Fatshark · Stockholm
Apply on Fatshark’s site →Character Artist - Fatshark
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"description": " We are Fatshark We are a critically acclaimed Swedish game development studio with about 200 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.
We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way.
The role Fatshark is seeking an experienced Character Artist for the development of a new unannounced title! As a member of the Character Art Team, you will help us in creating gritty and believable characters and creatures, developing our pipeline, and integrating content into the engine. You have a passion for character art and are always on the lookout for how characters can be pushed to the next level while applying your skills in high-poly sculpting, modeling, texturing, as well as hair grooming. As a senior member of our team, you will be expected to contribute at a more advanced level, whilst also guiding and mentoring less experienced colleagues.
You should have a portfolio showcasing compelling characters that demonstrate strong fundamentals in anatomy, sculpting, and texturing. You possess a strong understanding of the technical side of character art and know how to deliver characters that meet our high artistic and technical standards. Having excellent communication skills, a proactive mindset, and the ability to collaborate in a team environment is a must.
At Fatshark, all members of the team are involved in decision-making. We are a small enough team to be agile, but big enough to realize great ideas together. In this highly creative environment, collaboration is key. It’s crucial that independence and the ability to manage one s own time efficiently is paired with strong teamwork skills.
What you ll do Model characters and creatures, texturing and implementing into the game Work closely with the Concept Team Art Director to make sure that the characters match our visual style and quality Collaborate with production to coordinate tasks to ensure we are progressing according to milestones and overall project goals Actively improve skill set and abilities by staying on top of industry trends and techniques, evaluating competitive products, learning new software packages and traditional art methods Create and maintain documentation as needed Oversee and implement assets from outsourcing Help guide and mentor less experienced colleagues Required qualifications 3+ years of production experience as a 3D Character Artist working on AA/AAA projects Proficiency in industry standard software such as Maya, Photoshop, ZBrush, Substance Painter Marvelous Designer Ability to craft high-quality 3D characters, with a great understanding of efficient UV layout, PBR pipeline, 3D topology and engine parameters/optimizations Strong time management, organization, and prioritization skills Good communication and interpersonal skills Deep understanding of scale, anatomy, proportions, visual weight, materials, design, color light Bonus qualifications Professional experience working with Unreal Engine Technical experience with shaders, rigging or scripting Cloth physics experience 1 shipped AA/AAA title as a Character Artist What we offer A playful, friendly and inclusive workplace Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days Regulated flex time and paid overtime Occupational pension Health benefits and health check ups Bonus program Relocation package for international talent Parties, social events and team-building activities Dog-friendly office located in central Stockholm Application details We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office.
We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm (on-site) Start: ASAP Form of Employment: Permanent, full-time ",
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Animation & Character
Stockholm
Character Artist
Intermediate to Senior-level
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Apply NOW!
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We are Fatshark We are a critically acclaimed Swedish game development studio with about 200 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.
We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way.
The role Fatshark is seeking an experienced Character Artist for the development of a new unannounced title! As a member of the Character Art Team, you will help us in creating gritty and believable characters and creatures, developing our pipeline, and integrating content into the engine. You have a passion for character art and are always on the lookout for how characters can be pushed to the next level while applying your skills in high-poly sculpting, modeling, texturing, as well as hair grooming. As a senior member of our team, you will be expected to contribute at a more advanced level, whilst also guiding and mentoring less experienced colleagues.
You should have a portfolio showcasing compelling characters that demonstrate strong fundamentals in anatomy, sculpting, and texturing. You possess a strong understanding of the technical side of character art and know how to deliver characters that meet our high artistic and technical standards. Having excellent communication skills, a proactive mindset, and the ability to collaborate in a team environment is a must.
At Fatshark, all members of the team are involved in decision-making. We are a small enough team to be agile, but big enough to realize great ideas together. In this highly creative environment, collaboration is key. It’s crucial that independence and the ability to manage one's own time efficiently is paired with strong teamwork skills.
What you'll do Model characters and creatures, texturing and implementing into the game Work closely with the Concept Team & Art Director to make sure that the characters match our visual style and quality Collaborate with production to coordinate tasks to ensure we are progressing according to milestones and overall project goals Actively improve skill set and abilities by staying on top of industry trends and techniques, evaluating competitive products, learning new software packages and traditional art methods Create and maintain documentation as needed Oversee and implement assets from outsourcing Help guide and mentor less experienced colleagues Required qualifications 3+ years of production experience as a 3D Character Artist working on AA/AAA projects Proficiency in industry standard software such as Maya, Photoshop, ZBrush, Substance Painter & Marvelous Designer Ability to craft high-quality 3D characters, with a great understanding of efficient UV layout, PBR pipeline, 3D topology and engine parameters/optimizations Strong time management, organization, and prioritization skills Good communication and interpersonal skills Deep understanding of scale, anatomy, proportions, visual weight, materials, design, color & light Bonus qualifications Professional experience working with Unreal Engine Technical experience with shaders, rigging or scripting Cloth physics experience 1 shipped AA/AAA title as a Character Artist What we offer A playful, friendly and inclusive workplace Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days Regulated flex time and paid overtime Occupational pension Health benefits and health check ups Bonus program Relocation package for international talent Parties, social events and team-building activities Dog-friendly office located in central Stockholm Application details We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office.
We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm (on-site) Start: ASAP Form of Employment: Permanent, full-time
Team
Animation & Character
Role
Character Artist
Locations
Stockholm
Employment type
Full-time
Stockholm
Why Fatshark?
Building worlds
Hands-on production environment with an emphasis on cooperative and multiplayer games
Great atmosphere
A fun, friendly and inclusive work environment
Keep on growing
Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks
Work-life balance
Regulated flex time, paid overtime and minimum crunch policy
Hack Weeks
At the end of each quarter, we have a week dedicated to hack projects. Kick off the day with a team breakfast, deep dive into learning something new and team up with colleagues to realize that bizarre game feature
Additional Benefits
We offer occupational pension, a generous bonus policy, annual health checkups & healthcare allowance and more
Who are we?
When we put Fatshark to sea in 2007, we wanted to create a place where talented people would come together and create awesome games. We did, and Fatshark is today a studio and publisher where great ideas spawn and reach the hands of countless players.
Equally important to us, we’ve never lost the joy that goes into creating great games. Over the years, we have created a habitat in which all kinds of fatsharks can thrive.
Cooperation is key At Fatshark, we develop and publish cooperative games, where people come together to have fun and solve problems together. In a Fatshark game, you are given the freedom to succeed or fail trying as a group. And that's exactly the way we like it. Through teamwork in our games and in our studio, 1+1=3.
About Fatshark
We are a Swedish game development studio located in Södermalm, Stockholm. With about 180 experienced and skilled employees we are developing and publishing titles for both consoles and PC. We are well-known for releasing the critically acclaimed title Warhammer: Vermintide 2 and our recent game Warhammer 40,000: Darktide.
Founded in
2007
Co-workers
180
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Animation & Character
Stockholm
Character Artist
Intermediate to Senior-level
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