Triband · Copenhagen
Apply on Triband’s site →Senior World Designer - Triband
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"description": " Do you get excited by the shape of a whole world: the districts, the landmarks, the routes between them, and the little details that make a place feel lived in? Then you might be exactly who we re looking for.
Triband is the award-winning studio behind the WHAT THE? comedy game series, played by millions worldwide. From our home in central Copenhagen, more than 60 wonderful humans are united by a simple mission: to make everyone laugh.
We re growing! Triband is working on our most ambitious project to date: a new systemic open-world game built around a beloved IP, with our own spin on it . A bold new direction for us! And we re just getting started. Now we re looking for a Senior World Designer to plan, prototype, and build this world. You ll shape the big picture (the areas, how they connect, and how players find their way around) and work hands-on in the engine to bring it to life together with artists, designers, and the rest of your team. If maps and dots and their connections make you happy, you’ll probably like what comes next.
Here s what you ll do day to day Plan the world and lead its conceptualization, keeping a clear overview and vision for the whole map and for each new area before we start building it Create distinct spaces, biomes, and sections of the world (grounded in the real world), working closely with the art team to make each one feel unique Collaborate with artists and your team on environmental storytelling that gives each region its own identity Design how players navigate the world, using landmarks and the systems behind them Establish and maintain the world-creation pipeline, workflows, and hierarchy structures Work with developers on the tools that help build the world, such as traffic networks Gather needs from across the team and make sure they land in the right places in the world Build and implement hands-on in the engine like the rest of the team You re a great match if You have extensive in-engine experience. We use Unity, so that s preferred, but experience with other engines works too You ve worked as a world or level designer on an open-world game as part of a team, and you know the common pitfalls of open-world design You have a strong macro-level design approach, balancing ideas and needs from different team members to create spaces that are believable, navigable, and fun You have experience establishing and maintaining detailed world and content documentation, and you like maps and spreadsheets A tidy hierarchy makes you happy, and you keep the small details and the big picture in view at the same time “Let’s try it out” is your favorite way to solve a problem You iterate on your work and stay open to changing it as the project evolves Balancing the needs of artists, designers, and programmers is a puzzle you enjoy rather than a chore Nice to have You enjoy building moment-to-moment, concrete level design too You can make people see a space before it exists, through a mood board, a rough walkthrough, or the story of a player’s first hour there You have an interest in urban planning and/or architecture You keep up with industry norms in open-world games You re drawn to casual, family-friendly, quirky universe building and storytelling You have experience prototyping mini games and activities What always matters to us at Triband You thrive in taking ownership of your area: you spot problems, seek advice when needed, and implement creative solutions that push projects forward.
You re motivated by collaboration, mutual respect, inclusiveness, and creativity, and you actively contribute to sustaining that culture.
You believe games are made by teams, not solo rockstars, and that good ideas can come from anyone.
You bring curiosity, generosity, and flexibility, along with strong opinions, especially when they come with reasoning, openness, and a willingness to actually test them.
You re up for experimentation, and at the same time you don t get too precious when the experience tells you you re wrong.
You value a positive work environment and contribute to keeping the studio a fun and supportive place.
Practicalities We work on-site at our cozy office in central Copenhagen.
This role is based in the Greater Copenhagen area, and we re not offering relocation for this one.
We work a 37-hour work week, with core hours 10-15, and the freedom to start and finish anywhere between 7 and 18.
Our working language is English.
Most importantly: no crunch. People over deadlines.
We offer A shot at shaping the world of a live game played by millions A tight, collaborative team where your ideas actually make it into the game A playful work environment where trying the silly idea is encouraged Friendly and kind colleagues who love making each other laugh as much as making games A professional development budget to invest in your growth Social activities like Friday bars, hobby nights, board game nights, and whatever else Tribanders turn into a tradition Daily lunch at a local restaurant, with plant-based options and soft ice on Thursdays Private health insurance paid by us Child s first sick day on us, no questions asked Endless amounts of Cocio WHAT THE TRIBAND? Triband is the award-winning studio behind the WHAT THE? comedy game series, played by millions worldwide.
From our home in central Copenhagen, more than 60 wonderful humans are united by our mission to make people laugh. We explore comedy through gameplay, which means we like to break player expectations, create surprising interactions, use great music and slick art, and build quirky worlds full of personality.
We put people first and strive to create a safe and creative working environment. We believe that teams, not individuals, make games. And we believe diversity makes teams better. For these reasons, we look for people who bring new perspectives and who are excited to challenge us and our way of doing things.
For more info about Triband, check out: triband.net/about ",
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Senior World Designer
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Do you get excited by the shape of a whole world: the districts, the landmarks, the routes between them, and the little details that make a place feel lived in? Then you might be exactly who we're looking for.
Triband is the award-winning studio behind the WHAT THE? comedy game series, played by millions worldwide. From our home in central Copenhagen, more than 60 wonderful humans are united by a simple mission: to make everyone laugh.
We're growing! Triband is working on our most ambitious project to date: a new systemic open-world game built around a beloved IP, with our own spin on it . A bold new direction for us! And we're just getting started. Now we're looking for a Senior World Designer to plan, prototype, and build this world. You'll shape the big picture (the areas, how they connect, and how players find their way around) and work hands-on in the engine to bring it to life together with artists, designers, and the rest of your team. If maps and dots and their connections make you happy, you’ll probably like what comes next.
Here's what you'll do day to day Plan the world and lead its conceptualization, keeping a clear overview and vision for the whole map and for each new area before we start building it Create distinct spaces, biomes, and sections of the world (grounded in the real world), working closely with the art team to make each one feel unique Collaborate with artists and your team on environmental storytelling that gives each region its own identity Design how players navigate the world, using landmarks and the systems behind them Establish and maintain the world-creation pipeline, workflows, and hierarchy structures Work with developers on the tools that help build the world, such as traffic networks Gather needs from across the team and make sure they land in the right places in the world Build and implement hands-on in the engine like the rest of the team You're a great match if You have extensive in-engine experience. We use Unity, so that's preferred, but experience with other engines works too You've worked as a world or level designer on an open-world game as part of a team, and you know the common pitfalls of open-world design You have a strong macro-level design approach, balancing ideas and needs from different team members to create spaces that are believable, navigable, and fun You have experience establishing and maintaining detailed world and content documentation, and you like maps and spreadsheets A tidy hierarchy makes you happy, and you keep the small details and the big picture in view at the same time “Let’s try it out” is your favorite way to solve a problem You iterate on your work and stay open to changing it as the project evolves Balancing the needs of artists, designers, and programmers is a puzzle you enjoy rather than a chore Nice to have You enjoy building moment-to-moment, concrete level design too You can make people see a space before it exists, through a mood board, a rough walkthrough, or the story of a player’s first hour there You have an interest in urban planning and/or architecture You keep up with industry norms in open-world games You're drawn to casual, family-friendly, quirky universe building and storytelling You have experience prototyping mini games and activities What always matters to us at Triband You thrive in taking ownership of your area: you spot problems, seek advice when needed, and implement creative solutions that push projects forward.
You're motivated by collaboration, mutual respect, inclusiveness, and creativity, and you actively contribute to sustaining that culture.
You believe games are made by teams, not solo rockstars, and that good ideas can come from anyone.
You bring curiosity, generosity, and flexibility, along with strong opinions, especially when they come with reasoning, openness, and a willingness to actually test them.
You're up for experimentation, and at the same time you don't get too precious when the experience tells you you're wrong.
You value a positive work environment and contribute to keeping the studio a fun and supportive place.
Practicalities We work on-site at our cozy office in central Copenhagen.
This role is based in the Greater Copenhagen area, and we're not offering relocation for this one.
We work a 37-hour work week, with core hours 10-15, and the freedom to start and finish anywhere between 7 and 18.
Our working language is English.
Most importantly: no crunch. People over deadlines.
We offer A shot at shaping the world of a live game played by millions A tight, collaborative team where your ideas actually make it into the game A playful work environment where trying the silly idea is encouraged Friendly and kind colleagues who love making each other laugh as much as making games A professional development budget to invest in your growth Social activities like Friday bars, hobby nights, board game nights, and whatever else Tribanders turn into a tradition Daily lunch at a local restaurant, with plant-based options and soft ice on Thursdays Private health insurance paid by us Child's first sick day on us, no questions asked Endless amounts of Cocio WHAT THE TRIBAND? Triband is the award-winning studio behind the WHAT THE? comedy game series, played by millions worldwide.
From our home in central Copenhagen, more than 60 wonderful humans are united by our mission to make people laugh. We explore comedy through gameplay, which means we like to break player expectations, create surprising interactions, use great music and slick art, and build quirky worlds full of personality.
We put people first and strive to create a safe and creative working environment. We believe that teams, not individuals, make games. And we believe diversity makes teams better. For these reasons, we look for people who bring new perspectives and who are excited to challenge us and our way of doing things.
For more info about Triband, check out: triband.net/about
Location
Copenhagen
Contact
Vera Schwarz
Research & Talent Partner
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Copenhagen
About Triband
Triband is the award-winning studio behind the WHAT THE? comedy game series, which is played by millions worldwide. From our home in central Copenhagen, more than 60 wonderful humans are united by a simple mission: to make everyone laugh.
To do so, we focus on exploring comedy through gameplay. We like to break player expectations, use wonderful music, slick art, and create a quirky atmosphere. We experiment a lot, and it doesn’t always work out, but we always learn something.
We put people first and strive to create a safe and creative working environment. We believe that teams, not individuals, make games - and we believe diversity makes for better teams. For these reasons, we look for people who make the team better, bring new perspectives, and will challenge us and our way of doing things!
Founded in
2016
Co-workers
60
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