Insomniac Games · Remote · Remote
Apply on Insomniac Games’s site →This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions.
Insomniac Games is looking for a new Senior Facial Character TD. In this role, the Senior Facial Character TD is responsible for authoring effective FACS shapes from scratch for human and non-human characters; collaborates in developing rigs to support high-fidelity animated facial performances; participates in facial research development efforts. Expected to have an expert understanding of FACS and facial anatomy and cutting-edge approaches to facial technology.
Essential Duties and Responsibilities include the following:
Expert level understanding of FACS and facial anatomy for cutting edge application to facial animation technology
Expert proficiency in sculpting FACS shapes using deformers and/or sculpting tools for human and non-human characters
Expert understanding of facial skeletal and muscle anatomy;
Collaborates with animation, character art, and engineering teams to produce high quality face rigs
Authors rigging systems to augment or support blendshape-based facial rigs
Authors high quality photorealistic facial rigs based on FACS using blendshapes
Collaborates with Character Art, Animation, and Engineering teams to deliver the highest quality assets with animator/mocap friendly interfaces that run smoothly in engine
Contributes to automated tools and workflows for runtime optimization
Contributes to tools for ingesting 3rd party facial rigs
Processes and cleans 3D or 4D scan data from FACS sessions
Keeps up with state-of-the-art approaches to facial rigging for photorealistic characters in film and games
Has strong understanding of facial shape transfer techniques and ability to implement shape transfer pipelines
Contributes to tools for authoring and editing facial rigs (python/pyqt/pyside)
May be asked to direct actors through FACS during facial acquisitions
May ingest and integrate facial assets from 3rd parties
May be expected to maintain relationships and provide feedback to external vendors
Other duties may be assigned
undefined Supervisory Responsibilities: This role has no supervisory duties but may mentor other TDs with regard to facial mechanics, rigging, sculpting, or solving techniques.
Qualifications: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
Supervisory Responsibilities: This role has no supervisory duties but may mentor other TDs with regard to facial mechanics, rigging, sculpting, or solving techniques.
Qualifications: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
Computer Skills: Expert-level experience with Maya. Experience sculpting details with ZBrush, Mudbox, or comparable; processing scan data with Wrap 3D/$D or comparable; and with deformation transfer workflows. Preferred experience working with faces for realtime applications (Unity, Unreal or other).
Other Skills: Strong understanding of state-of-the-art approaches to authoring photorealistic faces for film or games; of FACS, how it relates to facial anatomy, and ability to identify primary action units on sight; General understanding of current approaches to facial performance capture solving; of modern approaches to scanning including 4D scanning. Passion for achieving highest quality detail through iteration and refinement. Ability to think outside the box to achieve more realistic solutions or optimize runtime performance. Passion for collaborating and sharing knowledge across teams.
At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.
The estimated base pay range for this role is listed below, this is an hourly rate.
$80 — $80 USD Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
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