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AI Programmer

Kojima Productions · Tokyo

Mid Engineering Posted 2026-07-05 Full time
Apply on Kojima Productions’s site →

AI Programmer | Kojima Productions

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AI Programmer

Programming / Tokyo, Japan

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Work Description Building systems to control the behaviour of NPCs and enemies and establish game balance.

Even if you want to develop AI systems as your main goal, there is a possibility that you will also create game content by using those systems to some extent.

Requirements Experience in completing the development of at least one game title Have experience in creating game AI programs.

Have a deep knowledge of AI and character control in games.

Have a deep knowledge of mathematics.

If you are a new graduate, you do not need to meet all of the eligibility requirements. For those with no experience in the industry, it is not necessary to meet all of the eligibility requirements, but please appeal mainly with your abilities to compensate for this.

Preferred Qualifications Experience in developing 3D games on stationary consumer consoles or PCs Experience in developing character AI and crowd AI Experience in developing both human NPCs and non-human NPCs Experience in developing systems required for NPCs such as path search and knowledge representation Experience in designing walking animation control according to movement path search Experience in speeding up CPU processing distribution of NPCs that appear in large numbers Experience in designing and embedding character animation networks Experience in developing animations controlled by programs such as IK, Aim, Ragdoll, Tentacle Control, etc.

See "Game Programmer" for the desirable experiences in game content production Required Documents Japanese CV (Rirekisho with photo) ※if available CV with the following information: Please specify all game titles you have been involved with in the past and the details of your duties while working on them.

Please specify any program languages that you can use, the number of years you have used them, and the typical contents you have produced with them.

Please specify software that you can use (Photoshop, Maya, Eclipse, etc.), the number of years you have used them, and the typical contents you have produced with them.

Please list two recent technical presentations and related articles that you found to be wonderful from a technical and expressive standpoint, and briefly explain the reason why.

Please name one game you recently played that you were interested in from a technical standpoint, and briefly explain the reason why.

Projects/Work Samples New graduates and those who are new to the industry must turn in sample work. Anyone else who would like to share their work may also send in samples. Please include the following: An original programming work (will accept team projects). No restriction on type or number of work(s). Please send us anything that you feel would showcase your abilities An execution file of the build Video capture of the screen (because there is a chance the video won’t operate depending on the environment) A “readme.txt” file with necessary instructions for the submitted works. Please also explain the following in the readme.txt file.

Execution method including the execution environment What your biggest challenge was in creating the work What area you especially put effort into and would like us to focus on If there were any source files you used for reference, what areas did you pull for reference? Please note the file name(s) for those area(s).

Notes If you used a library, functions, etc. that were created by other people, please separate those parts into a different file and list those file names. This also applies to the following scenarios: If you used a function created by someone else If you referenced more than half of a source file If you used a free library (please specify the library name) If you used a library created by someone else (please specify the library name) Please exclude confidential sources and information before submitting.

Since our system is unable to recognize an overseas post code, applicants from outside Japan do not have to enter a post code that matches their actual address. However, please ensure that all other address information are valid.

[EMPLOYMENT STATUS] Contract employee (promotion to Permanent Employee is possible).

[LOCATION] Minato-ku Tokyo Japan (Nearest train station: Shinagawa station).

[WORK HOURS] 10:00 ー 18:45 or Discretionary Labor System Standard work hour starts at 10:00 am. Exact work hours are left to individual discretion.

[SALARY] Annual salary, performance incentive system in place We will take into consideration your past experiences and abilities and match them to our company regulations.

[BENEFITS] Various insurance, transportation expenses, salary revision (once a year), medical checkups, congratulatory and condolence allowances, corporate defined contribution pension plan (for Permanent Employees only), incentives (for Permanent Employees only).

[TIME-OFF] Five-day work week (2 days off, Saturday and Sunday), official holidays, summer vacation, end-of-year/New Year, paid vacation, congratulatory/bereavement leave.

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