Frima Studio · Québec
Apply on Frima Studio’s site →What your weeks are going to look like Work closely with the UI/UX team to integrate game interfaces (menus, HUDs, loading screens, etc.) into Unreal Engine; Participate in code reviews with various team members; Identify and resolve performance issues related to UI rendering, GPU/CPU profiling, and memory management; Develop modular and reusable user interface systems using Slate, UMG, Blueprints, and C++; Collaborate with designers and technical artists to improve UI tools and pipelines; Document the work performed and contribute to the standardization of UI practices within the project; Actively participate in daily Scrum meetings and sprint reviews.
What we're looking for Bachelor’s degree in computer science or a related field, combined with experience deemed equivalent; More than five (5) years of experience as a video game programmer, including at least 1 year with Unreal Engine (4 or 5); Good understanding of the UMG system, the Slate Framework, and the Blueprint/C++ workflow; Strong knowledge of C++; Experience participating in the full development cycle of a mobile game (a significant asset); Willingness to travel internationally as needed; Excellent command of French and English (written and spoken). English skills are required to perform the job, as we collaborate with English-speaking partners.
  What we value in our team Proactivity, independence, resourcefulness, attention to detail, and the ability to work well in a team; Diplomacy, patience, organization, and thoroughness; Willingness to question assumptions; Commitment to a job well done and adherence to deadlines.
Come and make a difference with us!  Find out more about us: https://frimastudio.com/a-propos/ About our culture: https://vimeo.com/766900522?share=copyLe   Please note that only selected applicants will be contacted.
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