Snail Games · Remote - Beverly Hills · Remote
Apply on Snail Games’s site →Job Type: Full-Time Location: Remote – Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming (Los Angeles area preferred) About Snail Games USA Snail Games strives to create a new high bar for gameplay experiences in online gaming. We…" />
{"@context":"http://schema.org/","@type":"JobPosting","title":"Senior Technical Artist - UE5","datePosted":"2026-09-03T12:21:09-07:00","description":"\u003cp\u003e\u003cspan\u003e\u003c/span\u003e\u003c/p\u003e\u003ch2\u003eSenior Technical Artist - UE5\u003c/h2\u003e\u003cp\u003e\u003cstrong\u003eJob Type:\u003c/strong\u003e Full-Time\u003cstrong\u003eLocation:\u003c/strong\u003e Remote – Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming \u003cem\u003e(Los Angeles area preferred)\u003c/em\u003e\u003c/p\u003e\u003ch2\u003eAbout Snail Games USA\u003c/h2\u003e\u003cp\u003eSnail Games strives to create a new high bar for gameplay experiences in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.\u003c/p\u003e\u003ch2\u003eAbout the Role\u003c/h2\u003e\u003cp\u003eSnail Games USA is seeking a \u003cstrong\u003eSenior Technical Artist\u003c/strong\u003e to join our Art Center and provide hands-on technical art support across multiple Unreal Engine projects.\u003c/p\u003e\u003cp\u003eThis is a broad, production-focused Technical Artist role that sits at the intersection of art and engineering. You’ll partner with artists, engineers, designers, and other disciplines to solve technical challenges, improve workflows, optimize game content, and help teams deliver high-quality visuals efficiently.\u003c/p\u003e\u003cp\u003eWe are open to Technical Artists with different areas of specialization. Your strengths may be in \u003cstrong\u003erendering and shaders, tools and pipelines, environment workflows, character pipelines, VFX, procedural content, optimization, asset integration, or other areas of technical art\u003c/strong\u003e. The exact focus of the role may evolve based on project and production needs.\u003c/p\u003e\u003cp\u003eThe ideal candidate has strong technical-art fundamentals, deep hands-on Unreal Engine experience, and the ability to independently investigate ambiguous problems and turn them into practical, scalable solutions.\u003c/p\u003e\u003ch2\u003eResponsibilities\u003c/h2\u003e\u003cul\u003e\u003cli\u003e\u003cp\u003eProvide hands-on technical art support across multiple Unreal Engine projects and production teams.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003ePartner with Art and Engineering to develop technical solutions that balance visual quality, performance, and production efficiency.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eInvestigate and resolve technical, visual, performance, workflow, and asset-integration issues.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eDevelop, maintain, and improve tools, pipelines, systems, and workflows for artists.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eSupport the integration and implementation of environments, characters, materials, textures, VFX, animation, lighting, and other game content as needed.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eProfile and optimize game content for rendering performance, memory usage, scalability, and platform requirements.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eDevelop or optimize materials, shaders, and rendering workflows where applicable.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eEstablish and maintain practical technical standards for assets, materials, textures, meshes, LODs, collision, naming, and project organization.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eBuild reusable tools and automation that reduce repetitive work and improve artist efficiency.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eSupport procedural or data-driven workflows where appropriate.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eWork directly with artists to troubleshoot technical issues and improve content pipelines.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eCollaborate with Engineering, Design, Animation, VFX, Lighting, and other disciplines to solve cross-functional production challenges.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eIdentify technical risks, workflow inefficiencies, and production bottlenecks before they become larger problems.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eReview assets and implementation for technical quality, consistency, scalability, and runtime performance.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eCreate documentation, examples, templates, and reusable best practices for distributed development teams.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eAdapt to different technical-art challenges as project priorities and production requirements evolve.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eTake ownership of technical-art problems from investigation and prototyping through implementation, testing, and validation.\u003c/p\u003e\u003c/li\u003e\u003c/ul\u003e\u003ch2\u003eMinimum Requirements\u003c/h2\u003e\u003cul\u003e\u003cli\u003e\u003cp\u003eProfessional Technical Artist experience in game development.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eStrong hands-on Unreal Engine experience, preferably UE5.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eStrong understanding of real-time game art pipelines and technical-art production.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eDemonstrated expertise in one or more technical-art disciplines, such as:\u003c/p\u003e\u003c/li\u003e\u003cul\u003e\u003cli\u003e\u003cp\u003eRendering, materials, or shaders\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eTools and pipeline development\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eEnvironment or world-building pipelines\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eCharacter or animation pipelines\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eVFX or lighting workflows\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eProcedural content creation\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003ePerformance optimization\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eAsset integration and production workflows\u003c/p\u003e\u003c/li\u003e\u003c/ul\u003e\u003cli\u003e\u003cp\u003eExperience profiling, troubleshooting, and optimizing real-time game content.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eStrong understanding of game asset pipelines including meshes, textures, materials, LODs, collision, and asset organization.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eExperience integrating and debugging production assets in-engine.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eAbility to solve problems that span both artistic and technical concerns.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eAbility to independently investigate unfamiliar problems and develop practical solutions.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eStrong communication and cross-disciplinary collaboration skills.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eAbility to balance visual quality, production efficiency, technical constraints, and runtime performance.\u003c/p\u003e\u003c/li\u003e\u003c/ul\u003e\u003ch2\u003eNice to Have\u003c/h2\u003e\u003cul\u003e\u003cli\u003e\u003cp\u003ePython scripting, automation, or pipeline development experience.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eUnreal Blueprint experience.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eHLSL or custom shader development experience.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eExperience with procedural tools such as Houdini.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eExperience with Maya, Blender, Substance, or other DCC tools and pipeline integration.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eExperience with environment, character, animation, vegetation, VFX, lighting, or procedural content pipelines.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eExperience building reusable tools, plugins, utilities, or workflows for artists.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eExperience with profiling and optimization tools in Unreal Engine.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eExperience developing content for PC and/or console platforms.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eExperience shipping games using Unreal Engine.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eExperience supporting multiple projects, teams, or disciplines simultaneously.\u003c/p\u003e\u003c/li\u003e\u003c/ul\u003e\u003ch2\u003eSalary Range\u003c/h2\u003e\u003cp\u003e\u003cstrong\u003e$100,000-$150,000 annually\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eCompensation within the range will depend on experience, technical breadth, demonstrated production ownership, and location.\u003c/p\u003e\u003ch2\u003eWhy Join the Snail Games USA Team?\u003c/h2\u003e\u003cul\u003e\u003cli\u003e\u003cp\u003eTrue focus on work/life balance\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003ePaid company holidays, vacation, and separate sick leave\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eMedical, dental, vision, and Life/LTD\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003e401k with company match\u003c/p\u003e\u003c/li\u003e\u003c/ul\u003e\u003ch2\u003eWork Authorization\u003c/h2\u003e\u003cp\u003eApplicants must be legally authorized to work in the United States. Visa sponsorship is not available for this position.\u003c/p\u003e\u003ch2\u003eAdditional Information\u003c/h2\u003e\u003cp\u003eAs part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (\"Mature Content\").\u003c/p\u003e\u003cp\u003eExamples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.\u003c/p\u003e","hiringOrganization":{"@type":"Organization","name":"Snail Games USA"},"jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","streetAddress":"","addressLocality":"Beverly Hills","addressRegion":"CA","postalCode":"","addressCountry":"US"}}}
Senior Technical Artist - UE5 @ Snail Games USA
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Senior Technical Artist - UE5
Remote - Beverly Hills, CA
Senior Technical Artist - UE5 Job Type: Full-Time Location: Remote – Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming (Los Angeles area preferred) About Snail Games USA Snail Games strives to create a new high bar for gameplay experiences in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.
About the Role Snail Games USA is seeking a Senior Technical Artist to join our Art Center and provide hands-on technical art support across multiple Unreal Engine projects.
This is a broad, production-focused Technical Artist role that sits at the intersection of art and engineering. You’ll partner with artists, engineers, designers, and other disciplines to solve technical challenges, improve workflows, optimize game content, and help teams deliver high-quality visuals efficiently.
We are open to Technical Artists with different areas of specialization. Your strengths may be in rendering and shaders, tools and pipelines, environment workflows, character pipelines, VFX, procedural content, optimization, asset integration, or other areas of technical art . The exact focus of the role may evolve based on project and production needs.
The ideal candidate has strong technical-art fundamentals, deep hands-on Unreal Engine experience, and the ability to independently investigate ambiguous problems and turn them into practical, scalable solutions.
Responsibilities Provide hands-on technical art support across multiple Unreal Engine projects and production teams.
Partner with Art and Engineering to develop technical solutions that balance visual quality, performance, and production efficiency.
Investigate and resolve technical, visual, performance, workflow, and asset-integration issues.
Develop, maintain, and improve tools, pipelines, systems, and workflows for artists.
Support the integration and implementation of environments, characters, materials, textures, VFX, animation, lighting, and other game content as needed.
Profile and optimize game content for rendering performance, memory usage, scalability, and platform requirements.
Develop or optimize materials, shaders, and rendering workflows where applicable.
Establish and maintain practical technical standards for assets, materials, textures, meshes, LODs, collision, naming, and project organization.
Build reusable tools and automation that reduce repetitive work and improve artist efficiency.
Support procedural or data-driven workflows where appropriate.
Work directly with artists to troubleshoot technical issues and improve content pipelines.
Collaborate with Engineering, Design, Animation, VFX, Lighting, and other disciplines to solve cross-functional production challenges.
Identify technical risks, workflow inefficiencies, and production bottlenecks before they become larger problems.
Review assets and implementation for technical quality, consistency, scalability, and runtime performance.
Create documentation, examples, templates, and reusable best practices for distributed development teams.
Adapt to different technical-art challenges as project priorities and production requirements evolve.
Take ownership of technical-art problems from investigation and prototyping through implementation, testing, and validation.
Minimum Requirements Professional Technical Artist experience in game development.
Strong hands-on Unreal Engine experience, preferably UE5.
Strong understanding of real-time game art pipelines and technical-art production.
Demonstrated expertise in one or more technical-art disciplines, such as: Rendering, materials, or shaders Tools and pipeline development Environment or world-building pipelines Character or animation pipelines VFX or lighting workflows Procedural content creation Performance optimization Asset integration and production workflows Experience profiling, troubleshooting, and optimizing real-time game content.
Strong understanding of game asset pipelines including meshes, textures, materials, LODs, collision, and asset organization.
Experience integrating and debugging production assets in-engine.
Ability to solve problems that span both artistic and technical concerns.
Ability to independently investigate unfamiliar problems and develop practical solutions.
Strong communication and cross-disciplinary collaboration skills.
Ability to balance visual quality, production efficiency, technical constraints, and runtime performance.
Nice to Have Python scripting, automation, or pipeline development experience.
Unreal Blueprint experience.
HLSL or custom shader development experience.
Experience with procedural tools such as Houdini.
Experience with Maya, Blender, Substance, or other DCC tools and pipeline integration.
Experience with environment, character, animation, vegetation, VFX, lighting, or procedural content pipelines.
Experience building reusable tools, plugins, utilities, or workflows for artists.
Experience with profiling and optimization tools in Unreal Engine.
Experience developing content for PC and/or console platforms.
Experience shipping games using Unreal Engine.
Experience supporting multiple projects, teams, or disciplines simultaneously.
Salary Range $100,000-$150,000 annually Compensation within the range will depend on experience, technical breadth, demonstrated production ownership, and location.
Why Join the Snail Games USA Team? True focus on work/life balance Paid company holidays, vacation, and separate sick leave Medical, dental, vision, and Life/LTD 401k with company match Work Authorization Applicants must be legally authorized to work in the United States. Visa sponsorship is not available for this position.
Additional Information As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature ("Mature Content").
Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.
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