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Unreal Engine Performance Engineer (m/f/d)

Welevel · München

Mid Engineering Onsite Posted 2026-08-05 Full time
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Careers · welevel · Careers {"@context":"https://schema.org/","@type":"JobPosting","title":"Unreal Engine Performance Engineer (m/f/d)","description":"\u003ch2>Why us?\u003c/h2>\n\u003cul>\n\u003cli>Work from our studio in the heart of Munich, alongside a passionate, multidisciplinary team.\u003c/li>\n\u003cli>Free beverages, regular team activities, and a creative, collaborative environment.\u003c/li>\n\u003cli>Shape a blockbuster AAA title from the ground up.\u003c/li>\n\u003c/ul>\n\n\u003ch2>Your Role\u003c/h2>\n\u003cp>Ensure our ambitious world runs at peak performance across PC and consoles without compromising gameplay or fidelity.\u003c/p>\n\u003ch2>Responsibilities\u003c/h2>\n\u003cul>\n\u003cli>Profile CPU, GPU, memory, and network performance across platforms.\u003c/li>\n\u003cli>Optimize Unreal Engine 5 systems (Nanite, Lumen, World Partition, physics, AI, animation, networking).\u003c/li>\n\u003cli>Integrate and fine-tune upscaling technologies (DLSS, FSR, TSR) to maximize performance while preserving visual quality.\u003c/li>\n\u003cli>Improve rendering pipelines, LOD systems, asset streaming, and lighting setups.\u003c/li>\n\u003cli>Collaborate with designers, engineers, and artists to balance fidelity and performance.\u003c/li>\n\u003cli>Develop tools and workflows for automated performance testing.\u003c/li>\n\u003cli>Support platform-specific optimization for PC, Xbox, and PlayStation.\u003c/li>\n\u003c/ul>\n\u003ch2>Requirements\u003c/h2>\n\u003cul>\n\u003cli>3+ years of game development experience\u003c/li>\n\u003cli>At least one shipped AAA PC or console title\u003c/li>\n\u003cli>Deep knowledge of Unreal Engine 5 profiling and optimization workflows\u003c/li>\n\u003cli>Skilled in GPU optimization (materials, shaders, lighting, draw calls)\u003c/li>\n\u003cli>Experience with CPU-side optimization: AI, physics, and networking\u003c/li>\n\u003cli>Familiarity with upscaling solutions (DLSS, FSR, TSR)\u003c/li>\n\u003cli>Bonus: experience with large-scale survival, RPG, or open-world games\u003c/li>\n\u003cli>Ability to work onsite in Munich, Germany\u003c/li>\n\u003cli>Valid EU work authorization\u003c/li>\n\u003c/ul>\n\n\u003ch2>What we offer\u003c/h2>\n\u003cul>\n\u003cli>The opportunity to work on an ambitious AAA title.\u003c/li>\n\u003cli>A dynamic, fast-moving work environment.\u003c/li>\n\u003cli>Competitive salary and benefits, including relocation assistance.\u003c/li>\n\u003cli>A central Munich location.\u003c/li>\n\u003c/ul>\n","datePosted":"2026-06-20","hiringOrganization":{"@type":"Organization","name":"welevel","sameAs":"https://welevel.com","logo":"https://career.welevel.com/icon.png"},"identifier":{"@type":"PropertyValue","name":"welevel","value":"unreal-engine-performance-engineer-m-f-d"},"directApply":true,"url":"https://career.welevel.com/jobs/unreal-engine-performance-engineer-m-f-d","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"München, Germany","addressCountry":"DE"}},"employmentType":"FULL_TIME"} ← All positions Unreal Engine Performance Engineer (m/f/d) Apply now Development München, Germany Full-time Onsite 3+ years Why us?

Work from our studio in the heart of Munich, alongside a passionate, multidisciplinary team.

Free beverages, regular team activities, and a creative, collaborative environment.

Shape a blockbuster AAA title from the ground up.

Your Role

Ensure our ambitious world runs at peak performance across PC and consoles without compromising gameplay or fidelity.

Responsibilities

Profile CPU, GPU, memory, and network performance across platforms.

Optimize Unreal Engine 5 systems (Nanite, Lumen, World Partition, physics, AI, animation, networking).

Integrate and fine-tune upscaling technologies (DLSS, FSR, TSR) to maximize performance while preserving visual quality.

Improve rendering pipelines, LOD systems, asset streaming, and lighting setups.

Collaborate with designers, engineers, and artists to balance fidelity and performance.

Develop tools and workflows for automated performance testing.

Support platform-specific optimization for PC, Xbox, and PlayStation.

Requirements

3+ years of game development experience

At least one shipped AAA PC or console title

Deep knowledge of Unreal Engine 5 profiling and optimization workflows

Skilled in GPU optimization (materials, shaders, lighting, draw calls)

Experience with CPU-side optimization: AI, physics, and networking

Familiarity with upscaling solutions (DLSS, FSR, TSR)

Bonus: experience with large-scale survival, RPG, or open-world games

Ability to work onsite in Munich, Germany

Valid EU work authorization

What we offer

The opportunity to work on an ambitious AAA title.

A dynamic, fast-moving work environment.

Competitive salary and benefits, including relocation assistance.

A central Munich location.

Apply for this role Fields marked with * are required.

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