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Tools Programmer

Kojima Productions · Tokyo

Mid Engineering Posted 2026-07-05 Full time
Apply on Kojima Productions’s site →

Tools Programmer | Kojima Productions

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Tools Programmer

Programming / Tokyo, Japan

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Work Description Construction, maintenance, and optimization of the game development environment Production and maintenance of tools necessary for game development Production and maintenance of tools for work efficiency Making proposals and doing technical research for improving game quality in new projects Requirements Experience in creating tools using C++/Python/C# Attitude and ability to find, propose, and solve problems voluntarily For new graduates, there is no need to meet all of the eligibility requirements.

For those with no experience in the industry, it is not necessary to meet all of the eligibility requirements, but please appeal mainly with your abilities to compensate for this.

Preferred Qualifications Experience in 3D game development on stationary consumer consoles or PCs Experience in the development of any of the following systems Character animation systems Event control systems in RPG (flag management, conversation, etc.) File load management and asset management Integration into middleware and driver titles (embedding) Experience in experimenting and verifying specifications for new projects Required Documents Japanese CV (Rirekisho with photo) ※if available CV with the following information: List any and all games that you have been involved with, as well as your specific role/responsibilities in detail.

List any and all programming languages you are familiar with and years of experience with each language, as well as any production details you would like to highlight.

List any and all software programs (Photoshop, Maya, Eclipse, etc.) you are familiar with and years of experience with each software, as well as any production details you would like to highlight.

Pick 2 recent technical studies or related articles you have seen that you felt were technologically advanced and/or meaningful, and briefly state your reasonings.

Name 1 game you have recently played that captured your interest—technologically speaking—and briefly state your reasonings.

Work Sample New graduates and those who are new to the industry must turn in sample work. Anyone else who would like to share their work may also send in samples. Please include the following: An original programming work (will accept team projects). No restriction on type or number of work(s). Please send us anything that you feel would showcase your abilities An execution file of the build A video capture of the screen (because there is a chance the video won’t operate depending on the environment) A “readme.txt” file with necessary instructions for the submitted works. Please also explain the following in the readme.txt file.

Execution method including the execution environment What your biggest challenge was in creating the work What area you especially put effort into and would like us to focus on If there were any source files you used for reference, what areas did you pull for reference? Please note the file name(s) for those area(s).

Notes If you used a library, functions, etc. that were created by other people, please separate those parts into a different file and list those file names. This also applies to the following scenarios: If you used a function created by someone else If you referenced more than half of a source file If you used a free library (please specify the library name) If you used a library created by someone else (please specify the library name) Please exclude confidential sources and information before submitting.

Since our system is unable to recognize an overseas post code, applicants from outside Japan do not have to enter a post code that matches their actual address. However, please ensure that all other address information are valid.

[EMPLOYMENT STATUS] Contract employee (promotion to Permanent Employee is possible).

[LOCATION] Minato-ku Tokyo Japan (Nearest train station: Shinagawa station).

[WORK HOURS] 10:00 ー 18:45 or Discretionary Labor System Standard work hour starts at 10:00 am. Exact work hours are left to individual discretion.

[SALARY] Annual salary, performance incentive system in place We will take into consideration your past experiences and abilities and match them to our company regulations.

[BENEFITS] Various insurance, transportation expenses, salary revision (once a year), medical checkups, congratulatory and condolence allowances, corporate defined contribution pension plan (for Permanent Employees only), incentives (for Permanent Employees only).

[TIME-OFF] Five-day work week (2 days off, Saturday and Sunday), official holidays, summer vacation, end-of-year/New Year, paid vacation, congratulatory/bereavement leave.

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