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Tactile Games Jobs & Careers

Every open Tactile Games role in the games industry, pulled straight from studios' own career pages and refreshed every hour. Salary shown when the studio publishes it, ghost-job listings flagged, and you apply on the studio's own site. No ads, no recruiters in the middle.

Tactile Games currently has 5 open roles across Art, Production, Design — København. Browse every live Tactile Games opening below, pulled straight from their own careers page and refreshed hourly. You apply on Tactile Games's own site — no middlemen, no ads.

5 open roles 1 studio synced hourly · updated 2026-06-15

Open Tactile Games roles right now

Monetisation Product Manager
Tactile Games · København
Mid4 days ago
Technical Artist
Tactile Games · København
Mid5 days ago
AI Artist
Tactile Games · København
Mid361 days ago
Level Designer (Puzzle Game)
Tactile Games · København
Mid663 days ago
Open Applications
Tactile Games · København
Mid797 days ago

Browse all 5 roles →

How DevQuest keeps this list honest

Game-dev hiring is full of stale and "ghost" postings. DevQuest shows how long each role has been live and flags listings that keep getting re-posted, so you don't waste an afternoon applying into the void. We show real salary only when the studio publishes it, never an invented "competitive" range, and we link you straight to the studio's own application page. No recruiters, no ads, and we never sell your data.

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New Tactile Games roles land every hour. Filter the full board by seniority, region, studio, and tech stack (search a skill like C++ or Unreal), or set a free weekly email alert and let the new ones come to you.

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FAQ

Is DevQuest free to use?

Yes — DevQuest is completely free, with no ads and no recruiters. You apply directly on each studio's own careers page.

How often are Tactile Games roles updated?

Every hour. We pull Tactile Games openings straight from studios' own career pages, so this list reflects what's live right now — currently 5 roles across 1 studio.

Does DevQuest show salary?

When the studio publishes it, yes — we show the real figure and never invent a "competitive" range. Roles without published pay are shown without a salary tag.

How does DevQuest handle stale or ghost jobs?

We show how long each role has been live, flag listings that keep getting re-posted, and drop links that go dead — so you don't waste time applying into the void.

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