Welevel · München
Apply on Welevel’s site →Careers · welevel · Careers {"@context":"https://schema.org/","@type":"JobPosting","title":"Unreal Environment Artist (m/f/d)","description":"\u003ch2>Why us?\u003c/h2>\n\u003cul>\n\u003cli>Work from our studio in the heart of Munich, alongside a passionate, multidisciplinary team.\u003c/li>\n\u003cli>Free beverages, regular team activities, and a creative, collaborative environment.\u003c/li>\n\u003cli>Shape a blockbuster AAA title from the ground up.\u003c/li>\n\u003c/ul>\n\n\u003ch2>Your Role\u003c/h2>\n\u003cp>As a Senior Environment Artist, you will create realistic, procedurally generated environments for our survival city-builder RPG. You will collaborate closely with concept art, game design, and other departments to craft immersive biomes, villages, and points of interest that enhance exploration and gameplay. As an experienced artist and problem solver, you will actively contribute to shaping a modern 3D art pipeline, provide guidance and feedback within the team.\u003c/p>\n\u003ch2>Responsibilities\u003c/h2>\n\u003cul>\n\u003cli>Collaborate with concept art and game design on procedurally generated realistic environments including biomes and villages\u003c/li>\n\u003cli>Actively participate in team feedback and coaching within expertise areas\u003c/li>\n\u003cli>Work self-directed and proactively\u003c/li>\n\u003cli>Contribute to developing a modern 3D art pipeline\u003c/li>\n\u003cli>Problem-solve and find solutions when concept art is unavailable\u003c/li>\n\u003c/ul>\n\u003ch2>Requirements\u003c/h2>\n\u003cul>\n\u003cli>2+ years building game environments in Unreal Engine 5\u003c/li>\n\u003cli>Expertise in realistic medieval environments\u003c/li>\n\u003cli>Understanding of procedural world generation concepts\u003c/li>\n\u003cli>Portfolio demonstrating AAA-quality realistic artwork\u003c/li>\n\u003cli>Bonus: skills in PCG, Houdini, SpeedTree, or similar tools\u003c/li>\n\u003cli>Ability to work onsite in Munich, Germany\u003c/li>\n\u003cli>Valid EU work authorization\u003c/li>\n\u003c/ul>\n\n\u003ch2>What we offer\u003c/h2>\n\u003cul>\n\u003cli>The opportunity to work on an ambitious AAA title.\u003c/li>\n\u003cli>A dynamic, fast-moving work environment.\u003c/li>\n\u003cli>Competitive salary and benefits, including relocation assistance.\u003c/li>\n\u003cli>A central Munich location.\u003c/li>\n\u003c/ul>\n","datePosted":"2026-06-20","hiringOrganization":{"@type":"Organization","name":"welevel","sameAs":"https://welevel.com","logo":"https://career.welevel.com/icon.png"},"identifier":{"@type":"PropertyValue","name":"welevel","value":"unreal-environment-artist-m-f-d"},"directApply":true,"url":"https://career.welevel.com/jobs/unreal-environment-artist-m-f-d","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"München, Germany","addressCountry":"DE"}},"employmentType":"FULL_TIME"} ← All positions Unreal Environment Artist (m/f/d) Apply now Artists München, Germany Full-time Onsite 2+ years Unreal Engine 5 Why us?
Work from our studio in the heart of Munich, alongside a passionate, multidisciplinary team.
Free beverages, regular team activities, and a creative, collaborative environment.
Shape a blockbuster AAA title from the ground up.
Your Role
As a Senior Environment Artist, you will create realistic, procedurally generated environments for our survival city-builder RPG. You will collaborate closely with concept art, game design, and other departments to craft immersive biomes, villages, and points of interest that enhance exploration and gameplay. As an experienced artist and problem solver, you will actively contribute to shaping a modern 3D art pipeline, provide guidance and feedback within the team.
Responsibilities
Collaborate with concept art and game design on procedurally generated realistic environments including biomes and villages
Actively participate in team feedback and coaching within expertise areas
Work self-directed and proactively
Contribute to developing a modern 3D art pipeline
Problem-solve and find solutions when concept art is unavailable
Requirements
2+ years building game environments in Unreal Engine 5
Expertise in realistic medieval environments
Understanding of procedural world generation concepts
Portfolio demonstrating AAA-quality realistic artwork
Bonus: skills in PCG, Houdini, SpeedTree, or similar tools
Ability to work onsite in Munich, Germany
Valid EU work authorization
What we offer
The opportunity to work on an ambitious AAA title.
A dynamic, fast-moving work environment.
Competitive salary and benefits, including relocation assistance.
A central Munich location.
Apply for this role Fields marked with * are required.
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