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"description": " Senior / Director VFX Artist (Stylized Games | Unity3D) Position Overview We are looking for a Senior / Director VFX Artist who combines strong artistic vision with hands-on production experience, capable of delivering high-quality, gameplay-driven VFX for AA and AAA projects in Unity3D.
In this role, you will: Create expressive, stylized VFX with strong readability, timing, and visual impact Act as the main VFX point of contact on our side while working closely with the client’s Art Director / VFX Lead Stay deeply involved in production while shaping VFX quality, consistency, and direction This is a hands-on senior/lead role within a fully remote and collaborative environment, ideal for an artist who enjoys both ownership and execution, and thrives in close collaboration with client-side leadership.
Responsibilities Client Collaboration Alignment Collaborate directly with the client’s Art Director Act as the main VFX representative on our side Translate client feedback into high-quality, production-ready VFX Stylized Real-Time VFX Creation Create high-quality stylized VFX for gameplay, environments, and events Focus on readability, timing, exaggeration, and clarity for real-time gameplay Design effects that support player feedback, responsiveness, and game feel Explore stylized approaches, including simplified simulations, flipbooks, and shader-driven solutions Unity3D VFX Implementation Build and implement VFX in Unity using VFX Graph, Shader Graph, and particle systems Iterate on effects directly in-engine to match gameplay and design requirements Ensure consistency, responsiveness, and clarity across VFX systems VFX Quality Ownership Maintain overall VFX quality and consistency across the project Stay hands-on in day-to-day production, actively creating effects Define and improve VFX direction, workflows, and standards Support and guide other artists when needed Performance Platform Awareness Adapt VFX solutions to real-time and mobile constraints Optimize for overdraw, memory usage, and performance budgets Balance visual quality with technical limitations Collaboration Iteration Work closely with designers, programmers, and technical artists Iterate based on gameplay feedback, technical constraints, and production needs Communicate clearly within a remote, agile workflow Requirements Experience 5+ years of professional experience as a VFX Artist in games Experience working as a Senior or Lead VFX Artist on game projects Portfolio Strong VFX reel focused on stylized, real-time effects for games Clear examples of gameplay-driven VFX, readability, timing, and impact VFX Artistic Skills Excellent understanding of timing, motion, color, and shape language Strong artistic sense for stylized and gameplay-driven VFX Experience creating textures, flipbooks, and shader-based effects Tools Pipeline Strong experience with real-time VFX workflows Experience with tools such as Houdini, Photoshop, or similar for VFX content creation Good understanding of VFX pipelines for games Engine Game Development Proven experience working with VFX in Unity3D (VFX Graph, Shader Graph, particle systems) Understanding of how VFX interacts with gameplay systems and player feedback Mindset Communication Strong communication skills and ability to work closely with client-side leadership Comfortable balancing ownership with hands-on VFX work Problem-solver attitude with openness to experimentation Fluent English and experience working in a fully remote environment Bonus Skills Experience working on mobile games or performance-constrained platforms Houdini simulations and flipbook workflows Basic scripting (C#) for gameplay-driven effects Experience with stylized or non-realistic visual styles Experience working in distributed or fully remote teams What We Offer Stylized AA and AAA game projects with strong artistic identity Stable full-time role with flexible contract options (employment or B2B) Direct impact on VFX quality and production workflows Collaborative, experienced, and production-focused studio culture Competitive compensation Annual team retreats focused on alignment, learning, and team bonding ",
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3D Art Department
Poznań, Poland, Europe
Fully Remote
Senior / Director VFX Artist (Stylized Games | Unity3D) / Europe
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Senior / Director VFX Artist (Stylized Games | Unity3D) Position Overview We are looking for a Senior / Director VFX Artist who combines strong artistic vision with hands-on production experience, capable of delivering high-quality, gameplay-driven VFX for AA and AAA projects in Unity3D.
In this role, you will: Create expressive, stylized VFX with strong readability, timing, and visual impact Act as the main VFX point of contact on our side while working closely with the client’s Art Director / VFX Lead Stay deeply involved in production while shaping VFX quality, consistency, and direction This is a hands-on senior/lead role within a fully remote and collaborative environment, ideal for an artist who enjoys both ownership and execution, and thrives in close collaboration with client-side leadership.
Responsibilities Client Collaboration & Alignment Collaborate directly with the client’s Art Director Act as the main VFX representative on our side Translate client feedback into high-quality, production-ready VFX Stylized Real-Time VFX Creation Create high-quality stylized VFX for gameplay, environments, and events Focus on readability, timing, exaggeration, and clarity for real-time gameplay Design effects that support player feedback, responsiveness, and game feel Explore stylized approaches, including simplified simulations, flipbooks, and shader-driven solutions Unity3D VFX Implementation Build and implement VFX in Unity using VFX Graph, Shader Graph, and particle systems Iterate on effects directly in-engine to match gameplay and design requirements Ensure consistency, responsiveness, and clarity across VFX systems VFX Quality & Ownership Maintain overall VFX quality and consistency across the project Stay hands-on in day-to-day production, actively creating effects Define and improve VFX direction, workflows, and standards Support and guide other artists when needed Performance & Platform Awareness Adapt VFX solutions to real-time and mobile constraints Optimize for overdraw, memory usage, and performance budgets Balance visual quality with technical limitations Collaboration & Iteration Work closely with designers, programmers, and technical artists Iterate based on gameplay feedback, technical constraints, and production needs Communicate clearly within a remote, agile workflow Requirements Experience 5+ years of professional experience as a VFX Artist in games Experience working as a Senior or Lead VFX Artist on game projects Portfolio Strong VFX reel focused on stylized, real-time effects for games Clear examples of gameplay-driven VFX, readability, timing, and impact VFX & Artistic Skills Excellent understanding of timing, motion, color, and shape language Strong artistic sense for stylized and gameplay-driven VFX Experience creating textures, flipbooks, and shader-based effects Tools & Pipeline Strong experience with real-time VFX workflows Experience with tools such as Houdini, Photoshop, or similar for VFX content creation Good understanding of VFX pipelines for games Engine & Game Development Proven experience working with VFX in Unity3D (VFX Graph, Shader Graph, particle systems) Understanding of how VFX interacts with gameplay systems and player feedback Mindset & Communication Strong communication skills and ability to work closely with client-side leadership Comfortable balancing ownership with hands-on VFX work Problem-solver attitude with openness to experimentation Fluent English and experience working in a fully remote environment Bonus Skills Experience working on mobile games or performance-constrained platforms Houdini simulations and flipbook workflows Basic scripting (C#) for gameplay-driven effects Experience with stylized or non-realistic visual styles Experience working in distributed or fully remote teams What We Offer Stylized AA and AAA game projects with strong artistic identity Stable full-time role with flexible contract options (employment or B2B) Direct impact on VFX quality and production workflows Collaborative, experienced, and production-focused studio culture Competitive compensation Annual team retreats focused on alignment, learning, and team bonding
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About Beffio
Beffio Studios is a co-development art studio with a deep passion for the entertainment and game development industries. Established in 2013 our studio has grown to become a trusted partner for some of the world’s most renowned game developers and entertainment publishers.
At Beffio, we excel in delivering top-tier game art production services, offering a full spectrum of support from initial concept art to final implementation. Our expertise covers both realistic and stylized 3D art, art direction, technical art, and real-time VFX, ensuring that every project we undertake meets the highest industry standards. Our team is proficient in a wide range of tools and software, including Unreal Engine, Unity3D, Nvidia Omniverse, Houdini, and the Adobe Suite, allowing us to seamlessly integrate artistic vision with cutting-edge technology.
Over the years, Beffio has been recognized for its innovative approach and exceptional quality, highlighted by our Unity Award for Best Artistic Content in 2018. We have collaborated with industry giants like Nike, Square Enix, and MIT, contributing to high-profile projects that showcase our ability to deliver AAA-quality content.
Beffio Studios is committed to pushing the boundaries of what is possible in game development, creating immersive, visually stunning experiences that captivate audiences and set new benchmarks for excellence in the industry.
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3D Art Department
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Senior / Director VFX Artist (Stylized Games | Unity3D) / Europe
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