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Senior Game Programmer (Multiplayer)

Triband · Copenhagen

Senior Engineering Posted 2026-09-29 Full time
Apply on Triband’s site →

Senior Game Programmer (Multiplayer) - Triband

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"description": " Do you feel personally responsible when players rage quit over a bad connection? Do you enjoy creating the tech that prevents it? Great! Help us.

Triband is the award-winning studio behind the WHAT THE? comedy game series, played by millions worldwide. From our home in central Copenhagen, more than 60 wonderful humans are united by a simple mission: to make everyone laugh.

We’re building something unannounced, exciting, thoroughly goofy and built to be played together online. We’re now looking for a Senior Game Programmer (Multiplayer) to implement the tech that makes it all work. This new project is living in a different world from our WHAT THE? games, built by a growing team with a playbook of its own.

Here’s what you’ll do day to day Build and iterate on smooth, low-latency online play on top of an existing game tech infrastructure, in close collaboration with designers, artists, and other programmers Work hands-on in Unity using the multiplayer framework Coherence Focus on multiplayer as your technical domain, working within the patterns and architecture already in place, and doing it in a way that keeps the codebase easy for others to build on Contribute to end-to-end user-facing feature development Share knowledge and raise the multiplayer bar across the studio over time Must-haves You’ve worked on at least one online multiplayer game (ideally shipped) You have a strong understanding of multiplayer networking concepts (e.g. peer-to-peer, client/host models, synchronisation, lag compensation), and you can explain them clearly to non-experts You understand the tradeoffs between peer-to-peer and server-authoritative approaches (bandwidth, latency, security, scalability), and can choose the right model for the problem You enjoy mentoring, knowledge-sharing, and helping others level up You’re willing to work on macOS and get comfortable with Apple-related constraints/tech because you’ll be working in the Apple ecosystem Nice-to-haves Experience with multiplayer game design Experience working on complex projects in a team of 20-30 people What always matters to us at Triband This project is something new, but our ways of working are the same. We’ve always believed that games are made by teams, not solo rockstars, and good ideas can come from anyone. What we also believe in: You thrive in taking ownership of your area: you spot problems, seek advice when needed, and implement creative solutions that push projects forward.

You’re motivated by collaboration, mutual respect, inclusiveness, and creativity, and you actively contribute to sustaining that culture.

You bring curiosity, generosity, and flexibility, along with strong opinions, especially when they come with reasoning, openness, and a willingness to actually test them.

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You value a positive work environment and contribute to keeping the studio a fun and supportive place.

Practicalities We don t offer relocation support or visa sponsorship for this role.

We work a 37-hour work week with flexible hours.

We work on-site at our cozy office in central Copenhagen.

Our working language is English.

We offer Silly but ambitious projects, and the chance to work on and impact great games that reach millions of players.

A playful and ambitious work environment where experimentation is encouraged.

Friendly and kind colleagues who love making each other laugh as much as making games.

A professional development budget to invest in your growth.

Social activities like Friday bars, hobby nights, board game nights, team events, you name it.

Daily lunch at a local restaurant just a walk across the lakes away, with plant-based options (and soft ice on Thursdays).

Six weeks of vacation (five standard plus one extra on us).

Paid parental leave at full salary for the periods covered by state reimbursement.

Child s first sick day on us, no questions asked.

Pension plan and private health insurance.

Endless amounts of coffee.

WHAT THE TRIBAND? Triband is the award-winning studio behind the WHAT THE? comedy game series, which is played by millions worldwide. From our home in central Copenhagen, more than 60 wonderful humans are united by our mission to make everyone laugh. To do so, we focus on exploring comedy through gameplay. We like to break player expectations, use wonderful music, slick art, and create a quirky atmosphere. We experiment a lot, and it doesn t always work out, but we always learn something.

We put people first and strive to create a safe and creative working environment. We believe that teams, not individuals, make games, and we believe diversity makes for better teams. For these reasons, we look for people who bring new perspectives and will challenge us and our way of doing things.

For more info about Triband, check out: triband.net/about ",

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Programming

Copenhagen

Senior Game Programmer (Multiplayer)

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Do you feel personally responsible when players rage quit over a bad connection? Do you enjoy creating the tech that prevents it? Great! Help us.

Triband is the award-winning studio behind the WHAT THE? comedy game series, played by millions worldwide. From our home in central Copenhagen, more than 60 wonderful humans are united by a simple mission: to make everyone laugh.

We’re building something unannounced, exciting, thoroughly goofy and built to be played together online. We’re now looking for a Senior Game Programmer (Multiplayer) to implement the tech that makes it all work. This new project is living in a different world from our WHAT THE? games, built by a growing team with a playbook of its own.

Here’s what you’ll do day to day Build and iterate on smooth, low-latency online play on top of an existing game tech infrastructure, in close collaboration with designers, artists, and other programmers Work hands-on in Unity using the multiplayer framework Coherence Focus on multiplayer as your technical domain, working within the patterns and architecture already in place, and doing it in a way that keeps the codebase easy for others to build on Contribute to end-to-end user-facing feature development Share knowledge and raise the multiplayer bar across the studio over time Must-haves You’ve worked on at least one online multiplayer game (ideally shipped) You have a strong understanding of multiplayer networking concepts (e.g. peer-to-peer, client/host models, synchronisation, lag compensation), and you can explain them clearly to non-experts You understand the tradeoffs between peer-to-peer and server-authoritative approaches (bandwidth, latency, security, scalability), and can choose the right model for the problem You enjoy mentoring, knowledge-sharing, and helping others level up You’re willing to work on macOS and get comfortable with Apple-related constraints/tech because you’ll be working in the Apple ecosystem Nice-to-haves Experience with multiplayer game design Experience working on complex projects in a team of 20-30 people What always matters to us at Triband This project is something new, but our ways of working are the same. We’ve always believed that games are made by teams, not solo rockstars, and good ideas can come from anyone. What we also believe in: You thrive in taking ownership of your area: you spot problems, seek advice when needed, and implement creative solutions that push projects forward.

You’re motivated by collaboration, mutual respect, inclusiveness, and creativity, and you actively contribute to sustaining that culture.

You bring curiosity, generosity, and flexibility, along with strong opinions, especially when they come with reasoning, openness, and a willingness to actually test them.

You’re up for experimentation, and at the same time you don’t get too precious when the experience tells you you’re wrong.

You value a positive work environment and contribute to keeping the studio a fun and supportive place.

Practicalities We don't offer relocation support or visa sponsorship for this role.

We work a 37-hour work week with flexible hours.

We work on-site at our cozy office in central Copenhagen.

Our working language is English.

We offer Silly but ambitious projects, and the chance to work on and impact great games that reach millions of players.

A playful and ambitious work environment where experimentation is encouraged.

Friendly and kind colleagues who love making each other laugh as much as making games.

A professional development budget to invest in your growth.

Social activities like Friday bars, hobby nights, board game nights, team events, you name it.

Daily lunch at a local restaurant just a walk across the lakes away, with plant-based options (and soft ice on Thursdays).

Six weeks of vacation (five standard plus one extra on us).

Paid parental leave at full salary for the periods covered by state reimbursement.

Child's first sick day on us, no questions asked.

Pension plan and private health insurance.

Endless amounts of coffee.

WHAT THE TRIBAND? Triband is the award-winning studio behind the WHAT THE? comedy game series, which is played by millions worldwide. From our home in central Copenhagen, more than 60 wonderful humans are united by our mission to make everyone laugh. To do so, we focus on exploring comedy through gameplay. We like to break player expectations, use wonderful music, slick art, and create a quirky atmosphere. We experiment a lot, and it doesn't always work out, but we always learn something.

We put people first and strive to create a safe and creative working environment. We believe that teams, not individuals, make games, and we believe diversity makes for better teams. For these reasons, we look for people who bring new perspectives and will challenge us and our way of doing things.

For more info about Triband, check out: triband.net/about

Department

Programming

Location

Copenhagen

Contact

Vera Schwarz

Research & Talent Partner

Job Opportunities

Senior Unity Tools Developer (Core Tech)

Programming

Copenhagen

More jobs

Copenhagen

About Triband

Triband is the award-winning studio behind the WHAT THE? comedy game series, which is played by millions worldwide. From our home in central Copenhagen, more than 60 wonderful humans are united by a simple mission: to make everyone laugh.

To do so, we focus on exploring comedy through gameplay. We like to break player expectations, use wonderful music, slick art, and create a quirky atmosphere. We experiment a lot, and it doesn’t always work out, but we always learn something.

We put people first and strive to create a safe and creative working environment. We believe that teams, not individuals, make games - and we believe diversity makes for better teams. For these reasons, we look for people who make the team better, bring new perspectives, and will challenge us and our way of doing things!

Founded in

2016

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60

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Programming

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Senior Game Programmer (Multiplayer)

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