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"title": "Senior VFX Engineer | Unity3D | Remote | Stylized Games",
"description": " Senior VFX Engineer | Unity3D | Remote Position Overview Beffio is looking for an experienced Senior VFX Engineer to join a major game project developed in Unity3D.
This role sits between VFX, Technical Art, Rendering, and Engineering , focusing on the technology and scalable runtime systems behind real-time effects.
We are looking for someone who can take a question like "can we make it look like this?" and turn the visual idea into a solution that is performant, reusable, artist-friendly, and scalable across a large game.
You will work closely with VFX Artists and Engineers on shaders, particles, GPU-driven effects, runtime architecture, tooling, mobile optimization, and gameplay integration.
This is a senior individual contributor role with significant technical ownership, where you will be expected to prototype solutions, make architectural decisions, and take systems through to production.
Key Responsibilities Develop scalable runtime systems for high-frequency gameplay effects.
Build solutions for pooling, shared emitters, batching, prioritization, and effect budgets.
Develop shaders using HLSL , Shader Graph, Amplify, or similar tools.
Work with particle systems, mesh particles, trails, flipbooks, procedural effects, and GPU-driven techniques.
Build artist-facing Unity tools, validators, custom inspectors, asset processors, and batch workflows.
Optimize effects for mobile GPUs, memory, overdraw, shader complexity, and runtime performance.
Collaborate with VFX Artists, Technical Artists, Gameplay Engineers, and Rendering Engineers.
Prototype new technical approaches and take successful solutions through to production.
Establish reusable templates, documentation, and technical standards for the VFX team.
Requirements Strong HLSL shader programming experience.
Fluency with node-based tools such as Shader Graph, Amplify, or similar.
Strong understanding of real-time rendering including blending, transparency, sorting, depth, instancing, and scriptable or custom render pipelines.
Experience shipping particle-based effects in Unity using Shuriken or equivalent systems.
Experience with mesh particles, trails, flipbooks, and shader-driven effects.
Experience designing scalable effect runtimes for high-frequency effects, including pooling, batching, prioritization, or budget management.
Strong C# gameplay or engine programming experience.
Experience with ECS/DOTS, Jobs, Burst, or equivalent performance-focused architecture is strongly preferred.
Strong understanding of mobile GPU optimization including overdraw, half precision, texture budgets, memory, and shader variants.
Unity editor tooling experience including custom inspectors, drawers, asset processors, or batch tools.
Understanding of Metal, Vulkan, and GLES , including platform-specific graphics limitations and shader or PSO warmup.
Strong communication skills across both artistic and engineering disciplines.
Fluent English.
Nice to Have Strong Unity DOTS/Entities experience.
Experience with ECS-based rendering or instanced material properties.
Compute shaders and GPU-driven effects.
Vertex animation techniques.
SDFs, procedural noise, and procedural rendering.
Experience with procedural or voxel geometry, dynamic meshes, hull generation, or custom lighting systems.
Networked gameplay effects including predicted versus confirmed events.
Experience with multiplayer or large-scale gameplay systems.
Strong artistic eye and ability to participate in VFX look development.
Experience building effects for mobile or other performance-constrained platforms.
Ownership We are looking for someone who can: Act as a bridge between artists and engineers .
Independently turn creative requests into workflows and technology that scale.
Prototype solutions quickly, validate them technically, and take them through to production.
Make informed technical decisions balancing visual ambition with runtime performance.
Review and improve systems created by others.
Leave behind clean systems, templates, documentation, and standards that make the whole team more effective.
What We Offer Meaningful ownership over the technology powering VFX on a major Unity3D game project.
Direct collaboration with experienced VFX Artists, Technical Artists, Rendering Engineers, and Gameplay Engineers.
The opportunity to solve challenging rendering and performance problems.
A role where engineering directly enables creative ambition.
A highly collaborative international team.
Fully remote work.
Flexible contract options depending on location.
Competitive compensation based on experience and contract structure.
Annual Beffio team retreats.
The possibility of long-term collaboration as the project grows.
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3D Art Department
Poznań, Poland, Europe
Fully Remote
Senior VFX Engineer | Unity3D | Remote | Stylized Games
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Senior VFX Engineer | Unity3D | Remote Position Overview Beffio is looking for an experienced Senior VFX Engineer to join a major game project developed in Unity3D.
This role sits between VFX, Technical Art, Rendering, and Engineering , focusing on the technology and scalable runtime systems behind real-time effects.
We are looking for someone who can take a question like "can we make it look like this?" and turn the visual idea into a solution that is performant, reusable, artist-friendly, and scalable across a large game.
You will work closely with VFX Artists and Engineers on shaders, particles, GPU-driven effects, runtime architecture, tooling, mobile optimization, and gameplay integration.
This is a senior individual contributor role with significant technical ownership, where you will be expected to prototype solutions, make architectural decisions, and take systems through to production.
Key Responsibilities Develop scalable runtime systems for high-frequency gameplay effects.
Build solutions for pooling, shared emitters, batching, prioritization, and effect budgets.
Develop shaders using HLSL , Shader Graph, Amplify, or similar tools.
Work with particle systems, mesh particles, trails, flipbooks, procedural effects, and GPU-driven techniques.
Build artist-facing Unity tools, validators, custom inspectors, asset processors, and batch workflows.
Optimize effects for mobile GPUs, memory, overdraw, shader complexity, and runtime performance.
Collaborate with VFX Artists, Technical Artists, Gameplay Engineers, and Rendering Engineers.
Prototype new technical approaches and take successful solutions through to production.
Establish reusable templates, documentation, and technical standards for the VFX team.
Requirements Strong HLSL shader programming experience.
Fluency with node-based tools such as Shader Graph, Amplify, or similar.
Strong understanding of real-time rendering including blending, transparency, sorting, depth, instancing, and scriptable or custom render pipelines.
Experience shipping particle-based effects in Unity using Shuriken or equivalent systems.
Experience with mesh particles, trails, flipbooks, and shader-driven effects.
Experience designing scalable effect runtimes for high-frequency effects, including pooling, batching, prioritization, or budget management.
Strong C# gameplay or engine programming experience.
Experience with ECS/DOTS, Jobs, Burst, or equivalent performance-focused architecture is strongly preferred.
Strong understanding of mobile GPU optimization including overdraw, half precision, texture budgets, memory, and shader variants.
Unity editor tooling experience including custom inspectors, drawers, asset processors, or batch tools.
Understanding of Metal, Vulkan, and GLES , including platform-specific graphics limitations and shader or PSO warmup.
Strong communication skills across both artistic and engineering disciplines.
Fluent English.
Nice to Have Strong Unity DOTS/Entities experience.
Experience with ECS-based rendering or instanced material properties.
Compute shaders and GPU-driven effects.
Vertex animation techniques.
SDFs, procedural noise, and procedural rendering.
Experience with procedural or voxel geometry, dynamic meshes, hull generation, or custom lighting systems.
Networked gameplay effects including predicted versus confirmed events.
Experience with multiplayer or large-scale gameplay systems.
Strong artistic eye and ability to participate in VFX look development.
Experience building effects for mobile or other performance-constrained platforms.
Ownership We are looking for someone who can: Act as a bridge between artists and engineers .
Independently turn creative requests into workflows and technology that scale.
Prototype solutions quickly, validate them technically, and take them through to production.
Make informed technical decisions balancing visual ambition with runtime performance.
Review and improve systems created by others.
Leave behind clean systems, templates, documentation, and standards that make the whole team more effective.
What We Offer Meaningful ownership over the technology powering VFX on a major Unity3D game project.
Direct collaboration with experienced VFX Artists, Technical Artists, Rendering Engineers, and Gameplay Engineers.
The opportunity to solve challenging rendering and performance problems.
A role where engineering directly enables creative ambition.
A highly collaborative international team.
Fully remote work.
Flexible contract options depending on location.
Competitive compensation based on experience and contract structure.
Annual Beffio team retreats.
The possibility of long-term collaboration as the project grows.
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About Beffio
Beffio Studios is a co-development art studio with a deep passion for the entertainment and game development industries. Established in 2013 our studio has grown to become a trusted partner for some of the world’s most renowned game developers and entertainment publishers.
At Beffio, we excel in delivering top-tier game art production services, offering a full spectrum of support from initial concept art to final implementation. Our expertise covers both realistic and stylized 3D art, art direction, technical art, and real-time VFX, ensuring that every project we undertake meets the highest industry standards. Our team is proficient in a wide range of tools and software, including Unreal Engine, Unity3D, Nvidia Omniverse, Houdini, and the Adobe Suite, allowing us to seamlessly integrate artistic vision with cutting-edge technology.
Over the years, Beffio has been recognized for its innovative approach and exceptional quality, highlighted by our Unity Award for Best Artistic Content in 2018. We have collaborated with industry giants like Nike, Square Enix, and MIT, contributing to high-profile projects that showcase our ability to deliver AAA-quality content.
Beffio Studios is committed to pushing the boundaries of what is possible in game development, creating immersive, visually stunning experiences that captivate audiences and set new benchmarks for excellence in the industry.
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3D Art Department
Poznań, Poland, Europe
Fully Remote
Senior VFX Engineer | Unity3D | Remote | Stylized Games
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