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Mobile VFX & Cinematic Artist

FirstFun · California

Mid Art Posted 2026-07-27 Full time
Apply on FirstFun’s site →

About the Role We are seeking a versatile Mobile VFX & Cinematic Marketing Specialist who can bridge two key areas for our Unity-based mobile title: creating punchy real-time in-game VFX and producing high-converting video marketing creatives (UA ads, short clips, trailers) using existing game assets. Your core mission for the cinematic part is to assemble, style, and polish existing game assets—combining particle systems, camera pacing, and AI tools—to make both our gameplay and video ads visually pop.

What You'll Do Real-Time Gameplay VFX (Unity) Design and implement snappy, stylized in-game real-time VFX for our mobile title using Unity’s Particle System (Shuriken), Shader Graph, and mesh dissolves.

Create hit impacts, spell abilities, environmental atmosphere, and UI feedback effects that look great on mobile screens.

Apply practical mobile performance guidelines (managing particle counts, overdraw, and draw calls) in collaboration with our Technical Artist.

Cinematic Marketing & UA Production Assemble and produce 15-to-30-second video marketing creatives (UA ads, social media promos) using existing 3D models, animations, and game assets.

Focus on cinematography, camera placement, lighting, and pacing—specifically mastering the "first 2 seconds hook" to capture player attention on social media platforms.

Iterate on video creatives based on performance metrics (re-cutting, re-lighting, or adjusting pacing based on user acquisition data).

AI Tools & Workflow Efficiency Integrate generative AI tools (e.g., Midjourney, Runway, Claude, Gen-AI plugins) into your daily workflow for rapid storyboarding, previz exploration, and asset variant creation.

Maintain clean project folders, naming conventions, and reusable VFX/video templates so team members can seamlessly collaborate with you.

Requirement 3+ years of hands-on experience in real-time game VFX (Unity) and/or short-form video/cinematic production.

Strong experience using Unity Particle System, Shader Graph (or Amplify Shader), and Cinemachine/Sequencer.

Practical understanding of mobile budget constraints (knowing why excessive overdraw and huge particle counts hurt mobile performance).

Strong instinct for storyboarding, camera angles, lighting, video editing pacing, and visual hierarchy using tools like After Effects, Premiere, or DaVinci Resolve.

Active hands-on experience using AI tools (Midjourney, Runway, Claude, or image/video generative models) to speed up previz, storyboarding, or asset iteration.

Ability to take existing 3D assets (models, character animations, rigs) and assemble them into a cohesive, high-impact video clip or VFX scene.

Nice to Have (Bonus) Experience working on Mobile RTS, SLG, MOBA, or Strategy titles.

Experience building AI-assisted workflows others can use — reusable prompt libraries, batch pipelines, or tooling that turns a manual step into an automated one.

Portfolio showcasing both real-time top-down gameplay VFX and high-impact short-form video creatives/cinematics.

Proficient with DCC tools (Blender, Maya) and post-production software (After Effects, Premiere, or DaVinci Resolve).

Understanding of User Acquisition (UA) metrics (Hook Rate, CTR, Conversion Rate).

Exposure to Houdini for procedural simulation or baking out real-time sprite sheets/textures.

Basic understanding of rendering pipeline concepts..

* Please note: Our hiring process includes an unpaid take-home skills assessment designed to evaluate applicants’ capabilities and domain skills. The assessment is intended solely for use in the hiring process and is not intended to generate work product for First Fun Employee Benefits Health, dental, and vision insurance 401(k) plan with employer match Life and disability insurance Generous paid holidays and time off Free daily lunch and snacks

Posted by FirstFun and synced from their own careers page. DevQuest doesn’t take a fee, doesn’t sit between you and the studio, and doesn’t sell your data — you apply directly with them.

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