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Senior Game Programmer

Triband · Copenhagen

Senior Engineering Posted 2026-06-27 Full time
Apply on Triband’s site →

Senior Game Programmer - Triband

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"description": " Do you enjoy making systems? Are you also pretty silly? Would you like to collaborate with other creative people to make a game that makes people laugh? Triband is working on our most ambitious project to date: a new systemic open-world game and a brand-new IP (this is not a WHAT THE? game). It’s something different, and currently still in the early days of development. As a Senior Game Programmer you ll be responsible for building the tech and underlying systems.

Here’s what that looks like day to day In collaboration with game designers, artists, and other programmers, you ll build new features for a game with an existing tech infrastructure, continuously iterating on improvements.

You’ll be one of the team’s domain experts, including balancing long-term code health with short-term needs and sharing best practices with your team mates.

We all work in Unity with C#, with every team member hands-on in the editor.

Overall, you ll make sure the project is great to work on.

This includes things like...

Designing an architecture that allows for easy gameplay implementation and flexibility, with multi-platform support in mind.

Implementing core systems, such as data storage, localization, analytics, etc.

Helping designers, artists, and everyone else make their work as awesome as possible.

Must-haves At least 6 years of experience in game development in a similar role.

Worked on multiple games as part of a team, and have been a part of the different stages of development.

Proficiency in C# and a deep knowledge of the Unity engine and editor, including its asset pipeline and editor tooling.

Experience shipping iOS and macOS apps with hands-on integration of Apple platform services such as GameKit and the Game Controller framework, using Xcode and Swift.

Nice-to-haves Experience maintaining a live game, including coordinating and implementing updates, managing app store submissions, and keeping a live player base happy.

Experience with Unity rendering pipeline, shader programming, and performance optimization for different platforms.

Experience working with automated build pipelines like Jenkins.

What always matters to us at Triband The project you ll join is something new, but our ways of working are the same. We’ve always believed that games are made by teams, not solo rockstars, and good ideas can come from anyone. We love people who bring curiosity, generosity, flexibility, and strong opinions, especially when those opinions come with reasoning, openness, and a willingness to validate ideas properly.

We also care a lot about experimentation. Sometimes the weird idea is not the right fit. Sometimes the weird idea is the entire game! The trick is being able to explore it together, learn from it, and not get too precious when the experience tells us we’re wrong.

Practicalities We don’t offer relocation support or visa sponsorship for this role.

We work a 37-hour work week, with core hours 10-15, and the freedom to start and finish anywhere between 7 and 18.

We work on-site at our cozy office in central Copenhagen.

No crunch. People over deadlines.

Our working language is English.

We offer Silly but ambitious projects, and the chance to work on and impact great games that reach millions of players.

A playful and ambitious work environment where experimentation is encouraged.

Friendly and kind colleagues who love making each other laugh as much as making games.

A professional development budget to invest in your growth.

Social activities like Friday bars, hobby nights, board game nights, team events, you name it.

Daily lunch at a local restaurant just a walk across the lakes away, with plant-based options (and soft ice on Thursdays).

Six weeks of vacation (five standard plus one extra on us).

Paid parental leave at full salary for the periods covered by state reimbursement.

Child s first sick day on us, no questions asked.

Pension plan and private health insurance.

Endless amounts of coffee.

WHAT THE TRIBAND? Triband is the award-winning studio behind the WHAT THE? comedy game series, which is played by millions worldwide. From our home in central Copenhagen, more than 50 wonderful humans are united by our mission to make everyone laugh. To do so, we focus on exploring comedy through gameplay. We like to break player expectations, use wonderful music, slick art, and create a quirky atmosphere. We experiment a lot, and it doesn’t always work out, but we always learn something.

We put people first and strive to create a safe and creative working environment. We believe that teams, not individuals, make games - and we believe diversity makes for better teams. For these reasons, we look for people who bring new perspectives and will challenge us and our way of doing things.

For more info about Triband, check out: triband.net/about ",

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Game Production

Copenhagen

Senior Game Programmer

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Apply here

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Do you enjoy making systems? Are you also pretty silly? Would you like to collaborate with other creative people to make a game that makes people laugh? Triband is working on our most ambitious project to date: a new systemic open-world game and a brand-new IP (this is not a WHAT THE? game). It’s something different, and currently still in the early days of development. As a Senior Game Programmer you'll be responsible for building the tech and underlying systems.

Here’s what that looks like day to day In collaboration with game designers, artists, and other programmers, you'll build new features for a game with an existing tech infrastructure, continuously iterating on improvements.

You’ll be one of the team’s domain experts, including balancing long-term code health with short-term needs and sharing best practices with your team mates.

We all work in Unity with C#, with every team member hands-on in the editor.

Overall, you'll make sure the project is great to work on.

This includes things like...

Designing an architecture that allows for easy gameplay implementation and flexibility, with multi-platform support in mind.

Implementing core systems, such as data storage, localization, analytics, etc.

Helping designers, artists, and everyone else make their work as awesome as possible.

Must-haves At least 6 years of experience in game development in a similar role.

Worked on multiple games as part of a team, and have been a part of the different stages of development.

Proficiency in C# and a deep knowledge of the Unity engine and editor, including its asset pipeline and editor tooling.

Experience shipping iOS and macOS apps with hands-on integration of Apple platform services such as GameKit and the Game Controller framework, using Xcode and Swift.

Nice-to-haves Experience maintaining a live game, including coordinating and implementing updates, managing app store submissions, and keeping a live player base happy.

Experience with Unity rendering pipeline, shader programming, and performance optimization for different platforms.

Experience working with automated build pipelines like Jenkins.

What always matters to us at Triband The project you'll join is something new, but our ways of working are the same. We’ve always believed that games are made by teams, not solo rockstars, and good ideas can come from anyone. We love people who bring curiosity, generosity, flexibility, and strong opinions, especially when those opinions come with reasoning, openness, and a willingness to validate ideas properly.

We also care a lot about experimentation. Sometimes the weird idea is not the right fit. Sometimes the weird idea is the entire game! The trick is being able to explore it together, learn from it, and not get too precious when the experience tells us we’re wrong.

Practicalities We don’t offer relocation support or visa sponsorship for this role.

We work a 37-hour work week, with core hours 10-15, and the freedom to start and finish anywhere between 7 and 18.

We work on-site at our cozy office in central Copenhagen.

No crunch. People over deadlines.

Our working language is English.

We offer Silly but ambitious projects, and the chance to work on and impact great games that reach millions of players.

A playful and ambitious work environment where experimentation is encouraged.

Friendly and kind colleagues who love making each other laugh as much as making games.

A professional development budget to invest in your growth.

Social activities like Friday bars, hobby nights, board game nights, team events, you name it.

Daily lunch at a local restaurant just a walk across the lakes away, with plant-based options (and soft ice on Thursdays).

Six weeks of vacation (five standard plus one extra on us).

Paid parental leave at full salary for the periods covered by state reimbursement.

Child's first sick day on us, no questions asked.

Pension plan and private health insurance.

Endless amounts of coffee.

WHAT THE TRIBAND? Triband is the award-winning studio behind the WHAT THE? comedy game series, which is played by millions worldwide. From our home in central Copenhagen, more than 50 wonderful humans are united by our mission to make everyone laugh. To do so, we focus on exploring comedy through gameplay. We like to break player expectations, use wonderful music, slick art, and create a quirky atmosphere. We experiment a lot, and it doesn’t always work out, but we always learn something.

We put people first and strive to create a safe and creative working environment. We believe that teams, not individuals, make games - and we believe diversity makes for better teams. For these reasons, we look for people who bring new perspectives and will challenge us and our way of doing things.

For more info about Triband, check out: triband.net/about

Department

Game Production

Locations

Copenhagen

Contact

Vera Schwarz

Talent Acquisition Specialist

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About Triband

Triband is the award-winning studio behind the WHAT THE? comedy game series, which is played by millions worldwide. From our home in central Copenhagen, more than 60 wonderful humans are united by a simple mission: to make everyone laugh.

To do so, we focus on exploring comedy through gameplay. We like to break player expectations, use wonderful music, slick art, and create a quirky atmosphere. We experiment a lot, and it doesn’t always work out, but we always learn something.

We put people first and strive to create a safe and creative working environment. We believe that teams, not individuals, make games - and we believe diversity makes for better teams. For these reasons, we look for people who make the team better, bring new perspectives, and will challenge us and our way of doing things!

Founded in

2016

Co-workers

60

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Game Production

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Senior Game Programmer

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