Bohemia Interactive · Prague / Brno
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import("/assets/entry.client-CbLmVIfK.js"); requestAnimationFrame(function(){$RT=performance.now()}); HOME OPEN POSITIONS WHERE WE WORK Technical Animator (Rigging/Skinning) Arma 4 • Art & Animation • Prague / Brno, CZ Apply for this position Home / Open Positions / Technical Animator (Rigging/Skinning) MEDIOR TECHNICAL ANIMATOR (RIGGING/SKINNING) Arma 4 Art & Animation Prague / Brno, Czech Republic Bohemia Interactive, the leading independent game development company in the Czech Republic, with over 25 years in the industry, is looking for a Technical Animator focused on rigging and skinning for Arma 4.
Apply for this position TECHNICAL ANIMATOR (RIGGING/SKINNING) TECHNICAL ANIMATOR (RIGGING/SKINNING) Bohemia Interactive is looking for a Technical Animator focused on character rigging, skinning, MotionBuilder workflows, animation implementation, and MoCap data processing. You will help build and maintain high-quality character animation pipelines, preparing characters for animation and engine integration while collaborating with animators, programmers, and designers. The role combines technical expertise with artistic understanding, requiring experience with character pipelines, retargeting, game-engine workflows, and preferably MoCap processing (especially Vicon → MotionBuilder). We are open to both contractor and employee cooperation.
Responsibilities: Create and maintain high-quality skinning for characters, creatures, and hard-surface animated assets Prepare character rigs and animation-ready assets for production Work with MotionBuilder for FK/IK rigging, constraints, relation constraints, and procedural rigging Cooperate with animators, programmers, and designers on animation implementation Help maintain a clean DCC-to-engine animation pipeline Troubleshoot rigging, skinning, export, and implementation issues Work with node-based tools and technical animation systems Report progress and technical risks clearly to the lead or production owner Requirements: Strong skinning workflow for both organic characters and hard-surface animated assets Good knowledge of character-oriented skinning techniques Strong knowledge of Autodesk MotionBuilder Experience with FK/IK rigging, constraints, relation constraints, and procedural rigging Good knowledge of Python and/or MEL scripting Understanding of game-engine animation workflows Good knowledge of node-based pipelines Understanding of animation principles Ability to solve technical problems independently Team-oriented mindset and clear communication skills Ability to cooperate with animators and programmers Nice to Have: Experience with MotionBuilder Character and Character Controls Experience with MoCap workflows and animation retargeting Experience with Vicon → MotionBuilder pipelines Experience with Unreal Engine, Unity, CryEngine, or proprietary game engines Experience with character, creature, or humanoid animation systems Basic understanding of export formats and runtime animation constraints We offer: A friendly team of people who are enthusiastic about games Possibilities for skill development and growth All our games for free 27 days of holidays per year, company profit-sharing plan, benefit program, meal contribution PROJECT ARMA 4 Become an architect of next-generation military simulation. Arma 4 represents the pinnacle of our 25-year journey and an ambitious leap forward, powered by our proprietary Enfusion engine. Join us in developing the most complex military sandbox yet, merging unparalleled realism, massive scale, and cutting-edge technology. We are looking for visionaries to help us build a platform that will define the tactical shooter genre for the next decade.
OPEN POSITIONS LOCATION ALL STUDIOS PRAGUE CZECH REPUBLIC In Prague, our capital city, in the Smíchov area, there are several branches where DayZ is being developed, as well as Arma and Cosmo Tales, and of course our proprietary Enfusion Engine technology. All supporting departments, such as Publishing, Marketing, Operations and QA, are also based here.
OPEN POSITIONS BRNO CZECH REPUBLIC In the unofficial capital of video games in the Czech Republic, Bohemia Interactive has a branch near the main train station, and just like at other branches, Arma is being developed here, as well as Vigor.
OPEN POSITIONS © 2026 Bohemia Interactive a.s. All rights reserved.
Co-funded by the European Union Bohemia Interactive Home All Games Retro Games Store Account Company News Social Feed Careers About Us Contacts Press Legal Licenses Game Content Usage Rules Server Monetization Cookies Privacy Policy Terms & Conditions Socials Community Forums Wiki Co-funded by the European Union Community Forums Wiki CAREERS CAREERS $RB=[];$RV=function(a){$RT=performance.now();for(var b=0;b a&&2E3 window.__reactRouterContext.streamController.enqueue("[{\"_1\":2,\"_3\":-5,\"_4\":-5},\"loaderData\",{\"_5\":6,\"_7\":8},\"actionData\",\"errors\",\"root\",{\"_175\":12,\"_176\":177,\"_178\":179,\"_180\":58,\"_181\":58,\"_182\":183},\"routes/open-positions/detail/route\",{\"_9\":10,\"_11\":12,\"_13\":14},\"job\",{\"_15\":16,\"_17\":18,\"_19\":20,\"_21\":22,\"_23\":20,\"_24\":25,\"_26\":27,\"_28\":-5,\"_29\":-5,\"_30\":-5,\"_31\":-5,\"_32\":33,\"_34\":35,\"_36\":37,\"_38\":39,\"_40\":35,\"_41\":42,\"_43\":44,\"_45\":46,\"_47\":46,\"_48\":46,\"_49\":35,\"_50\":-5,\"_51\":52,\"_53\":54,\"_55\":56,\"_57\":58,\"_59\":60,\"_61\":62,\"_63\":64,\"_65\":66,\"_67\":68,\"_69\":70,\"_71\":72,\"_73\":-5},\"locale\",\"en\",\"seoOgImageUrl\",\"https://files.bistudio.com/public/8fbe1bb1-e9ab-4215-9414-63b5d77bed74-1\",\"id\",\"31244e67-054e-4fac-8441-1911f88f3c9a\",\"slug\",\"technical-animator-mrlyb698\",\"internalCode\",\"Technical Animator (Rigging/Skinning)\",\"sourceJobRole\",{\"_15\":171,\"_17\":172,\"_23\":173,\"_174\":70},\"title\",\"status\",\"ACTIVE\",\"activatedAt\",\"2026-07-15T11:08:52.084Z\",\"closedAt\",\"closureReason\",\"closureNote\",\"scheduledActivateAt\",\"deadline\",\"2026-10-01T00:00:00.000Z\",\"isSeekingOverdue\",false,\"openingCount\",1,\"filledCount\",0,\"isFilled\",\"seniority\",\"MEDIOR\",\"contractType\",\"FULL_TIME\",\"benefitsEnabled\",true,\"remoteAvailable\",\"relocationSupport\",\"isFeatured\",\"featuredOrder\",\"discipline\",{\"_15\":158,\"_17\":159,\"_23\":160,\"_53\":161},\"translations\",[128,129],\"benefits\",[],\"icons\",\"\",\"project\",{\"_15\":115,\"_17\":116,\"_23\":117,\"_88\":118,\"_53\":119},\"locations\",[74,75],\"jiraLinks\",[],\"statusHistory\",[],\"applicationsCount\",18,\"createdAt\",\"2026-07-15T10:42:31.152Z\",\"updatedAt\",\"2026-08-04T14:54:09.030Z\",\"deletedAt\",{\"_15\":100,\"_77\":101,\"_79\":80,\"_17\":102,\"_23\":103,\"_83\":104,\"_85\":105,\"_53\":106,\"_88\":107},{\"_15\":76,\"_77\":78,\"_79\":80,\"_17\":81,\"_23\":82,\"_83\":84,\"_85\":86,\"_53\":87,\"_88\":89},\"d4d37441-a543-4243-a581-cb0a015981fe\",\"city\",\"Brno\",\"countryCode\",\"CZ\",\"brno\",\"Brno, Czech Republic\",\"address\",\"Skořepka 366/4\",\"postCode\",\"602 00\",[90,91],\"description\",\"In the unofficial capital of video games in the Czech Republic, Bohemia Interactive has a branch near the main train station, and just like at other branches, Arma is being developed here, as well as Vigor.\",{\"_15\":98,\"_11\":12,\"_77\":78,\"_88\":89,\"_95\":99,\"_23\":82},{\"_15\":92,\"_11\":93,\"_77\":78,\"_88\":94,\"_95\":96,\"_23\":97},\"94b05252-7a9e-4a4f-a0f2-56d3345843ce\",\"cs\",\"V neoficiálním hlavním městě videoher České republiky má Bohemia Interactive pobočku nedaleko hlavního nádraží a stejně jako na ostatních pobočkách zde probíhá vývoj Army, ale také Vigoru.\",\"country\",\"Česká republika\",\"Brno, Česká republika\",\"209785ac-7a38-4119-9a59-e76293219790\",\"Czech Republic\",\"0693ccf2-fb68-48da-ab44-24087ecd48a2\",\"Prague\",\"prague\",\"Prague, Czech Republic\",\"Strakonická 3363/2d\",\"150 00\",[108,109],\"In Prague, our capital city, in the Smíchov area, there are several branches where DayZ is being developed, as well as Arma and Cosmo Tales, and of course our proprietary Enfusion Engine technology. 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enginy\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eZkušenost se systémy animace postav, tvorů nebo humanoidních postav\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eZákladní znalost exportních formátů a runtime omezení animací\u003c/p\u003e\u003c/li\u003e\u003c/ul\u003e\u003cp\u003e\u003c/p\u003e\u003ch2 class=\\\"font-semibold text-lg leading-tight [\u0026amp;[data-level='1']]:text-2xl [\u0026amp;[data-level='2']]:text-xl [\u0026amp;[data-level='3']]:text-lg\\\"\u003e\u003cstrong\u003eNabízíme:\u003c/strong\u003e\u003c/h2\u003e\u003cul class=\\\"list-disc list-outside ml-6\\\"\u003e\u003cli\u003e\u003cp\u003ePřátelský tým lidí nadšených do her\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eMožnosti rozvoje dovedností a kariérního růstu\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eVšechny naše hry zdarma\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003e27 dní dovolené za rok, podíl na zisku společnosti, program benefitů, příspěvky na stravování\u003c/p\u003e\u003c/li\u003e\u003c/ul\u003e\u003cp\u003e\u003c/p\u003e\",\"projectContext\",\"seoTitle\",\"Techický/á Animátor/ka (Rigging/Skinning)\",\"seoDescription\",\"Přidej se k Bohemia Interactive v Praze nebo Brně jako Technický/á Animátor/ka se zaměřením na rigging/skinning a pomoz nám vytvářet pokročilé animační pipeline postav pro naše hry — přihlas se nyní!\",\"8fbe1bb1-e9ab-4215-9414-63b5d77bed74\",{\"_15\":140,\"_144\":145,\"_146\":147,\"_148\":149,\"_150\":14},\"2026-07-15T11:07:43.918Z\",\"2026-07-17T08:55:42.762Z\",\"name\",\"Careers_Thumbnail_Quest.png\",\"mimeType\",\"image/png\",\"size\",586534,\"url\",\"6d417b8e-06df-40fd-85ff-35f8974f9ec5\",\"Bohemia Interactive, the leading independent game development company in the Czech Republic, with over 25 years in the industry, is looking for a Technical Animator focused on rigging and skinning for Arma 4.\",\"\u003cp\u003eBohemia Interactive is looking for a \u003cstrong\u003eTechnical Animator \u003c/strong\u003efocused on character rigging, skinning, MotionBuilder workflows, animation implementation, and MoCap data processing. You will help build and maintain high-quality character animation pipelines, preparing characters for animation and engine integration while collaborating with animators, programmers, and designers. The role combines technical expertise with artistic understanding, requiring experience with character pipelines, retargeting, game-engine workflows, and preferably MoCap processing (especially Vicon → MotionBuilder). We are open to both contractor and employee cooperation.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003ch2 class=\\\"font-semibold text-lg leading-tight [\u0026amp;[data-level='1']]:text-2xl [\u0026amp;[data-level='2']]:text-xl [\u0026amp;[data-level='3']]:text-lg\\\"\u003e\u003cstrong\u003eResponsibilities:\u003c/strong\u003e\u003c/h2\u003e\u003cul class=\\\"list-disc list-outside ml-6\\\"\u003e\u003cli\u003e\u003cp\u003eCreate and maintain high-quality skinning for characters, creatures, and hard-surface animated assets\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003ePrepare character rigs and animation-ready assets for production\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eWork with MotionBuilder for FK/IK rigging, constraints, relation constraints, and procedural rigging\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eCooperate with animators, programmers, and designers on animation implementation\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eHelp maintain a clean DCC-to-engine animation pipeline\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eTroubleshoot rigging, skinning, export, and implementation issues\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eWork with node-based tools and technical animation systems\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eReport progress and technical risks clearly to the lead or production owner\u003c/p\u003e\u003c/li\u003e\u003c/ul\u003e\u003cp\u003e\u003c/p\u003e\u003ch2 class=\\\"font-semibold text-lg leading-tight [\u0026amp;[data-level='1']]:text-2xl [\u0026amp;[data-level='2']]:text-xl [\u0026amp;[data-level='3']]:text-lg\\\"\u003e\u003cstrong\u003eRequirements:\u003c/strong\u003e\u003c/h2\u003e\u003cul class=\\\"list-disc list-outside ml-6\\\"\u003e\u003cli\u003e\u003cp\u003eStrong skinning workflow for both organic characters and hard-surface animated assets\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eGood knowledge of character-oriented skinning techniques\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eStrong knowledge of Autodesk MotionBuilder\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eExperience with FK/IK rigging, constraints, relation constraints, and procedural rigging\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eGood knowledge of Python and/or MEL scripting\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eUnderstanding of game-engine animation workflows\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eGood knowledge of node-based pipelines\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eUnderstanding of animation principles\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eAbility to solve technical problems independently\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eTeam-oriented mindset and clear communication skills\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eAbility to cooperate with animators and programmers\u003c/p\u003e\u003c/li\u003e\u003c/ul\u003e\u003cp\u003e\u003cstrong\u003eNice to Have:\u003c/strong\u003e\u003c/p\u003e\u003cul class=\\\"list-disc list-outside ml-6\\\"\u003e\u003cli\u003e\u003cp\u003eExperience with MotionBuilder Character and Character Controls\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eExperience with MoCap workflows and animation retargeting\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eExperience with Vicon → MotionBuilder pipelines\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eExperience with Unreal Engine, Unity, CryEngine, or proprietary game engines\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eExperience with character, creature, or humanoid animation systems\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eBasic understanding of export formats and runtime animation constraints\u003c/p\u003e\u003c/li\u003e\u003c/ul\u003e\u003cp\u003e\u003c/p\u003e\u003ch2 class=\\\"font-semibold text-lg leading-tight [\u0026amp;[data-level='1']]:text-2xl [\u0026amp;[data-level='2']]:text-xl [\u0026amp;[data-level='3']]:text-lg\\\"\u003e\u003cstrong\u003eWe offer:\u003c/strong\u003e\u003c/h2\u003e\u003cul class=\\\"list-disc list-outside ml-6\\\"\u003e\u003cli\u003e\u003cp\u003eA friendly team of people who are enthusiastic about games\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003ePossibilities for skill development and growth\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eAll our games for free\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003e27 days of holidays per year, company profit-sharing plan, benefit program, meal contribution\u003c/p\u003e\u003c/li\u003e\u003c/ul\u003e\u003cp\u003e\u003c/p\u003e\",\"Join Bohemia Interactive in Prague or Brno as a Technical Animator focused on rigging and skinning and help create advanced character animation pipelines for our games — apply now!\",{\"_15\":140,\"_144\":145,\"_146\":147,\"_148\":149,\"_150\":14},\"2026-07-15T10:42:31.880Z\",\"2026-07-17T08:55:42.747Z\",\"fe337dec-5130-4d3d-a251-82c8ab752483\",\"art-animation\",\"Art \u0026 Animation\",[162,163],{\"_15\":168,\"_165\":158,\"_11\":12,\"_23\":160,\"_88\":-5,\"_69\":169,\"_71\":170},{\"_15\":164,\"_165\":158,\"_11\":93,\"_23\":166,\"_88\":-5,\"_69\":167,\"_71\":167},\"f7392001-0945-413e-8628-f3a3f777ed69\",\"disciplineId\",\"Art a animace\",\"2026-03-06T08:17:20.245Z\",\"523dc789-d88a-4dbe-8fff-50f166a473a8\",\"2026-01-14T19:03:52.682Z\",\"2026-03-06T08:17:20.242Z\",\"cfce8770-751e-4007-b965-b0295c83f985\",\"technical-animator\",\"Technical Animator\",\"copiedAt\",\"language\",\"pathname\",\"/en/open-positions/technical-animator-mrlyb698\",\"gtmId\",\"GTM-P75BL89\",\"gtmAuth\",\"gtmPreview\",\"origins\",{\"_184\":185,\"_186\":187,\"_188\":189,\"_190\":191},\"bohemiaUrl\",\"https://bohemia.net\",\"enfusionUrl\",\"https://enfusionengine.com\",\"careersUrl\",\"https://careers.bohemia.net\",\"dayzUrl\",\"https://dayz.com\"]\n"); $RC("B:1","S:1") window.__reactRouterContext.streamController.close(); $RC("B:2","S:2")
Posted by Bohemia Interactive and synced from their own careers page. DevQuest doesn’t take a fee, doesn’t sit between you and the studio, and doesn’t sell your data — you apply directly with them.
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