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Team Lead VFX (F/M/NB) - Beyond Good & Evil 2

Ubisoft Montpellier · Montpellier

Lead Art Posted 2026-07-08 Full time
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Why we need you We are looking for a VFX Team Lead to strengthen the Art team on Beyond Good & Evil 2 .

In this role, you will play a key part in structuring and driving the production of visual effects by bringing clarity, prioritization, and organization to a complex and constantly evolving production environment.

Beyond supporting the team on a daily basis, you will be responsible for organizing production, prioritizing work alongside an Associate Producer, and ensuring that VFX assets are delivered on time and at the expected level of quality.

This position requires excellent organizational and leadership skills, as well as a strong artistic eye.

What you'll do Team Management & Leadership Lead, support, and inspire the FX team on a daily basis Manage team performance and support individual development Bring structure, consistency, and efficiency to team processes Mentor team members and foster their professional growth Oversee team staffing, including planning, recruitment, and mitigation strategies Production Working closely with the Associate Lead Artist and the Technical Director , you will : Understand production pipeline challenges and contribute to pipeline improvements and optimizations alongside the Technical Director Organize production, prioritize work, and ensure deadlines are met Act as an ambassador for the FX department within the project and support production decisions Coordinate outsourcing efforts and manage relationships with external partners when required Nice to have Art Direction Support Act as a trusted partner to the Art Director, able to discuss, challenge, and help shape artistic decisions Help categorize assets according to production priorities and constraints What we're looking for Key qualifications Proven experience as an Art Team Lead on large-scale AAA productions.

Strong understanding of AAA game development pipelines Solid experience in team leadership and people management What will make you successful You know how to unite and motivate a team. Through your leadership and mentoring skills, you'll help the team prioritize effectively, gain perspective, and establish the structure needed to succeed You can balance creativity, technical excellence, and production constraints while consistently meeting deadlines You communicate effectively with a wide variety of stakeholders and disciplines You maintain AAA-quality standards across both artistic execution and gameplay experience You're able to uphold a high level of artistic ambition while building an efficient, realistic production framework You combine a strong understanding of production pipelines with excellent artistic judgment and awareness of production constraints You act as a constructive counterpart to Art Direction and Gameplay teams, bringing clarity, rationality, and well-informed decision-making You're solution-oriented and approach challenges with pragmatism and efficiency Your vision of the Team Lead role, curiosity about evolving industry practices, and commitment to developing your team over the long term will make a real difference Location: Montpellier, France Recruitment process : Application Review  Our Recruitment team will carefully review your application.

Initial Phone Screening (30 minutes max.)  If your profile matches our expectations, you'll have a short phone call with a recruiter to discuss your background and answer a few preliminary questions.

Interview 1 – Introduction (1 hour, remote)  A conversation with a member of the Recruitment team and the Associate Producer to get to know you better and discuss how your experience aligns with the role.

Interview 2 – Technical Interview (1 hour, remote)  A discussion with the Art Director focused on your technical expertise, production experience, and artistic vision.

Interview 3 – Leadership Assessment  A conversation with a member of the HR team to assess your leadership and people management skills.

Posted by Ubisoft Montpellier and synced from their own careers page. DevQuest doesn’t take a fee, doesn’t sit between you and the studio, and doesn’t sell your data — you apply directly with them.

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