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Highdive Jobs & Careers

Every open Highdive role in the games industry, pulled straight from studios' own career pages and refreshed every hour. Salary shown when the studio publishes it, ghost-job listings flagged, and you apply on the studio's own site. No ads, no recruiters in the middle.

Highdive currently has 12 open roles across Art, Data & Analytics, Design, Audio and more — Montreal, Toronto, Montreal or Toronto. Browse every live Highdive opening below, pulled straight from their own careers page and refreshed hourly. You apply on Highdive's own site — no middlemen, no ads.

Right now, hiring skews Senior (58% of open Highdive roles), the biggest team they're growing is Art (6 open), almost none publish a salary range, 8% were posted in the last week.

12 open roles 1 studio synced hourly · updated 2026-08-04

Open Highdive roles right now

Analyste senior des données de jeu / Senior Game Data Analyst
Highdive · Montreal
Senior7 days ago
Concepteur audio senior - Senior Audio Designer
Highdive · Montreal
Senior22 days ago
Level Designer
Highdive · Toronto
Mid39 days ago
Directeur adjoint, Analyse des jeux vidéo / Associate Director, Game Analytics
Highdive · Montreal or Toronto
Director+46 days ago
Animateur de gameplay senior / Senior Gameplay Animator
Highdive · Montreal or Toronto
Senior61 days ago
Concepteur de niveaux senior / Senior Level Designer
Highdive · Montreal
Senior91 days ago
Artiste principal en VFX / Principal VFX Artist
Highdive · Montreal
Lead92 days ago
Senior Modeler
Highdive · Toronto
Senior124 days ago
Artiste senior en éclairage - Senior Lighting Artist
Highdive · Montreal
Senior154 days ago
Artiste de niveau senior / Senior Level Artist
Highdive · Toronto
Senior257 days ago
Generalist Content Tech Director - Directeur Technique Généraliste de Contenu
Highdive · Toronto
Director+278 days ago
Chef d'équipe - Artiste de niveau / Lead Level Artist
Highdive · Toronto
Lead378 days ago

Browse all 12 roles →

Hiring at Highdive right now

Computed from the 12 live roles on this page, refreshed hourly.

Seniority mix

Mid1 · 8%
Senior7 · 58%
Lead2 · 17%
Director+2 · 17%

Teams they're hiring for

  • Art 6
  • Data & Analytics 2
  • Design 2
  • Audio 1
  • Animation 1

Where the roles are

  • Montreal 5
  • Toronto 5
  • Montreal or Toronto 2

Tools & engines asked for

  • Unreal 10
  • Maya 4
  • Photoshop 3
  • Outsourcing 3
  • ZBrush 3
  • Technical Art 3
  • Python 2
  • SQL 2

Pay & freshness

Only 0 of these 12 roles publish a salary range (0%). We never invent one — if a studio doesn't say, we leave it blank.

1 posted in the last 7 days; the median role here has been live 92 days.

How DevQuest keeps this list honest

Game-dev hiring is full of stale and "ghost" postings. DevQuest shows how long each role has been live and flags listings that keep getting re-posted, so you don't waste an afternoon applying into the void. We show real salary only when the studio publishes it, never an invented "competitive" range, and we link you straight to the studio's own application page. No recruiters, no ads, and we never sell your data.

Don't see your fit yet?

1 new Highdive role landed in the last seven days, most recently across studios like Highdive. Filter the full board by seniority, region, studio, and tech stack (search a skill like C++ or Unreal), or set a free weekly email alert and let the new ones come to you.

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FAQ

Is DevQuest free to use?

Yes — DevQuest is completely free, with no ads and no recruiters. You apply directly on each studio's own careers page.

How often are Highdive roles updated?

Every hour. We pull Highdive openings straight from studios' own career pages, so this list reflects what's live right now — currently 12 roles across 1 studio.

Does DevQuest show salary?

When the studio publishes it, yes — we show the real figure and never invent a "competitive" range. Roles without published pay are shown without a salary tag.

How does DevQuest handle stale or ghost jobs?

We show how long each role has been live, flag listings that keep getting re-posted, and drop links that go dead — so you don't waste time applying into the void.

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