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"title": "Senior Technical Artist (Houdini | Procedural Game Art) Europe",
"description": " Senior Technical Artist (Houdini | Procedural Game Art) Location: Remote | International Team Employment: Full-Time / Long-Term Position Overview We are looking for an experienced Senior Technical Artist specializing in Houdini with a passion for procedural workflows, creative problem-solving, and building scalable solutions for game art production.
We believe procedural tools should do more than generate content. They should empower artists to explore ideas, create variation, maintain artistic consistency, and produce high-quality assets efficiently.
In this role, you will design and develop procedural systems, tools, and production workflows that support environment art, asset creation, and other game development disciplines.
This is a senior, hands-on role for someone who combines deep Houdini expertise with strong artistic understanding and the ability to turn complex technical challenges into intuitive, artist-friendly solutions.
Key Responsibilities Procedural Art Houdini Development Design and develop procedural tools, generators, and systems using Houdini.
Create scalable workflows for environment assets, geometry processing, modular content, and world-building tasks.
Develop reusable Houdini Digital Assets (HDAs) that give artists creative control while maintaining production consistency.
Build procedural systems that support artistic iteration, controlled variation, and efficient asset creation.
Explore new procedural techniques that improve production quality and efficiency.
Technical Art Pipeline Integration Integrate Houdini-generated content into real-time game development workflows.
Develop reliable asset export, validation, and optimization processes.
Collaborate with artists and engineers to integrate procedural solutions into Unity3D, Unreal Engine, or related production pipelines.
Ensure generated content meets artistic, technical, and performance requirements.
Troubleshoot procedural systems, geometry issues, and pipeline bottlenecks.
Tools Automation Build artist-friendly procedural tools with clear parameters and predictable outputs.
Develop workflow automation using VEX, Python, and Houdini s procedural toolset.
Create reusable templates, documentation, and best practices.
Prototype creative solutions and refine them into stable production tools.
Improve efficiency while preserving artistic flexibility and visual quality.
Collaboration Ownership Work closely with Environment Artists, Character Artists, Technical Artists, and Engineers.
Translate creative requirements into practical procedural solutions.
Provide technical guidance and support artists using procedural tools.
Take ownership of procedural systems from early exploration through production.
Proactively identify areas where procedural workflows can improve quality, consistency, or production efficiency.
Requirements 5+ years of professional experience in Technical Art, procedural game art, or related disciplines.
Advanced Houdini experience with a portfolio demonstrating production-ready procedural systems.
Strong knowledge of procedural modeling, geometry processing, attributes, and node-based workflows.
Proficiency in VEX and Python scripting for Houdini.
Experience building reusable HDAs and artist-facing procedural tools.
Understanding of real-time game asset production, including optimization, UVs, materials, and geometry budgets.
Experience integrating procedural assets into Unity3D, Unreal Engine, or comparable real-time engines.
Strong artistic understanding of shape, composition, visual consistency, and production requirements.
Ability to design maintainable procedural systems and solve complex technical challenges independently.
Excellent communication skills and experience collaborating with multidisciplinary teams.
Fluency in English.
Bonus Skills Experience with Houdini Engine integration in Unity3D or Unreal Engine.
Knowledge of PDG/TOPs and large-scale procedural asset processing.
Experience with procedural terrain, vegetation, architecture, or environment generation.
Familiarity with voxel geometry, destruction, or procedural simulation.
Experience with procedural animation, VFX, or simulation workflows.
Knowledge of mobile performance optimization and efficient real-time asset generation.
Previous experience creating procedural tools for international co-development teams.
What We Offer High technical ownership over procedural tools and production workflows.
Opportunity to develop innovative solutions that directly improve game art production.
Close collaboration with experienced artists, engineers, and technical leadership.
Remote-friendly international working environment.
Competitive compensation and flexible contract options.
Long-term collaboration and opportunities for professional growth.
Annual Beffio team retreats and a supportive studio culture.
Ready to Build Tools That Empower Artists? Send us your portfolio, technical breakdowns, and a short introduction. We would love to see procedural systems you have personally developed, how they work, and the production challenges they solve.
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3D Art Department
Poznań, Poland, Europe
Fully Remote
Senior Technical Artist (Houdini | Procedural Game Art) Europe
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Senior Technical Artist (Houdini | Procedural Game Art) Location: Remote | International Team Employment: Full-Time / Long-Term Position Overview We are looking for an experienced Senior Technical Artist specializing in Houdini with a passion for procedural workflows, creative problem-solving, and building scalable solutions for game art production.
We believe procedural tools should do more than generate content. They should empower artists to explore ideas, create variation, maintain artistic consistency, and produce high-quality assets efficiently.
In this role, you will design and develop procedural systems, tools, and production workflows that support environment art, asset creation, and other game development disciplines.
This is a senior, hands-on role for someone who combines deep Houdini expertise with strong artistic understanding and the ability to turn complex technical challenges into intuitive, artist-friendly solutions.
Key Responsibilities Procedural Art & Houdini Development Design and develop procedural tools, generators, and systems using Houdini.
Create scalable workflows for environment assets, geometry processing, modular content, and world-building tasks.
Develop reusable Houdini Digital Assets (HDAs) that give artists creative control while maintaining production consistency.
Build procedural systems that support artistic iteration, controlled variation, and efficient asset creation.
Explore new procedural techniques that improve production quality and efficiency.
Technical Art & Pipeline Integration Integrate Houdini-generated content into real-time game development workflows.
Develop reliable asset export, validation, and optimization processes.
Collaborate with artists and engineers to integrate procedural solutions into Unity3D, Unreal Engine, or related production pipelines.
Ensure generated content meets artistic, technical, and performance requirements.
Troubleshoot procedural systems, geometry issues, and pipeline bottlenecks.
Tools & Automation Build artist-friendly procedural tools with clear parameters and predictable outputs.
Develop workflow automation using VEX, Python, and Houdini's procedural toolset.
Create reusable templates, documentation, and best practices.
Prototype creative solutions and refine them into stable production tools.
Improve efficiency while preserving artistic flexibility and visual quality.
Collaboration & Ownership Work closely with Environment Artists, Character Artists, Technical Artists, and Engineers.
Translate creative requirements into practical procedural solutions.
Provide technical guidance and support artists using procedural tools.
Take ownership of procedural systems from early exploration through production.
Proactively identify areas where procedural workflows can improve quality, consistency, or production efficiency.
Requirements 5+ years of professional experience in Technical Art, procedural game art, or related disciplines.
Advanced Houdini experience with a portfolio demonstrating production-ready procedural systems.
Strong knowledge of procedural modeling, geometry processing, attributes, and node-based workflows.
Proficiency in VEX and Python scripting for Houdini.
Experience building reusable HDAs and artist-facing procedural tools.
Understanding of real-time game asset production, including optimization, UVs, materials, and geometry budgets.
Experience integrating procedural assets into Unity3D, Unreal Engine, or comparable real-time engines.
Strong artistic understanding of shape, composition, visual consistency, and production requirements.
Ability to design maintainable procedural systems and solve complex technical challenges independently.
Excellent communication skills and experience collaborating with multidisciplinary teams.
Fluency in English.
Bonus Skills Experience with Houdini Engine integration in Unity3D or Unreal Engine.
Knowledge of PDG/TOPs and large-scale procedural asset processing.
Experience with procedural terrain, vegetation, architecture, or environment generation.
Familiarity with voxel geometry, destruction, or procedural simulation.
Experience with procedural animation, VFX, or simulation workflows.
Knowledge of mobile performance optimization and efficient real-time asset generation.
Previous experience creating procedural tools for international co-development teams.
What We Offer High technical ownership over procedural tools and production workflows.
Opportunity to develop innovative solutions that directly improve game art production.
Close collaboration with experienced artists, engineers, and technical leadership.
Remote-friendly international working environment.
Competitive compensation and flexible contract options.
Long-term collaboration and opportunities for professional growth.
Annual Beffio team retreats and a supportive studio culture.
Ready to Build Tools That Empower Artists? Send us your portfolio, technical breakdowns, and a short introduction. We would love to see procedural systems you have personally developed, how they work, and the production challenges they solve.
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About Beffio
Beffio Studios is a co-development art studio with a deep passion for the entertainment and game development industries. Established in 2013 our studio has grown to become a trusted partner for some of the world’s most renowned game developers and entertainment publishers.
At Beffio, we excel in delivering top-tier game art production services, offering a full spectrum of support from initial concept art to final implementation. Our expertise covers both realistic and stylized 3D art, art direction, technical art, and real-time VFX, ensuring that every project we undertake meets the highest industry standards. Our team is proficient in a wide range of tools and software, including Unreal Engine, Unity3D, Nvidia Omniverse, Houdini, and the Adobe Suite, allowing us to seamlessly integrate artistic vision with cutting-edge technology.
Over the years, Beffio has been recognized for its innovative approach and exceptional quality, highlighted by our Unity Award for Best Artistic Content in 2018. We have collaborated with industry giants like Nike, Square Enix, and MIT, contributing to high-profile projects that showcase our ability to deliver AAA-quality content.
Beffio Studios is committed to pushing the boundaries of what is possible in game development, creating immersive, visually stunning experiences that captivate audiences and set new benchmarks for excellence in the industry.
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3D Art Department
Poznań, Poland, Europe
Fully Remote
Senior Technical Artist (Houdini | Procedural Game Art) Europe
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