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LightSpeed Studios Jobs & Careers

Every open LightSpeed Studios role in the games industry, pulled straight from studios' own career pages and refreshed every hour. Salary shown when the studio publishes it, ghost-job listings flagged, and you apply on the studio's own site. No ads, no recruiters in the middle.

LightSpeed Studios currently has 44 open roles across Engineering, Art, Design, Production and more — 2 Locations, US-California-Los Angeles, Japan-Tokyo-Business Tower, Singapore-CapitaSky. Browse every live LightSpeed Studios opening below, pulled straight from their own careers page and refreshed hourly. You apply on LightSpeed Studios's own site — no middlemen, no ads.

44 open roles 1 studio synced hourly · updated 2026-06-19

Open LightSpeed Studios roles right now

Design Producer
LightSpeed Studios · 3 Locations
Mid33 days ago
Mechanical Engineering Intern
LightSpeed Studios · US-Washington-Bellevue
Entry$80K–$125K2 days ago
Speech Synthesis Intern
LightSpeed Studios · Singapore-CapitaSky
Entry5 days ago
Game AI Product Management Intern
LightSpeed Studios · New Zealand-Auckland
Entry7 days ago
Producer
LightSpeed Studios · US-California-Los Angeles
Mid$110K–$230K15 days ago
Game Research & Development Intern, Engine Research
LightSpeed Studios · Australia-New South Wales-Sydney
Entry15 days ago
Computer Graphics Intern
LightSpeed Studios · Australia-New South Wales-Sydney
Entry15 days ago
Production Director
LightSpeed Studios · US-California-Los Angeles
Director+$127K–$294K21 days ago
ゲームシステムデザイン|Game System Design
LightSpeed Studios · 2 Locations
Mid33 days ago
モーションテクニカルアーティスト|Motion Technical Artist
LightSpeed Studios · 2 Locations
Mid33 days ago
リギングテクニカルアーティスト|Rigging Technical Artist
LightSpeed Studios · 2 Locations
Mid33 days ago
サウンドプログラマー|Sound Programmer
LightSpeed Studios · 2 Locations
Mid33 days ago
UI企画|UI Planner
LightSpeed Studios · 2 Locations
Mid33 days ago
アニメーター|Animator
LightSpeed Studios · Japan-Osaka
Mid33 days ago
コンバットデザイナー|Combat Designer
LightSpeed Studios · 2 Locations
Mid33 days ago
ナラティブデザイナー|Narrative Designer
LightSpeed Studios · 2 Locations
Mid33 days ago
エフェクトアーティスト|Effect artist
LightSpeed Studios · 2 Locations
Mid33 days ago
シニアサウンドデザイナー|Senior Sound Designer
LightSpeed Studios · Japan-Tokyo-Business Tower
Senior33 days ago
背景アーティスト|Environment Artist
LightSpeed Studios · 2 Locations
Mid31 days ago
Game Engineer (Intern)
LightSpeed Studios · Japan-Tokyo-Business Tower
Entry31 days ago
AIプログラマー|AI Programmer
LightSpeed Studios · 2 Locations
Mid33 days ago
Senior Gameplay Animator (Combat Specialist)
LightSpeed Studios · US-California-Los Angeles
Senior$106K–$199K33 days ago
Senior Gameplay Engineer
LightSpeed Studios · US-California-Los Angeles
Senior$131K–$247K33 days ago
Senior VFX Artist (Gameplay)
LightSpeed Studios · US-California-Los Angeles
Senior$106K–$199K33 days ago
Lead Combat Designer
LightSpeed Studios · US-California-Los Angeles
Lead$105K–$198K33 days ago

Browse all 44 roles →

How DevQuest keeps this list honest

Game-dev hiring is full of stale and "ghost" postings. DevQuest shows how long each role has been live and flags listings that keep getting re-posted, so you don't waste an afternoon applying into the void. We show real salary only when the studio publishes it, never an invented "competitive" range, and we link you straight to the studio's own application page. No recruiters, no ads, and we never sell your data.

Don't see your fit yet?

New LightSpeed Studios roles land every hour. Filter the full board by seniority, region, studio, and tech stack (search a skill like C++ or Unreal), or set a free weekly email alert and let the new ones come to you.

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FAQ

Is DevQuest free to use?

Yes — DevQuest is completely free, with no ads and no recruiters. You apply directly on each studio's own careers page.

How often are LightSpeed Studios roles updated?

Every hour. We pull LightSpeed Studios openings straight from studios' own career pages, so this list reflects what's live right now — currently 44 roles across 1 studio.

Does DevQuest show salary?

When the studio publishes it, yes — we show the real figure and never invent a "competitive" range. Roles without published pay are shown without a salary tag.

How does DevQuest handle stale or ghost jobs?

We show how long each role has been live, flag listings that keep getting re-posted, and drop links that go dead — so you don't waste time applying into the void.

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