meeting deadlines; Strong oral and written communication skills.

Technical demo required—each rig demonstrated must be accompanied by a written description or presentation notes (e.g., PDF document, website, or video descriptions).

Come and make a difference with us! #FrimaLife Find out more about us: https://frimastudio.com/a-propos/ About our culture: https://vimeo.com/766900522?share=copyLe   The masculine gender is used only to lighten the text. Only selected candidates will be contacted.

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