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Software Engineer, Tools and UX

LEGO Digital Play · London Office

Mid Engineering Hybrid Posted 2026-07-16 Full time
Apply on LEGO Digital Play’s site →

Software Engineer, Tools and UX - LEGO Digital Play

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"title": "Software Engineer, Tools and UX",

"description": " LEGO Digital Play will bring the LEGO brand into digital entertainment in new, innovative, and wholly-owned ways. Our mission is to ensure the LEGO Brand remains as powerfully a part of children’s lives in the coming decades as it has ever been. We aim to reach every kid on the planet, their parents, and adult fans of LEGO—and provide them with meaningful, magical, and playful new experiences.

Central Technology is the engineering heart of LEGO Digital Play, a venture within the LEGO ecosystem dedicated to pioneering creative and joyful digital experiences. Our teams build the foundational platforms, tools, and capabilities that power LEGO s digital future. We work at the intersection of play and developer tooling to bring the LEGO brand to a new generation of digital builders. It s a rare opportunity to shape something from the ground up within one of the world s most loved brands.

We are at the earliest phases of this new company, offering a unique opportunity to build a new entity for the world s most beloved and trusted brand. Our culture is open, collaborative, intellectually rigorous, and creatively vibrant.

This is a newly created role based in London, England; this is an individual contributor role reporting to the Director of Digital Art and Avatars.

Key Responsibilities Build the editor tools for a creator platform, from first concept through shipping and iteration.

Design and implement in-viewport interaction, including gizmos, manipulators, brushes and modal tools, so that creating in LDP feels direct and immediate.

Extend editor frameworks at plugin or source level, delivering performant toolsets for artist-grade content creation.

Engineer for feel, treating responsiveness, interaction fidelity and iteration speed as engineering acceptance criteria.

Work directly with technical artists and artists to inform and iterate on the toolset, and to identify and reduce friction, shipping improvements quickly.

Partner with AI scientists to render research into usable tools.

Contribute to platform standards for tool frameworks, asset standards and API design, working with platform engineers to keep the wider system interoperable and reliable.

Build safety, brand integrity and IP controls into the tools by design.

Raise the technical bar through design and code reviews and communicate trade-offs clearly to technical and non-technical partners across LDP.

Uphold open collaboration across the team, keeping work visible and presenting it as it evolves.

Required Qualifications Degree in Computer Science, Software Engineering, STEM field or equivalent practical experience.

Expert C/C++ skills with experience working in large codebases, and the ability to remain hands-on in implementation, debugging, profiling and shipping.

Deep experience extending engine editors at plugin or source level, with a track record of shipping artist tooling at native SDK depth.

Familiarity with both immediate mode and retained mode GUI implementations.

Experience building in-viewport interaction such as gizmos, manipulators and brushes, alongside panels and property editors.

Shipped artist-facing tools where feel was part of the acceptance criteria.

Fluency with modern AI tooling across development and the work around it, using it to move faster while retaining the judgement to catch its failures and stand behind the quality of what ships.

Strong communication and collaboration skills, working as comfortably with artists as with engineers.

Comfort operating in early-stage environments w Preferred Qualifications Experience at an engine, DCC or creative tools vendor where the creation tools were the product.

Experience with geometry-heavy interactive systems such as sculpting, painting, modelling or procedural tools.

Experience with multiple engines.

Experience using and extending a DCC application.

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LEGO Digital Play London Office

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Software Engineer, Tools and UX

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LEGO Digital Play will bring the LEGO brand into digital entertainment in new, innovative, and wholly-owned ways. Our mission is to ensure the LEGO Brand remains as powerfully a part of children’s lives in the coming decades as it has ever been. We aim to reach every kid on the planet, their parents, and adult fans of LEGO—and provide them with meaningful, magical, and playful new experiences.

Central Technology is the engineering heart of LEGO Digital Play, a venture within the LEGO ecosystem dedicated to pioneering creative and joyful digital experiences. Our teams build the foundational platforms, tools, and capabilities that power LEGO's digital future. We work at the intersection of play and developer tooling to bring the LEGO brand to a new generation of digital builders. It's a rare opportunity to shape something from the ground up within one of the world's most loved brands.

We are at the earliest phases of this new company, offering a unique opportunity to build a new entity for the world's most beloved and trusted brand. Our culture is open, collaborative, intellectually rigorous, and creatively vibrant.

This is a newly created role based in London, England; this is an individual contributor role reporting to the Director of Digital Art and Avatars.

Key Responsibilities Build the editor tools for a creator platform, from first concept through shipping and iteration.

Design and implement in-viewport interaction, including gizmos, manipulators, brushes and modal tools, so that creating in LDP feels direct and immediate.

Extend editor frameworks at plugin or source level, delivering performant toolsets for artist-grade content creation.

Engineer for feel, treating responsiveness, interaction fidelity and iteration speed as engineering acceptance criteria.

Work directly with technical artists and artists to inform and iterate on the toolset, and to identify and reduce friction, shipping improvements quickly.

Partner with AI scientists to render research into usable tools.

Contribute to platform standards for tool frameworks, asset standards and API design, working with platform engineers to keep the wider system interoperable and reliable.

Build safety, brand integrity and IP controls into the tools by design.

Raise the technical bar through design and code reviews and communicate trade-offs clearly to technical and non-technical partners across LDP.

Uphold open collaboration across the team, keeping work visible and presenting it as it evolves.

Required Qualifications Degree in Computer Science, Software Engineering, STEM field or equivalent practical experience.

Expert C/C++ skills with experience working in large codebases, and the ability to remain hands-on in implementation, debugging, profiling and shipping.

Deep experience extending engine editors at plugin or source level, with a track record of shipping artist tooling at native SDK depth.

Familiarity with both immediate mode and retained mode GUI implementations.

Experience building in-viewport interaction such as gizmos, manipulators and brushes, alongside panels and property editors.

Shipped artist-facing tools where feel was part of the acceptance criteria.

Fluency with modern AI tooling across development and the work around it, using it to move faster while retaining the judgement to catch its failures and stand behind the quality of what ships.

Strong communication and collaboration skills, working as comfortably with artists as with engineers.

Comfort operating in early-stage environments w Preferred Qualifications Experience at an engine, DCC or creative tools vendor where the creation tools were the product.

Experience with geometry-heavy interactive systems such as sculpting, painting, modelling or procedural tools.

Experience with multiple engines.

Experience using and extending a DCC application.

Department

LEGO Digital Play

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LEGO Digital Play London Office

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Contact

Paul Grant

External Consultant

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Paul Grant

External Consultant

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Software Engineer, Tools and UX

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