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Senior Unreal Technical Artist (m/f/d)

Welevel · München

Senior Art Onsite Posted 2026-08-05 Full time
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Careers · welevel · Careers {"@context":"https://schema.org/","@type":"JobPosting","title":"Senior Unreal Technical Artist (m/f/d)","description":"\u003ch2>Why us?\u003c/h2>\n\u003cul>\n\u003cli>Work from our studio in the heart of Munich, alongside a passionate, multidisciplinary team.\u003c/li>\n\u003cli>Free beverages, regular team activities, and a creative, collaborative environment.\u003c/li>\n\u003cli>Shape a blockbuster AAA title from the ground up.\u003c/li>\n\u003c/ul>\n\n\u003ch2>Your Role\u003c/h2>\n\u003cp>As a Senior Unreal Technical Artist, you will bridge art and engineering by creating scalable solutions that improve visual quality, workflows, and performance. You will work across materials, VFX, UI, procedural tools, and character and animation pipelines in close collaboration with artists, designers, and engineers.\u003c/p>\n\u003ch2>Responsibilities\u003c/h2>\n\u003cul>\n\u003cli>Develop and support technical art solutions in Unreal Engine 5 across materials, VFX, UI, procedural systems, and character/animation pipelines.\u003c/li>\n\u003cli>Create and integrate high-quality real-time visual features, effects, and gameplay-driven systems.\u003c/li>\n\u003cli>Build scalable tools, pipelines, and workflows that improve content creation and production efficiency.\u003c/li>\n\u003cli>Collaborate with artists, designers, and engineers to deliver visually compelling, performant, and maintainable features.\u003c/li>\n\u003cli>Optimize visual systems and debug rendering, pipeline, and performance issues using Unreal Engine profiling tools.\u003c/li>\n\u003cli>Research, prototype, and implement new technical art solutions, keeping up with advances in Unreal Engine and real-time graphics.\u003c/li>\n\u003c/ul>\n\u003ch2>Requirements\u003c/h2>\n\u003cul>\n\u003cli>3+ years as a Technical Artist, VFX Artist, or similar role\u003c/li>\n\u003cli>Experience on AAA PC or console games\u003c/li>\n\u003cli>Strong experience with Unreal Engine 5\u003c/li>\n\u003cli>Technical art skills in at least one of: materials, VFX, UI, procedural tools, or character/animation pipelines\u003c/li>\n\u003cli>Solid understanding of real-time rendering and performance optimization\u003c/li>\n\u003cli>Ability to work onsite in Munich, Germany\u003c/li>\n\u003cli>Valid EU work authorization\u003c/li>\n\u003c/ul>\n\n\u003ch2>What we offer\u003c/h2>\n\u003cul>\n\u003cli>The opportunity to work on an ambitious AAA title.\u003c/li>\n\u003cli>A dynamic, fast-moving work environment.\u003c/li>\n\u003cli>Competitive salary and benefits, including relocation assistance.\u003c/li>\n\u003cli>A central Munich location.\u003c/li>\n\u003c/ul>\n","datePosted":"2026-06-20","hiringOrganization":{"@type":"Organization","name":"welevel","sameAs":"https://welevel.com","logo":"https://career.welevel.com/icon.png"},"identifier":{"@type":"PropertyValue","name":"welevel","value":"senior-unreal-technical-artist-m-f-d"},"directApply":true,"url":"https://career.welevel.com/jobs/senior-unreal-technical-artist-m-f-d","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"München, Germany","addressCountry":"DE"}},"employmentType":"FULL_TIME"} ← All positions Senior Unreal Technical Artist (m/f/d) Apply now Artists München, Germany Full-time Onsite 3+ years technical art Why us?

Work from our studio in the heart of Munich, alongside a passionate, multidisciplinary team.

Free beverages, regular team activities, and a creative, collaborative environment.

Shape a blockbuster AAA title from the ground up.

Your Role

As a Senior Unreal Technical Artist, you will bridge art and engineering by creating scalable solutions that improve visual quality, workflows, and performance. You will work across materials, VFX, UI, procedural tools, and character and animation pipelines in close collaboration with artists, designers, and engineers.

Responsibilities

Develop and support technical art solutions in Unreal Engine 5 across materials, VFX, UI, procedural systems, and character/animation pipelines.

Create and integrate high-quality real-time visual features, effects, and gameplay-driven systems.

Build scalable tools, pipelines, and workflows that improve content creation and production efficiency.

Collaborate with artists, designers, and engineers to deliver visually compelling, performant, and maintainable features.

Optimize visual systems and debug rendering, pipeline, and performance issues using Unreal Engine profiling tools.

Research, prototype, and implement new technical art solutions, keeping up with advances in Unreal Engine and real-time graphics.

Requirements

3+ years as a Technical Artist, VFX Artist, or similar role

Experience on AAA PC or console games

Strong experience with Unreal Engine 5

Technical art skills in at least one of: materials, VFX, UI, procedural tools, or character/animation pipelines

Solid understanding of real-time rendering and performance optimization

Ability to work onsite in Munich, Germany

Valid EU work authorization

What we offer

The opportunity to work on an ambitious AAA title.

A dynamic, fast-moving work environment.

Competitive salary and benefits, including relocation assistance.

A central Munich location.

Apply for this role Fields marked with * are required.

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