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Technical Director - Gameplay

LightFury Games · Bengaluru

Director+ Engineering Posted 2026-11-06 Full time
Apply on LightFury Games’s site →

LightFury Games

Technical Director - Gameplay

10-15

India

Full-Time

Role Overview: We are seeking an exceptional Technical Director – Gameplay to lead and architect the development of gameplay systems for our next-gen titles. You will play a pivotal role in driving technical excellence, mentoring engineering teams, and working closely with designers, artists, and producers to bring immersive AAA gameplay experiences to life.

You must have extensive experience with Unreal Engine (C++) , a deep understanding of gameplay mechanics , and a solid command over physics systems and performance optimization .

Key Responsibilities: Lead the gameplay engineering team and define the technical roadmap for gameplay systems.

Architect and develop robust, scalable gameplay features using Unreal Engine (C++) .

Collaborate with creative, art, and design teams to prototype and implement gameplay mechanics aligned with the game's vision.

Oversee the implementation of physics-based systems like character movement, ragdoll, collisions, environmental interactions, and vehicles.

Identify and address performance bottlenecks on both CPU and GPU in gameplay logic.

Mentor and grow a team of gameplay engineers, conducting code reviews, setting standards, and fostering a culture of clean, maintainable code.

Work with production to estimate tasks, allocate resources, and manage technical risks and dependencies.

Drive continuous improvement of development pipelines, tools, and workflows for gameplay programming.

Ensure code stability, maintainability, and scalability across the game’s lifecycle.

Collaborate with QA to support bug fixing and gameplay polish efforts throughout development and live operations.

Requirements: 10+ years of professional experience in game development, with at least 3 shipped AAA titles (Preferred) .

Expert-level proficiency in C++ with extensive experience using Unreal Engine 4 or 5 .

Deep knowledge of gameplay systems such as character locomotion, animation integration, combat, AI, camera systems, and player input.

Strong understanding of physics programming , rigidbody systems, and their application in gameplay.

Experience managing or mentoring mid to senior-level engineers.

Strong debugging and optimization skills for both gameplay code and engine-level systems.

Familiarity with multiplayer and networked gameplay development is a plus.

Excellent communication skills and a collaborative mindset.

Passion for creating compelling, responsive, and polished player experiences.

Preferred Qualifications: Bachelor’s or Master’s degree in Computer Science, Game Development, or related field.

Experience with large-scale Unreal-based pipelines and custom gameplay frameworks.

Familiarity with animation systems, ECS architectures, and modular gameplay design.

Experience integrating physics engines (e.g., PhysX, Chaos) and fine-tuning for gameplay fidelity.

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