Electronic Arts (HQ) · Kuala Lumpur
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Animator I
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Role Detail
General Information
Locations : Kuala Lumpur, Wilayah Persekutuan Kuala Lumpur, Malaysia Location: Kuala Lumpur State: Wilayah Persekutuan Kuala Lumpur Country: Malaysia
Role ID
215971
Worker Type
Temporary - with Benefits (EU & Malaysia)
Studio/Department
EA Studios - DCS
Work Model
On Site
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Development Creative Services (DCS) | EA SPORTS As part of Development Creative Services (DCS), you'll contribute to the creative execution that brings EA SPORTS' most iconic franchises to life. We work as an integrated, internal production partner, delivering high-quality 3D character animation content at scale for global teams behind EA SPORTS.
As an Animator , you will create high-quality, gameplay-driven character animation and take ownership of assigned work from initial creation through final delivery. You'll work with animation leads and development partners to deliver believable, responsive character motion.
Main Responsibilities: Create character animation using motion-capture and keyframe techniques Refine motion-capture data to improve weight, timing, posing, and performance Take ownership of assigned animation tasks and incorporate creative feedback to meet the expected quality bar Collaborate with partner teams and report to the Animation Lead/Director to ensure work meets artistic, gameplay, and technical requirements Maintain animation assets and follow established production workflows and schedules Qualifications: 3–5 years of professional experience in 3D game animation, or an equivalent demonstrated skill level in character animation Experience with Autodesk MotionBuilder or Autodesk Maya for 3D character animation.
Strong understanding of animation fundamentals and character motion 2 or more years of experience working with motion-capture data Familiarity with game engines and animation implementation Fluent in English, written and verbal
About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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