Bohemia Interactive · Prague / Brno
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import("/assets/entry.client-CHdSM1J9.js"); requestAnimationFrame(function(){$RT=performance.now()}); navigation.home navigation.openPositions navigation.locations Technical Animator (Rigging/Skinning) Arma 4 • Art & Animation • Prague / Brno, CZ positionDetail.applyForThisPosition breadcrumb.home / breadcrumb.findYourRole / Technical Animator (Rigging/Skinning) MEDIOR TECHNICAL ANIMATOR (RIGGING/SKINNING) Arma 4 Art & Animation Prague / Brno, Czech Republic Bohemia Interactive, the leading independent game development company in the Czech Republic, with over 25 years in the industry, is looking for a Technical Animator focused on rigging and skinning for Arma 4.
positionDetail.applyForThisPosition TECHNICAL ANIMATOR (RIGGING/SKINNING) TECHNICAL ANIMATOR (RIGGING/SKINNING) Bohemia Interactive is looking for a Technical Animator focused on character rigging, skinning, MotionBuilder workflows, animation implementation, and MoCap data processing. You will help build and maintain high-quality character animation pipelines, preparing characters for animation and engine integration while collaborating with animators, programmers, and designers. The role combines technical expertise with artistic understanding, requiring experience with character pipelines, retargeting, game-engine workflows, and preferably MoCap processing (especially Vicon → MotionBuilder). We are open to both contractor and employee cooperation.
Responsibilities: Create and maintain high-quality skinning for characters, creatures, and hard-surface animated assets Prepare character rigs and animation-ready assets for production Work with MotionBuilder for FK/IK rigging, constraints, relation constraints, and procedural rigging Cooperate with animators, programmers, and designers on animation implementation Help maintain a clean DCC-to-engine animation pipeline Troubleshoot rigging, skinning, export, and implementation issues Work with node-based tools and technical animation systems Report progress and technical risks clearly to the lead or production owner Requirements: Strong skinning workflow for both organic characters and hard-surface animated assets Good knowledge of character-oriented skinning techniques Strong knowledge of Autodesk MotionBuilder Experience with FK/IK rigging, constraints, relation constraints, and procedural rigging Good knowledge of Python and/or MEL scripting Understanding of game-engine animation workflows Good knowledge of node-based pipelines Understanding of animation principles Ability to solve technical problems independently Team-oriented mindset and clear communication skills Ability to cooperate with animators and programmers Nice to Have: Experience with MotionBuilder Character and Character Controls Experience with MoCap workflows and animation retargeting Experience with Vicon → MotionBuilder pipelines Experience with Unreal Engine, Unity, CryEngine, or proprietary game engines Experience with character, creature, or humanoid animation systems Basic understanding of export formats and runtime animation constraints We offer: A friendly team of people who are enthusiastic about games Possibilities for skill development and growth All our games for free 27 days of holidays per year, company profit-sharing plan, benefit program, meal contribution positionDetail.project ARMA 4 Become an architect of next-generation military simulation. Arma 4 represents the pinnacle of our 25-year journey and an ambitious leap forward, powered by our proprietary Enfusion engine. Join us in developing the most complex military sandbox yet, merging unparalleled realism, massive scale, and cutting-edge technology. We are looking for visionaries to help us build a platform that will define the tactical shooter genre for the next decade.
positionDetail.openPositions positionDetail.location whereWeWork.allStudios PRAGUE CZECH REPUBLIC In Prague, our capital city, in the Smíchov area, there are several branches where DayZ is being developed, as well as Arma and Cosmo Tales, and of course our proprietary Enfusion Engine technology. All supporting departments, such as Publishing, Marketing, Operations and QA, are also based here.
positionDetail.openPositions BRNO CZECH REPUBLIC In the unofficial capital of video games in the Czech Republic, Bohemia Interactive has a branch near the main train station, and just like at other branches, Arma is being developed here, as well as Vigor.
positionDetail.openPositions © 2026 footer.footerCopyrightShort footer.euFunding footer.index footer.home footer.allGames footer.retroGames footer.store footer.account footer.company footer.news footer.socialFeed footer.careers footer.about footer.contacts footer.press footer.legal footer.licenses footer.gameContentUsageRules footer.serverMonetization footer.cookies footer.privacyPolicy footer.termsAndConditions footer.socials footer.community footer.forums footer.wiki footer.euFunding footer.community footer.forums footer.wiki CAREERS CAREERS $RB=[];$RV=function(a){$RT=performance.now();for(var b=0;b a&&2E3 window.__reactRouterContext.streamController.enqueue("[{\"_1\":2,\"_3\":-5,\"_4\":-5},\"loaderData\",{\"_5\":6,\"_7\":8},\"actionData\",\"errors\",\"root\",{\"_181\":12,\"_182\":183,\"_184\":185,\"_186\":58,\"_187\":58,\"_188\":189},\"routes/open-positions/detail/route\",{\"_9\":10,\"_11\":12,\"_13\":14},\"job\",{\"_15\":16,\"_17\":18,\"_19\":20,\"_21\":22,\"_23\":20,\"_24\":25,\"_26\":27,\"_28\":-5,\"_29\":-5,\"_30\":-5,\"_31\":-5,\"_32\":33,\"_34\":35,\"_36\":37,\"_38\":39,\"_40\":41,\"_42\":43,\"_44\":45,\"_46\":35,\"_47\":35,\"_48\":35,\"_49\":41,\"_50\":-5,\"_51\":52,\"_53\":54,\"_55\":56,\"_57\":58,\"_59\":60,\"_61\":62,\"_63\":64,\"_65\":66,\"_67\":68,\"_69\":70,\"_71\":72,\"_73\":-5},\"locale\",\"en\",\"seoOgImageUrl\",\"https://files.bistudio.com/public/8fbe1bb1-e9ab-4215-9414-63b5d77bed74-1\",\"id\",\"31244e67-054e-4fac-8441-1911f88f3c9a\",\"slug\",\"technical-animator-mrlyb698\",\"internalCode\",\"Technical Animator (Rigging/Skinning)\",\"sourceJobRole\",{\"_15\":177,\"_17\":178,\"_23\":179,\"_180\":70},\"title\",\"status\",\"ACTIVE\",\"activatedAt\",\"2026-07-15T11:08:52.084Z\",\"closedAt\",\"closureReason\",\"closureNote\",\"scheduledActivateAt\",\"deadline\",\"2026-10-01T00:00:00.000Z\",\"isSeekingOverdue\",true,\"openingCount\",1,\"filledCount\",0,\"isFilled\",false,\"seniority\",\"MEDIOR\",\"contractType\",\"FULL_TIME\",\"benefitsEnabled\",\"remoteAvailable\",\"relocationSupport\",\"isFeatured\",\"featuredOrder\",\"discipline\",{\"_15\":164,\"_17\":165,\"_23\":166,\"_53\":167},\"translations\",[139,140],\"benefits\",[],\"icons\",\"\",\"project\",{\"_15\":115,\"_17\":116,\"_23\":117,\"_88\":118,\"_53\":119},\"locations\",[74,75],\"jiraLinks\",[],\"statusHistory\",[],\"applicationsCount\",33,\"createdAt\",\"2026-07-15T10:42:31.152Z\",\"updatedAt\",\"2026-09-28T21:06:37.018Z\",\"deletedAt\",{\"_15\":100,\"_77\":101,\"_79\":80,\"_17\":102,\"_23\":103,\"_83\":104,\"_85\":105,\"_53\":106,\"_88\":107},{\"_15\":76,\"_77\":78,\"_79\":80,\"_17\":81,\"_23\":82,\"_83\":84,\"_85\":86,\"_53\":87,\"_88\":89},\"d4d37441-a543-4243-a581-cb0a015981fe\",\"city\",\"Brno\",\"countryCode\",\"CZ\",\"brno\",\"Brno, Czech Republic\",\"address\",\"Skořepka 366/4\",\"postCode\",\"602 00\",[90,91],\"description\",\"In the unofficial capital of video games in the Czech Republic, Bohemia Interactive has a branch near the main train station, and just like at other branches, Arma is being developed here, as well as Vigor.\",{\"_15\":98,\"_11\":12,\"_77\":78,\"_88\":89,\"_95\":99,\"_23\":82},{\"_15\":92,\"_11\":93,\"_77\":78,\"_88\":94,\"_95\":96,\"_23\":97},\"94b05252-7a9e-4a4f-a0f2-56d3345843ce\",\"cs\",\"V neoficiálním hlavním městě videoher České republiky má Bohemia Interactive pobočku nedaleko hlavního nádraží a stejně jako na ostatních pobočkách zde probíhá vývoj Army, ale také Vigoru.\",\"country\",\"Česká republika\",\"Brno, Česká republika\",\"209785ac-7a38-4119-9a59-e76293219790\",\"Czech Republic\",\"0693ccf2-fb68-48da-ab44-24087ecd48a2\",\"Prague\",\"prague\",\"Prague, Czech Republic\",\"Strakonická 3363/2d\",\"150 00\",[108,109],\"In Prague, our capital city, in the Smíchov area, there are several branches where DayZ is being developed, as well as Arma and Cosmo Tales, and of course our proprietary Enfusion Engine technology. 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Posted by Bohemia Interactive and synced from their own careers page. DevQuest doesn’t take a fee, doesn’t sit between you and the studio, and doesn’t sell your data — you apply directly with them.
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