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"title": "Video Editor",
"description": " The role at a glance We re hiring a Video Editor to cut the trailers, documentaries and video assets that introduce our games to the world.
Title: Video Editor Team: Marketing Location: London, hybrid Contract: 6 Months (with opportunity to extend to Full-Time) Reports to: Head of Creative but will collaborate closely with Head of Brand Strategy + Marketing About Kepler and the role Kepler Interactive is a video game publisher and creative studio based in London, creating and collaborating on bold, innovative work that sits at the intersection of video games and culture. This means we work on games with a distinct point of view and our job is to make those games cut through, video is usually where people meet them first.
This role sits at the centre of that. You ll own the edit from first assembly to final delivery: launch and reveal trailers, behind-the-scenes documentaries, and the stream of assets that keep a game alive across platforms. We want someone who treats a 90-second trailer with the same seriousness as a film editor treats a teaser, and who has strong opinions about how it should feel.
What you ll do Trailers (your main focus) Cut announce, gameplay, release and post-launch trailers for games across our portfolio Shape the creative approach with marketing and the developer: structure, pacing, music, tone and the moment people will remember Capture and select footage with studio teams, and work with in-engine and capture builds Deliver platform-ready masters and cut-downs for showcases, storefronts and partners, to their specs and deadlines Documentaries and long-form Edit behind-the-scenes and developer documentaries, from interviews and B-roll through to a finished story Find the narrative in hours of raw footage and build it into something people choose to watch Video assets Produce social cuts, vertical edits, GIFs, loops and short-form content for each channel Adapt hero edits into localised, regional and partner versions Keep projects, media and archives organised so the team can find and reuse work Who you are You have a point of view.
You can explain why a cut works, pitch an idea nobody asked for, and defend it while staying open to feedback.
You drive your own work.
You take a brief and run with it, manage your own time across several projects, and flag problems before they become late deliveries.
You know games.
You play widely, understand what makes a game s feel hard to capture on video, and follow how the industry markets its releases.
You re shaped by more than games.
Film is a big influence: you watch trailers, title sequences and documentaries from cinema and know why the best ones land. Music, design, fashion and internet culture feed into your work too.
You care about craft.
You sweat the frame-accurate details, from sound design to a clean colour grade.
Skills and experience Essential A reel that shows trailer or promo editing with a clear creative voice 3+ years editing professionally, in games, film, advertising or a similar field Expert in Premiere Pro or DaVinci Resolve, plus working knowledge of After Effects Strong sense of rhythm, music editing and sound mixing Comfortable working to fixed release dates and technical delivery specs Nice to have Documentary or long-form editing credits Motion graphics, colour grading or basic compositing Game capture experience, including in-engine cameras, photo modes or capture rigs Experience working with external developers, agencies or platform partners ",
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Creative
London
Hybrid
Video Editor
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The role at a glance We're hiring a Video Editor to cut the trailers, documentaries and video assets that introduce our games to the world.
Title: Video Editor Team: Marketing Location: London, hybrid Contract: 6 Months (with opportunity to extend to Full-Time) Reports to: Head of Creative but will collaborate closely with Head of Brand Strategy + Marketing About Kepler and the role Kepler Interactive is a video game publisher and creative studio based in London, creating and collaborating on bold, innovative work that sits at the intersection of video games and culture. This means we work on games with a distinct point of view and our job is to make those games cut through, video is usually where people meet them first.
This role sits at the centre of that. You'll own the edit from first assembly to final delivery: launch and reveal trailers, behind-the-scenes documentaries, and the stream of assets that keep a game alive across platforms. We want someone who treats a 90-second trailer with the same seriousness as a film editor treats a teaser, and who has strong opinions about how it should feel.
What you'll do Trailers (your main focus) Cut announce, gameplay, release and post-launch trailers for games across our portfolio Shape the creative approach with marketing and the developer: structure, pacing, music, tone and the moment people will remember Capture and select footage with studio teams, and work with in-engine and capture builds Deliver platform-ready masters and cut-downs for showcases, storefronts and partners, to their specs and deadlines Documentaries and long-form Edit behind-the-scenes and developer documentaries, from interviews and B-roll through to a finished story Find the narrative in hours of raw footage and build it into something people choose to watch Video assets Produce social cuts, vertical edits, GIFs, loops and short-form content for each channel Adapt hero edits into localised, regional and partner versions Keep projects, media and archives organised so the team can find and reuse work Who you are You have a point of view.
You can explain why a cut works, pitch an idea nobody asked for, and defend it while staying open to feedback.
You drive your own work.
You take a brief and run with it, manage your own time across several projects, and flag problems before they become late deliveries.
You know games.
You play widely, understand what makes a game's feel hard to capture on video, and follow how the industry markets its releases.
You're shaped by more than games.
Film is a big influence: you watch trailers, title sequences and documentaries from cinema and know why the best ones land. Music, design, fashion and internet culture feed into your work too.
You care about craft.
You sweat the frame-accurate details, from sound design to a clean colour grade.
Skills and experience Essential A reel that shows trailer or promo editing with a clear creative voice 3+ years editing professionally, in games, film, advertising or a similar field Expert in Premiere Pro or DaVinci Resolve, plus working knowledge of After Effects Strong sense of rhythm, music editing and sound mixing Comfortable working to fixed release dates and technical delivery specs Nice to have Documentary or long-form editing credits Motion graphics, colour grading or basic compositing Game capture experience, including in-engine cameras, photo modes or capture rigs Experience working with external developers, agencies or platform partners
Department
Creative
Location
London
Remote status
Hybrid
Employment type
Contract
Contact
Kate Hudson
Senior People Director
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