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Lead Technical Artist (Real-Time Games

Beffio · Poznań

Lead Art Posted 2026-10-25 Full time
Apply on Beffio’s site →

Lead Technical Artist (Real-Time Games | Art & Engineering) Europe - Beffio

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"title": "Lead Technical Artist (Real-Time Games | Art & Engineering) Europe",

"description": " Lead Technical Artist (Real-Time Games | Art Engineering) Location: Remote | International Team Employment: Full-Time / Long-Term Position Overview We are looking for an experienced Lead Technical Artist with a deep understanding of real-time graphics, strong technical problem-solving skills, and a passion for enabling artists to achieve exceptional visual quality.

We believe great technical art is about bridging artistic ambition and technical reality. The best solutions do not simply solve individual problems. They create reliable, scalable workflows that empower entire teams to produce better work.

In this role, you will lead technical art initiatives, collaborate closely with artists and engineers, and help establish the tools, pipelines, and technical standards that support high-quality game production.

This is a hands-on technical leadership role for someone who combines strong production experience with the ability to mentor technical artists, make informed technical decisions, and drive complex challenges through to production.

Key Responsibilities Technical Art Leadership Lead and support technical artists across rendering, shaders, tools, optimization, and production workflows.

Establish technical art standards, quality benchmarks, and best practices.

Work closely with Art Directors, Technical Directors, Artists, and Engineers to align visual goals with technical requirements.

Identify technical risks early and develop practical, scalable solutions.

Mentor technical artists and provide constructive feedback and technical guidance.

Rendering, Shaders Optimization Develop and improve real-time materials, shaders, and rendering workflows.

Investigate rendering issues, performance bottlenecks, and visual inconsistencies.

Support optimization across geometry, materials, textures, lighting, VFX, and asset pipelines.

Establish performance budgets and validation processes appropriate to target platforms.

Help teams understand rendering limitations and make informed technical decisions.

Tools, Pipelines Production Design and develop artist-friendly tools, automation, validators, and procedural workflows.

Improve workflows for asset creation, import, setup, and in-engine implementation.

Collaborate with engineers to integrate technical solutions into production systems.

Prototype new approaches and take successful solutions through to stable production use.

Maintain clear technical documentation and promote knowledge sharing across teams.

Cross-Disciplinary Collaboration Act as a bridge between art, engineering, and production.

Collaborate with distributed teams and external development partners.

Support technical planning, estimation, and prioritization of technical art initiatives.

Proactively improve workflows and remove recurring production bottlenecks.

Requirements 7+ years of professional experience in Technical Art or closely related game development disciplines.

Proven experience as a Lead Technical Artist, Senior Technical Artist with leadership responsibilities, or equivalent.

Experience contributing to commercially released game productions.

Strong understanding of real-time rendering, shaders, materials, lighting, and graphics optimization.

Professional experience with Unity3D, Unreal Engine, or comparable real-time engines.

Strong scripting or programming skills using Python, C#, HLSL, or equivalent technologies.

Experience building technical art tools, automation, and scalable production workflows.

Excellent understanding of real-time asset pipelines and performance constraints.

Strong debugging, profiling, and technical problem-solving skills.

Experience mentoring technical artists and collaborating with multidisciplinary teams.

Ability to translate creative requirements into maintainable technical solutions.

Excellent communication skills and fluency in English.

Bonus Skills Deep experience with Unity URP/HDRP or Unreal Engine rendering systems.

Experience with mobile GPU optimization and performance-constrained platforms.

Knowledge of procedural content generation, Houdini, or node-based production tools.

Experience with custom rendering features, compute shaders, or GPU-driven workflows.

Familiarity with character systems, VFX pipelines, and technical animation.

Experience establishing technical art departments, workflows, or team standards.

Previous experience in international co-development.

What We Offer Meaningful ownership over technical art quality, tools, and production standards.

Opportunity to lead challenging technical initiatives and influence production workflows.

Direct collaboration with experienced Artists, Engineers, and Creative Directors.

Remote-friendly international working environment.

Competitive compensation and flexible contract options.

Long-term collaboration and opportunities for professional growth.

Annual Beffio team retreats and a supportive studio culture.

Ready to Connect Artistic Vision with Technical Excellence? Send us your portfolio, technical breakdowns, and a short introduction. We would love to see examples of tools, shaders, workflows, or systems you have developed and the production challenges they helped solve.

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3D Art Department

Poznań, Poland, Europe

Fully Remote

Lead Technical Artist (Real-Time Games | Art & Engineering) Europe

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Lead Technical Artist (Real-Time Games | Art & Engineering) Location: Remote | International Team Employment: Full-Time / Long-Term Position Overview We are looking for an experienced Lead Technical Artist with a deep understanding of real-time graphics, strong technical problem-solving skills, and a passion for enabling artists to achieve exceptional visual quality.

We believe great technical art is about bridging artistic ambition and technical reality. The best solutions do not simply solve individual problems. They create reliable, scalable workflows that empower entire teams to produce better work.

In this role, you will lead technical art initiatives, collaborate closely with artists and engineers, and help establish the tools, pipelines, and technical standards that support high-quality game production.

This is a hands-on technical leadership role for someone who combines strong production experience with the ability to mentor technical artists, make informed technical decisions, and drive complex challenges through to production.

Key Responsibilities Technical Art Leadership Lead and support technical artists across rendering, shaders, tools, optimization, and production workflows.

Establish technical art standards, quality benchmarks, and best practices.

Work closely with Art Directors, Technical Directors, Artists, and Engineers to align visual goals with technical requirements.

Identify technical risks early and develop practical, scalable solutions.

Mentor technical artists and provide constructive feedback and technical guidance.

Rendering, Shaders & Optimization Develop and improve real-time materials, shaders, and rendering workflows.

Investigate rendering issues, performance bottlenecks, and visual inconsistencies.

Support optimization across geometry, materials, textures, lighting, VFX, and asset pipelines.

Establish performance budgets and validation processes appropriate to target platforms.

Help teams understand rendering limitations and make informed technical decisions.

Tools, Pipelines & Production Design and develop artist-friendly tools, automation, validators, and procedural workflows.

Improve workflows for asset creation, import, setup, and in-engine implementation.

Collaborate with engineers to integrate technical solutions into production systems.

Prototype new approaches and take successful solutions through to stable production use.

Maintain clear technical documentation and promote knowledge sharing across teams.

Cross-Disciplinary Collaboration Act as a bridge between art, engineering, and production.

Collaborate with distributed teams and external development partners.

Support technical planning, estimation, and prioritization of technical art initiatives.

Proactively improve workflows and remove recurring production bottlenecks.

Requirements 7+ years of professional experience in Technical Art or closely related game development disciplines.

Proven experience as a Lead Technical Artist, Senior Technical Artist with leadership responsibilities, or equivalent.

Experience contributing to commercially released game productions.

Strong understanding of real-time rendering, shaders, materials, lighting, and graphics optimization.

Professional experience with Unity3D, Unreal Engine, or comparable real-time engines.

Strong scripting or programming skills using Python, C#, HLSL, or equivalent technologies.

Experience building technical art tools, automation, and scalable production workflows.

Excellent understanding of real-time asset pipelines and performance constraints.

Strong debugging, profiling, and technical problem-solving skills.

Experience mentoring technical artists and collaborating with multidisciplinary teams.

Ability to translate creative requirements into maintainable technical solutions.

Excellent communication skills and fluency in English.

Bonus Skills Deep experience with Unity URP/HDRP or Unreal Engine rendering systems.

Experience with mobile GPU optimization and performance-constrained platforms.

Knowledge of procedural content generation, Houdini, or node-based production tools.

Experience with custom rendering features, compute shaders, or GPU-driven workflows.

Familiarity with character systems, VFX pipelines, and technical animation.

Experience establishing technical art departments, workflows, or team standards.

Previous experience in international co-development.

What We Offer Meaningful ownership over technical art quality, tools, and production standards.

Opportunity to lead challenging technical initiatives and influence production workflows.

Direct collaboration with experienced Artists, Engineers, and Creative Directors.

Remote-friendly international working environment.

Competitive compensation and flexible contract options.

Long-term collaboration and opportunities for professional growth.

Annual Beffio team retreats and a supportive studio culture.

Ready to Connect Artistic Vision with Technical Excellence? Send us your portfolio, technical breakdowns, and a short introduction. We would love to see examples of tools, shaders, workflows, or systems you have developed and the production challenges they helped solve.

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About Beffio

Beffio Studios is a co-development art studio with a deep passion for the entertainment and game development industries. Established in 2013 our studio has grown to become a trusted partner for some of the world’s most renowned game developers and entertainment publishers.

At Beffio, we excel in delivering top-tier game art production services, offering a full spectrum of support from initial concept art to final implementation. Our expertise covers both realistic and stylized 3D art, art direction, technical art, and real-time VFX, ensuring that every project we undertake meets the highest industry standards. Our team is proficient in a wide range of tools and software, including Unreal Engine, Unity3D, Nvidia Omniverse, Houdini, and the Adobe Suite, allowing us to seamlessly integrate artistic vision with cutting-edge technology.

Over the years, Beffio has been recognized for its innovative approach and exceptional quality, highlighted by our Unity Award for Best Artistic Content in 2018. We have collaborated with industry giants like Nike, Square Enix, and MIT, contributing to high-profile projects that showcase our ability to deliver AAA-quality content.

Beffio Studios is committed to pushing the boundaries of what is possible in game development, creating immersive, visually stunning experiences that captivate audiences and set new benchmarks for excellence in the industry.

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3D Art Department

Poznań, Poland, Europe

Fully Remote

Lead Technical Artist (Real-Time Games | Art & Engineering) Europe

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