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Vertigo Games Jobs & Careers

Every open Vertigo Games role in the games industry, pulled straight from studios' own career pages and refreshed every hour. Salary shown when the studio publishes it, ghost-job listings flagged, and you apply on the studio's own site. No ads, no recruiters in the middle.

Vertigo Games currently has 19 open roles across Art, Engineering, Data & Analytics, People & Ops and more — Istanbul. Browse every live Vertigo Games opening below, pulled straight from their own careers page and refreshed hourly. You apply on Vertigo Games's own site — no middlemen, no ads.

Right now, hiring skews Mid (68% of open Vertigo Games roles), the biggest team they're growing is Art (7 open), almost none publish a salary range.

19 open roles 1 studio synced hourly · updated 2026-09-20

Open Vertigo Games roles right now

Technical Artist
Vertigo Games · Istanbul
Mid13 days ago
3D Artist
Vertigo Games · Istanbul
Mid15 days ago
Game Developer
Vertigo Games · Istanbul
Mid15 days ago
UI Artist
Vertigo Games · Istanbul
Mid15 days ago
Game Developer - Intern
Vertigo Games · Istanbul
Entry20 days ago
Product Intern
Vertigo Games · Istanbul
Entry30 days ago
Game Developer - New Grad
Vertigo Games · Istanbul
Mid45 days ago
3D Environment Artist
Vertigo Games · Istanbul
Mid61 days ago
Talent Acquisition Manager
Vertigo Games · Istanbul
Mid107 days ago
3D Character Artist
Vertigo Games · Istanbul
Mid121 days ago
Sound Designer
Vertigo Games · Istanbul
Mid121 days ago
Marketing Artist
Vertigo Games · Istanbul
Mid132 days ago
Senior Game Developer
Vertigo Games · Istanbul
Senior135 days ago
Senior Growth Manager
Vertigo Games · Istanbul
Senior138 days ago
Data Analyst
Vertigo Games · Istanbul
Mid206 days ago
Product Manager
Vertigo Games · Istanbul
Mid219 days ago
Lead Data Scientist
Vertigo Games · Istanbul
Lead223 days ago
2D Art Lead
Vertigo Games · Istanbul
Lead293 days ago
Product Specialist - New Grad
Vertigo Games · Istanbul
Mid389 days ago

Browse all 19 roles →

Hiring at Vertigo Games right now

Computed from the 19 live roles on this page, refreshed hourly.

Seniority mix

Entry2 · 11%
Mid13 · 68%
Senior2 · 11%
Lead2 · 11%

Teams they're hiring for

  • Art 7
  • Engineering 4
  • Other 2
  • Data & Analytics 2
  • People & Ops 1
  • Audio 1
  • Marketing 1
  • Production 1

Where the roles are

  • Istanbul, İstanbul, Turkey 19

Tools & engines asked for

  • Technical Art 1

Pay & freshness

Only 0 of these 19 roles publish a salary range (0%). We never invent one — if a studio doesn't say, we leave it blank.

0 posted in the last 7 days; the median role here has been live 121 days.

How DevQuest keeps this list honest

Game-dev hiring is full of stale and "ghost" postings. DevQuest shows how long each role has been live and flags listings that keep getting re-posted, so you don't waste an afternoon applying into the void. We show real salary only when the studio publishes it, never an invented "competitive" range, and we link you straight to the studio's own application page. No recruiters, no ads, and we never sell your data.

Don't see your fit yet?

0 new Vertigo Games roles landed in the last seven days, most recently across studios like Vertigo Games. Filter the full board by seniority, region, studio, and tech stack (search a skill like C++ or Unreal), or set a free weekly email alert and let the new ones come to you.

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FAQ

Is DevQuest free to use?

Yes — DevQuest is completely free, with no ads and no recruiters. You apply directly on each studio's own careers page.

How often are Vertigo Games roles updated?

Every hour. We pull Vertigo Games openings straight from studios' own career pages, so this list reflects what's live right now — currently 19 roles across 1 studio.

Does DevQuest show salary?

When the studio publishes it, yes — we show the real figure and never invent a "competitive" range. Roles without published pay are shown without a salary tag.

How does DevQuest handle stale or ghost jobs?

We show how long each role has been live, flag listings that keep getting re-posted, and drop links that go dead — so you don't waste time applying into the void.

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