Goodbye Kansas · London
Apply on Goodbye Kansas’s site →Realtime Technical Artist - Goodbye Kansas
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"description": " Realtime Technical Artist | Location: Europe (Remote or Hybrid) | Type: Freelance About Us Since 2014, we’ve been bringing imagination to life through world-class technology and extraordinary talent. As a global studio spanning Scanning, Mocap, VFX and Animation, our employees are part of shaping what’s next.
The Role We are hiring experienced Senior Realtime TDs / Technical Artists to join Goodbye Kansas Studios for an exciting upcoming AAA game collaboration and co-development project focused on high-end in-game cinematics.
We re looking for highly technical, self-sufficient artists who are comfortable solving problems hands-on. You ll be able to move between Unreal Engine, scripting, tools and pipeline development, helping artists work more effectively and solving technical challenges as they emerge. Working closely with our Realtime Supervisor and teams across Realtime, Pipeline, Animation, FX and Production, you ll help establish practical, scalable workflows while supporting teams to achieve ambitious visual targets.
This is an opportunity to work at the intersection of AAA games and cinematic VFX, bringing Goodbye Kansas visual storytelling experience directly into realtime game production. You ll contribute both creatively and technically, from pre-production and pipeline development through to hands-on production and final delivery.
What you’ll be doing Develop tools and workflows that make realtime production faster, more reliable and easier for artists to use.
Write scripts and technical solutions using Python, Blueprints and other relevant programming languages.
Build, maintain and improve Unreal Engine workflows across projects.
Support the import and integration of Animation, FX and other production assets into Unreal Engine.
Troubleshoot technical and pipeline issues independently, developing solutions that unblock artists and production teams.
Enable teams to deliver high-quality realtime shots and sequences, including scene assembly, lighting, look development and optimisation.
Support pre-production by helping define project-specific realtime workflows, technical approaches and feasibility.
Evaluate existing pipelines and identify technical gaps, risks and opportunities for R D.
Integrate client assets into the Goodbye Kansas pipeline, ensuring they meet both client and internal technical requirements.
Collaborate closely with Animation, CFX, FX, Lighting and other departments to ensure assets and simulations function effectively in engine.
Monitor performance across scenes and sequences, identifying optimisation requirements and communicating technical constraints clearly.
Provide technical guidance to artists and help establish consistent realtime practices across projects.
What we’re looking for Strong professional experience as a Realtime TD, Technical Artist, Tools Engineer or similar technical realtime role, ideally at Senior or Lead level.
Advanced working knowledge of Unreal Engine gained through commercial AAA games, cinematics, virtual production or other high-end realtime projects.
Strong scripting or programming ability, with experience creating production tools rather than solely using existing workflows.
Experience with Python, Blueprints or other relevant scripting and programming languages.
The ability to work independently, investigate unfamiliar technical problems and develop practical solutions.
Experience developing, maintaining or improving artist-facing tools and realtime production workflows.
Experience integrating Animation and FX into Unreal Engine and troubleshooting associated pipeline issues.
Experience working with realtime assets, levels, materials, shaders and rendering workflows.
Good understanding of realtime performance, profiling and optimisation.
Experience working with version control systems such as Perforce, Git or similar.
An understanding of how DCC applications and Unreal Engine connect within a wider content-production pipeline.
Clear communication skills and the ability to work effectively with artists, supervisors, production teams and clients.
What you might add Experience developing tools or systems using C++.
Experience with HLSL or other shader languages.
Experience with Houdini, Blender, Maya or other DCC applications.
Experience with Unreal Engine s Chaos systems, including rigid-body simulation and destruction.
Experience with realtime cloth, groom or other physics-based simulation workflows.
Experience working within virtual production or on-set environments.
A background in disciplines such as FX, Animation, Lighting, Look Development, Modelling or Shaders.
Knowledge of colour management within realtime and cinematic pipelines.
Experience designing tools specifically for artists and production teams.
Previous experience working on AAA game co-development or in-game cinematic pipelines.
Why Join Us? At Goodbye Kansas, we strive to cultivate an inclusive company culture that celebrates the passion and talent of our employees. We believe that creative excellence thrives when supported by strong values, mutual respect, and a vibrant workplace environment.
We have a strong emphasis on work-life balance and employee well-being.
We offer a hybrid working model with full flexibility - work from home, the office, or a mix of both. We do however encourage office presence to help foster a collaborative atmosphere with team members and colleagues.
We’re proud of our supportive and friendly atmosphere. We value knowledge-sharing, teamwork, and curiosity - whether you’re on-site or remote.
You’ll have access to industry-leading pipeline, software, tools, and workflows, along with opportunities to join workshops, attend training, and work on a wide range of ambitious projects.
We encourage internal mobility and career progression, giving you the chance to take on new challenges and expand your role over time.
Goodbye Kansas Studios is an equal-opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.
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Shots3D
London, Stockholm
Hybrid
Realtime Technical Artist
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Apply for this job
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Realtime Technical Artist | Location: Europe (Remote or Hybrid) | Type: Freelance About Us Since 2014, we’ve been bringing imagination to life through world-class technology and extraordinary talent. As a global studio spanning Scanning, Mocap, VFX and Animation, our employees are part of shaping what’s next.
The Role We are hiring experienced Senior Realtime TDs / Technical Artists to join Goodbye Kansas Studios for an exciting upcoming AAA game collaboration and co-development project focused on high-end in-game cinematics.
We're looking for highly technical, self-sufficient artists who are comfortable solving problems hands-on. You'll be able to move between Unreal Engine, scripting, tools and pipeline development, helping artists work more effectively and solving technical challenges as they emerge. Working closely with our Realtime Supervisor and teams across Realtime, Pipeline, Animation, FX and Production, you'll help establish practical, scalable workflows while supporting teams to achieve ambitious visual targets.
This is an opportunity to work at the intersection of AAA games and cinematic VFX, bringing Goodbye Kansas' visual storytelling experience directly into realtime game production. You'll contribute both creatively and technically, from pre-production and pipeline development through to hands-on production and final delivery.
What you’ll be doing Develop tools and workflows that make realtime production faster, more reliable and easier for artists to use.
Write scripts and technical solutions using Python, Blueprints and other relevant programming languages.
Build, maintain and improve Unreal Engine workflows across projects.
Support the import and integration of Animation, FX and other production assets into Unreal Engine.
Troubleshoot technical and pipeline issues independently, developing solutions that unblock artists and production teams.
Enable teams to deliver high-quality realtime shots and sequences, including scene assembly, lighting, look development and optimisation.
Support pre-production by helping define project-specific realtime workflows, technical approaches and feasibility.
Evaluate existing pipelines and identify technical gaps, risks and opportunities for R&D.
Integrate client assets into the Goodbye Kansas pipeline, ensuring they meet both client and internal technical requirements.
Collaborate closely with Animation, CFX, FX, Lighting and other departments to ensure assets and simulations function effectively in engine.
Monitor performance across scenes and sequences, identifying optimisation requirements and communicating technical constraints clearly.
Provide technical guidance to artists and help establish consistent realtime practices across projects.
What we’re looking for Strong professional experience as a Realtime TD, Technical Artist, Tools Engineer or similar technical realtime role, ideally at Senior or Lead level.
Advanced working knowledge of Unreal Engine gained through commercial AAA games, cinematics, virtual production or other high-end realtime projects.
Strong scripting or programming ability, with experience creating production tools rather than solely using existing workflows.
Experience with Python, Blueprints or other relevant scripting and programming languages.
The ability to work independently, investigate unfamiliar technical problems and develop practical solutions.
Experience developing, maintaining or improving artist-facing tools and realtime production workflows.
Experience integrating Animation and FX into Unreal Engine and troubleshooting associated pipeline issues.
Experience working with realtime assets, levels, materials, shaders and rendering workflows.
Good understanding of realtime performance, profiling and optimisation.
Experience working with version control systems such as Perforce, Git or similar.
An understanding of how DCC applications and Unreal Engine connect within a wider content-production pipeline.
Clear communication skills and the ability to work effectively with artists, supervisors, production teams and clients.
What you might add Experience developing tools or systems using C++.
Experience with HLSL or other shader languages.
Experience with Houdini, Blender, Maya or other DCC applications.
Experience with Unreal Engine's Chaos systems, including rigid-body simulation and destruction.
Experience with realtime cloth, groom or other physics-based simulation workflows.
Experience working within virtual production or on-set environments.
A background in disciplines such as FX, Animation, Lighting, Look Development, Modelling or Shaders.
Knowledge of colour management within realtime and cinematic pipelines.
Experience designing tools specifically for artists and production teams.
Previous experience working on AAA game co-development or in-game cinematic pipelines.
Why Join Us? At Goodbye Kansas, we strive to cultivate an inclusive company culture that celebrates the passion and talent of our employees. We believe that creative excellence thrives when supported by strong values, mutual respect, and a vibrant workplace environment.
We have a strong emphasis on work-life balance and employee well-being.
We offer a hybrid working model with full flexibility - work from home, the office, or a mix of both. We do however encourage office presence to help foster a collaborative atmosphere with team members and colleagues.
We’re proud of our supportive and friendly atmosphere. We value knowledge-sharing, teamwork, and curiosity - whether you’re on-site or remote.
You’ll have access to industry-leading pipeline, software, tools, and workflows, along with opportunities to join workshops, attend training, and work on a wide range of ambitious projects.
We encourage internal mobility and career progression, giving you the chance to take on new challenges and expand your role over time.
Goodbye Kansas Studios is an equal-opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.
Department
Shots3D
Role
Realtime Artist
Locations
London , Stockholm
Remote status
Hybrid
London
Stockholm
About Goodbye Kansas
Since 2014, we’ve been bringing imagination to life through world-class technology and extraordinary talent. As a global studio spanning Scanning, Mocap, VFX and Animation, our employees are part of shaping what’s next.
Founded in
2014
Co-workers
150+
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Shots3D
London, Stockholm
Hybrid
Realtime Technical Artist
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