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UI Programmer - (March of Giants)

Ubisoft Montreal · Montreal

Senior Engineering Posted 2026-08-24 Full time
Apply on Ubisoft Montreal’s site →

The incumbent will develop the modules for a game’s general presentations (menu, HUD, etc.).  What you’ll do Read the game design documents to understand the intended player experience and actively challenge game design feedback to facilitate this experience; Help define the features and implementation of the UI in an effort to support the graphic designer’s needs;  Design and implement menu and interface systems for specific users on desired platforms, preserving the uniformity of the visual and logistical aspects;  Provide tools for UI systems and debugging through internal “debug draw”.  Investigate and develop a deep understanding of UI framework, and use this knowledge to support the presentation team;  In collaboration with design and other programming teams, quickly prototype interaction concepts for the game;  Be reactive to feedback and perform quick iterations;  In collaboration with the graphic designer, integrate designs and animation;  Provide hooks for graphic designer animations and sound support;  Understand the UI requests and recognize or investigate technical limitations (performance tracking and memory);  Work closely with designers and artists to implement new ideas, providing technical, creative, and scheduling feedback; Working collaboratively with the team to ensure that UI meets aesthetic and functional requirements; Actively maintain skill-set and knowledge base by keeping track of the latest innovations from the industry; Oversee and maintain modules or systems that underlie the user interface;  Optimize user interface code to run efficiently on desired platforms;  Interact and collaborate with different departments;   Challenge the game design of the game as well as its User Experience (UX)   Develop automated tests APIs related to UI systems to ensure continuous health of the game;  Have a broad knowledge of ergonomics and UX principles as applied to UI;  Apply knowledge of localization and accessibility features;  Carry out all other related tasks.  Training: Bachelor of Computer Science or Computer Engineering or equivalent training or experience.

Experience: Minimum 5 years of C++ programming experience in the video game sector or embedded systems, or relevant fields.

Knowledge: Capacity to write clean, robust, performant, and maintainable C++ code; Excellent understanding of MVVM philosophy and workflows; Strong troubleshooting and debugging skills; Strong understanding of software engineering best practices (design reviews, coding standards, code reviews, testing, documentation); Solid collaborative and communication skills within a multi-disciplinary environment.

Bonus : Experience with Unreal Engine 5, Slate and UMG; Bonus : Experience with UI Frameworks such as CommonUI; Bonus : Experience with MVVM toolchains such as Unreal's MVVM plugin; Bonus : Experience working on a PC-centric platform experience.

Skills: Problem-solving skills; Attention to detail; Good interpersonal and communication skills; Autonomy and ethics in proactive work; Drive to take up major challenges; Define and estimate tasks in an structured way; Ability to adapt to change; Results oriented.

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