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AI Programmer (Far Cry)

Ubisoft Montreal · Montreal

Senior Engineering Posted 2026-08-24 Full time
Apply on Ubisoft Montreal’s site →

What you’ll do This programmer will be responsible for anything related to NPC behavior tech: •    Shared responsibility for maintaining, debugging, and improving anything related to NPC behaviors: Combat and NPC coordination and collaboration.

Systemic NPCs reactions to elements (fire, poison, etc.) and any other significant in-game event.

Working on unique behaviors for archetypes.

Making NPCs understandable and believable, with an emphasis on animation.

•    Work in C++ and behavior trees, both to build AI behaviors and building user-friendly and reliable nodes.

•    Have a knack for AI and game design and be very quality focused. We expect people to regularly play the game, give feedback and iterate on their own features.

•    Be comfortable working closely with animators and the systems they use.

•    Proactively update the AI leadership team about potentially unidentified work, such as missing features and/or performance issues and work on them.

What You Bring   Around 5 years of experience in AI programming, ideally in the video game industry  Proficiency in C++ language  An undergraduate degree in Computer Science, Computer Engineering or equivalent  Experience developing on video game consoles  That rare mix of attention to detail and flexibility in your work organization  A proficiency to communicate with all disciplines and to support and elevate the team in terms of quality and vision of the game  You are creative and thirsty for innovation 

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