Triband · Copenhagen
Apply on Triband’s site →Senior Game Programmer (Multiplayer & Network) - Triband
:root {
--company-primary-bg-color: 255, 255, 255;
--company-primary-bg-contrast-color: #000000;
--company-secondary-bg-color: 0, 159, 149;
--company-secondary-bg-light-5-color: 0, 184, 173;
--company-secondary-bg-fallback-color: 0, 159, 149;
--company-primary-text-color: 0, 159, 149;
--company-primary-text-dark-5-color: 0, 133, 125;
--company-primary-text-dark-10-color: 0, 108, 101;
--company-primary-text-light-50-color: 159, 255, 249;
--company-primary-text-light-77-color: 255, 255, 255;
--company-secondary-text-color: 255, 255, 255;
--company-secondary-text-light-5-color: 255, 255, 255;
--company-secondary-text-light-15-color: 255, 255, 255;
--company-link-color: 0, 159, 149;
--company-link-color-on-white: 0, 108, 101;
--company-color: 0, 159, 149;
--company-button-text-color: 255, 255, 255;
--company-button-bg-color: 255, 171, 64;
--company-button-bg-light-5-color: 255, 182, 89;
--company-button-bg-light-15-color: 255, 205, 140;
--company-button-bg-color-on-white: 115, 64, 0;
--company-secondary-text-color-on-white: 77, 77, 77;
--company-border-radius: 5px;
--company-header-font-family: "Fredoka";
--company-header-font-weight: 600;
--company-body-font-family: "Fredoka";
--company-body-font-weight: 300;
}
This website uses cookies to ensure you get the best experience.
Triband and our selected partners use cookies and similar technologies (together “cookies”) that are necessary to present this website, and to ensure you get the best experience of it.
If you consent to it, we will also use cookies for analytics and marketing purposes.
See our Cookie Policy to read more about the cookies we set.
You can withdraw and manage your consent at any time, by clicking “Manage cookies” at the bottom of each website page.
common--cookies--alert#acceptAll">Accept all cookies
common--cookies--alert#disableAll">Decline all non-necessary cookies
common--cookies--alert#openPreferences">Cookie preferences
common--cookies--preferences#open" class="company-links bg-company-primary text-company-primary shadow-form inset-x-4 mb-4 rounded max-w-screen-sm p-4 overflow-auto max-h-[80vh] z-cookie-alert backdrop:bg-[rgba(0,0,0,0.6)] sm:p-10 sm:mb-auto fixed top-2">
Select which cookies you accept
On this site, we always set cookies that are strictly necessary, meaning they are necessary for the site to function properly.
If you consent to it, we will also set other types of cookies. You can provide or withdraw your consent to the different types of cookies using the toggles below. You can change or withdraw your consent at any time, by clicking the link “Manage Cookies”, which is always available at the bottom of the site.
To learn more about what the different types of cookies do, how your data is used when they are set etc, see our Cookie Policy .
Strictly necessary
These cookies are necessary to make the site work properly, and are always set when you visit the site.
Vendors
Teamtailor
common--cookies--preferences#handleCategoryToggle">
Analytics
These cookies collect information to help us understand how the site is being used.
Vendors
Teamtailor
common--cookies--preferences#handleCategoryToggle">
Marketing
These cookies are used to make advertising messages more relevant to you. In some cases, they also deliver additional functions on the site.
Vendors
Meta
common--cookies--preferences#handleAccept">Accept these cookies
common--cookies--preferences#handleDecline">Decline all non-necessary cookies
Skip to main content
{
"@context": "http://schema.org/",
"@type": "JobPosting",
"title": "Senior Game Programmer (Multiplayer & Network)",
"description": " Do you feel personally responsible when players rage quit over a bad connection? Do you enjoy creating the “invisible” tech that prevents it? And are you also a little silly? We re building something unannounced, exciting, and thoroughly goofy, and we need a Senior Game Programmer (Network Multiplayer) to design and implement the multiplayer tech that makes it all work.
Here’s what you’ll do day to day Build and iterate on smooth, low-latency online play on top of an existing game tech infrastructure, in close collaboration with designers, artists, and other programmers Work hands-on in Unity using a multiplayer framework (i.e. Coherence) Own multiplayer/networking as a technical domain: make the key architectural calls, set standards, and help the team make good tradeoffs Share knowledge and raise the multiplayer bar across the studio over time Must-haves You’ve worked on at least one online multiplayer game (ideally shipped) You have a strong understanding of multiplayer networking concepts (e.g. peer-to-peer, client/host models, synchronisation, lag compensation), and you can explain them clearly to non-experts You understand the tradeoffs between peer-to-peer and server-authoritative approaches (bandwidth, latency, security, scalability), and can choose the right model for the problem You’re comfortable taking responsibility for long-term multiplayer architecture (not just implementing isolated features) You enjoy mentoring, knowledge-sharing, and helping others level up You’ll be working mainly in the Apple ecosystem, so you’re willing to work on macOS and get comfortable with Apple-related constraints/tech Nice-to-haves Experience in architecting and deploying server infrastructure Experience with relay server setups and/or server health monitoring What always matters to us at Triband We ve always believed games are made by teams, not solo superstars. We love people who bring curiosity, generosity, and strong opinions, especially when those opinions come with reasoning and openness. We care a lot about experimentation: sometimes the weird idea isn t the right fit. Sometimes it s the whole game! What matters is that we explore it together.
Practicalities We don t offer relocation support or visa sponsorship for this role.
We work a 37-hour work week, with core hours 10-15, and the freedom to start and finish anywhere between 7 and 18.
We work on-site at our cozy office in central Copenhagen.
No crunch. People over deadlines.
Our working language is English.
We offer Silly but ambitious projects, and the chance to work on and impact great games that reach millions of players.
A playful and ambitious work environment where experimentation is encouraged.
Friendly and kind colleagues who love making each other laugh as much as making games.
A professional development budget to invest in your growth.
Social activities like Friday bars, hobby nights, board game nights, team events, you name it.
Daily lunch at a local restaurant just a walk across the lakes away, with plant-based options (and soft ice on Thursdays).
Six weeks of vacation (five standard plus one extra on us).
Paid parental leave at full salary for the periods covered by state reimbursement.
Child s first sick day on us, no questions asked.
Pension plan and private health insurance.
Endless amounts of coffee.
WHAT THE TRIBAND? Triband is the award-winning studio behind the WHAT THE? comedy game series, which is played by millions worldwide. From our home in central Copenhagen, more than 60 wonderful humans are united by our mission to make everyone laugh. To do so, we focus on exploring comedy through gameplay. We like to break player expectations, use wonderful music, slick art, and create a quirky atmosphere. We experiment a lot, and it doesn t always work out, but we always learn something.
We put people first and strive to create a safe and creative working environment. We believe that teams, not individuals, make games, and we believe diversity makes for better teams. For these reasons, we look for people who bring new perspectives and will challenge us and our way of doing things.
For more info about Triband, check out: triband.net/about ",
"identifier": {
"@type": "PropertyValue",
"name": "Triband",
"value": "7962212"
},
"datePosted": "2026-06-24T09:38:44+02:00",
"employmentType": "FULL_TIME",
"hiringOrganization": {
"@type": "Organization",
"name": "Triband",
"logo": "https://images.teamtailor-cdn.com/images/s3/teamtailor-production/logotype-v3/image_uploads/b6bc5379-8903-4f0c-838d-87b4b87be718/original.webp",
"sameAs": "https://careers.triband.net"
},
"jobLocation": [{"@type":"Place","address":{"streetAddress":"Gothersgade 160","addressLocality":"København","postalCode":"1123","addressCountry":"DK","addressRegion":null,"@type":"PostalAddress"}}]
}
common--header--menu#toggle"
data-common--header--menu-target="button"
>
Career menu
Employee
Log in as employee
Candidate
Log in to Connect
Homepage
triband.net
.block-cover--with-background-7962212 {
background-image: url("https://images.teamtailor-cdn.com/images/s3/teamtailor-production/hero_picture_small-v6/image_uploads/886507c3-99a7-4219-b2de-e7fb02dee901/original.png");
}
@media screen and (min-width: 480px) {
.block-cover--with-background-7962212 {
background-image: url("https://images.teamtailor-cdn.com/images/s3/teamtailor-production/hero_picture_medium-v6/image_uploads/886507c3-99a7-4219-b2de-e7fb02dee901/original.png");
}
}
@media screen and (min-width: 768px) {
.block-cover--with-background-7962212 {
background-image: url("https://images.teamtailor-cdn.com/images/s3/teamtailor-production/hero_picture_large_full_cover-v6/image_uploads/886507c3-99a7-4219-b2de-e7fb02dee901/original.png");
}
}
Game Production
Copenhagen
Senior Game Programmer (Multiplayer & Network)
careersite--jobs--form-overlay#showFormOverlay" data-careersite--jobs--form-overlay-target="coverButton">
Apply here
blocks--cover--scroll#handleScrollDown" title="Scroll to content">
Do you feel personally responsible when players rage quit over a bad connection? Do you enjoy creating the “invisible” tech that prevents it? And are you also a little silly? We're building something unannounced, exciting, and thoroughly goofy, and we need a Senior Game Programmer (Network & Multiplayer) to design and implement the multiplayer tech that makes it all work.
Here’s what you’ll do day to day Build and iterate on smooth, low-latency online play on top of an existing game tech infrastructure, in close collaboration with designers, artists, and other programmers Work hands-on in Unity using a multiplayer framework (i.e. Coherence) Own multiplayer/networking as a technical domain: make the key architectural calls, set standards, and help the team make good tradeoffs Share knowledge and raise the multiplayer bar across the studio over time Must-haves You’ve worked on at least one online multiplayer game (ideally shipped) You have a strong understanding of multiplayer networking concepts (e.g. peer-to-peer, client/host models, synchronisation, lag compensation), and you can explain them clearly to non-experts You understand the tradeoffs between peer-to-peer and server-authoritative approaches (bandwidth, latency, security, scalability), and can choose the right model for the problem You’re comfortable taking responsibility for long-term multiplayer architecture (not just implementing isolated features) You enjoy mentoring, knowledge-sharing, and helping others level up You’ll be working mainly in the Apple ecosystem, so you’re willing to work on macOS and get comfortable with Apple-related constraints/tech Nice-to-haves Experience in architecting and deploying server infrastructure Experience with relay server setups and/or server health monitoring What always matters to us at Triband We've always believed games are made by teams, not solo superstars. We love people who bring curiosity, generosity, and strong opinions, especially when those opinions come with reasoning and openness. We care a lot about experimentation: sometimes the weird idea isn't the right fit. Sometimes it's the whole game! What matters is that we explore it together.
Practicalities We don't offer relocation support or visa sponsorship for this role.
We work a 37-hour work week, with core hours 10-15, and the freedom to start and finish anywhere between 7 and 18.
We work on-site at our cozy office in central Copenhagen.
No crunch. People over deadlines.
Our working language is English.
We offer Silly but ambitious projects, and the chance to work on and impact great games that reach millions of players.
A playful and ambitious work environment where experimentation is encouraged.
Friendly and kind colleagues who love making each other laugh as much as making games.
A professional development budget to invest in your growth.
Social activities like Friday bars, hobby nights, board game nights, team events, you name it.
Daily lunch at a local restaurant just a walk across the lakes away, with plant-based options (and soft ice on Thursdays).
Six weeks of vacation (five standard plus one extra on us).
Paid parental leave at full salary for the periods covered by state reimbursement.
Child's first sick day on us, no questions asked.
Pension plan and private health insurance.
Endless amounts of coffee.
WHAT THE TRIBAND? Triband is the award-winning studio behind the WHAT THE? comedy game series, which is played by millions worldwide. From our home in central Copenhagen, more than 60 wonderful humans are united by our mission to make everyone laugh. To do so, we focus on exploring comedy through gameplay. We like to break player expectations, use wonderful music, slick art, and create a quirky atmosphere. We experiment a lot, and it doesn't always work out, but we always learn something.
We put people first and strive to create a safe and creative working environment. We believe that teams, not individuals, make games, and we believe diversity makes for better teams. For these reasons, we look for people who bring new perspectives and will challenge us and our way of doing things.
For more info about Triband, check out: triband.net/about
Department
Game Production
Locations
Copenhagen
Contact
Vera Schwarz
Talent Acquisition Specialist
Job Opportunities⤵
Senior Gameplay Programmer
Game Production
Copenhagen
Expert Game Designer
Game Production
Copenhagen
Senior Producer
Game Production
Copenhagen
More jobs
Copenhagen
About Triband
Triband is the award-winning studio behind the WHAT THE? comedy game series, which is played by millions worldwide. From our home in central Copenhagen, more than 60 wonderful humans are united by a simple mission: to make everyone laugh.
To do so, we focus on exploring comedy through gameplay. We like to break player expectations, use wonderful music, slick art, and create a quirky atmosphere. We experiment a lot, and it doesn’t always work out, but we always learn something.
We put people first and strive to create a safe and creative working environment. We believe that teams, not individuals, make games - and we believe diversity makes for better teams. For these reasons, we look for people who make the team better, bring new perspectives, and will challenge us and our way of doing things!
Founded in
2016
Co-workers
60
careersite--jobs--form-overlay#showFormOverlay">Apply here
jobs--overlay#unobserveClickOutside
common--modal:closed->jobs--overlay#observeClickOutside
" data-jobs--overlay-overlay-value="false" data-jobs--overlay-overlay-class="!fixed flex flex-col inset-0 rounded-t-6 shadow-job-form-overlay z-career-job-application-form-overlay" data-jobs--overlay-minimize-button-hidden-class="hidden" data-careersite--jobs--form-overlay-target="form">
Game Production
Copenhagen
Senior Game Programmer (Multiplayer & Network)
Loading application form
jobs--overlay#closeOverlay">
Career site
Data & privacy
cookie-preferences#openCookiePreferences" aria-label="Manage cookies" class="company-link font-company-body text-unset py-1">Manage cookies
triband.net
Employee login
Candidate Connect login
Already working at Triband?
Let’s recruit together and find your next colleague.
Log in
Applicant tracking system
by Teamtailor
function trackPageView(url) {
var searchParams = new URLSearchParams(window.location.search);
var utmSource = searchParams.get('utm_source');
window.referrer = window.referrer || utmSource || document.referrer
var payload = {
ed: 'DV+HIDePLlGaHgDQYA6+MQQ63TZYVCVLGUDEWMhN2S4QvFimIYK7IrUcg1wGLJBRtfdyyJNkx0GPOezkgHh1bHB7i6+zMtCOMg5b7c1LL3fUCn6BgKj83oEKfy80lBYT9E/Slm5m2IqsOfjfsCgKI/rxJMKMLR6Mhz/1UCMlySsviGxx6XfsiQQl95rRONzTnrzCRusYY6b2Si66ABYN/5yvUbMWM71yNHH73itAr6Xm+4cCz+DaEBWGLiMAzDl2dSjodx8MzQ5AoFrmqx3A7EnWHHOs--1VNs6/OwtlujZUIg--TvrHZA3/pGTCIf5YPOw5mA==',
visitor_uuid: window.visitor_uuid,
referrer: window.referrer,
data: {
ua: navigator.userAgent,
referrer: document.referrer,
},
url: url,
};
var xmlhttp = new XMLHttpRequest();
xmlhttp.open('POST', '/pageview', true);
xmlhttp.setRequestHeader('Content-Type', 'application/json;charset=UTF-8');
xmlhttp.withCredentials = true;
xmlhttp.addEventListener('readystatechange', function () {
if (xmlhttp.readyState === XMLHttpRequest.DONE) {
const status = xmlhttp.status;
if (status === 0 || (status >= 200 && status
Posted by Triband and synced from their own careers page. DevQuest doesn’t take a fee, doesn’t sit between you and the studio, and doesn’t sell your data — you apply directly with them.
More like this: Engineering jobs · All Triband openings · Browse every category