Snail Games · Remote - Beverly Hills · Remote
Apply on Snail Games’s site →Job Type: Full-Time Location: Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming (Los Angeles area preferred) About Snail Games USA Snail Games strives to create the new high bar for gameplay experience…" />
{"@context":"http://schema.org/","@type":"JobPosting","title":"Senior Technical Artist – Rendering \u0026 Shaders","datePosted":"2026-08-22T17:34:28-07:00","description":"\u003cp\u003e\u003cspan\u003e\u003c/span\u003e\u003c/p\u003e\u003ch1\u003eSenior Technical Artist – Rendering \u0026amp; Shaders\u0026nbsp;\u003c/h1\u003e\u003cp\u003e\u003cstrong\u003eJob Type:\u003c/strong\u003e Full-Time\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eLocation:\u003c/strong\u003e Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming (Los Angeles area preferred)\u003c/p\u003e\u003ch2\u003eAbout Snail Games USA\u003c/h2\u003e\u003cp\u003eSnail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.\u003c/p\u003e\u003ch2\u003eAbout the Role\u003c/h2\u003e\u003cp\u003eSnail Games USA is seeking a Senior Technical Artist to join our Art Center and provide hands-on technical art support across multiple Unreal Engine projects.\u003c/p\u003e\u003cp\u003eThis is a broad production-focused Technical Artist role working between art and engineering to solve technical problems, improve workflows, and help teams deliver high-quality game content efficiently. The role will have a particular emphasis on Unreal Engine rendering, materials, and shaders, but responsibilities may shift based on project and production needs.\u003c/p\u003e\u003cp\u003eThe ideal candidate has strong technical-art fundamentals and enough breadth to work across asset integration, optimization, tooling, pipelines, troubleshooting, and visual systems. They should be comfortable investigating ambiguous problems, collaborating directly with artists and engineers, and carrying solutions through implementation and validation.\u003c/p\u003e\u003ch2\u003eResponsibilities\u003c/h2\u003e\u003cul\u003e\u003cli\u003e\u003cp\u003eProvide hands-on technical art support across a range of game development and production needs.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eDevelop, maintain, and optimize Unreal Engine materials, shaders, and rendering workflows.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eInvestigate and resolve visual, technical, performance, and asset integration problems.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eIntegrate art assets and ensure they meet visual, technical, and runtime requirements.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eProfile and optimize content for rendering performance, memory use, shader complexity, and scalability.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eEstablish and maintain practical standards for assets, materials, textures, meshes, LODs, collision, naming, and project organization.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eDevelop or improve tools and workflows that increase artist efficiency and reduce repetitive production work.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eSupport artists with technical setup, debugging, implementation, and optimization.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eWork with Art, Engineering, Design, Animation, Lighting, and other disciplines to solve cross-discipline production problems.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eEvaluate workflows and identify technical risks or production bottlenecks before they become larger problems.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eReview assets and implementation for technical quality, consistency, and performance.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eCreate documentation, examples, and reusable best practices for distributed development teams.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eAdapt to different technical-art needs as project priorities and production requirements change.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eTake ownership of technical-art problems from investigation through implementation, testing, and validation.\u003c/p\u003e\u003c/li\u003e\u003c/ul\u003e\u003ch2\u003eMinimum Requirements\u003c/h2\u003e\u003cul\u003e\u003cli\u003e\u003cp\u003eProfessional Technical Artist experience in game development.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eStrong Unreal Engine experience, preferably UE5.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eStrong general knowledge of real-time game art pipelines and technical-art production.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eStrong experience with Unreal materials, shaders, rendering, or related visual systems.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eUnderstanding of real-time rendering, profiling, optimization, and performance constraints.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eExperience with game asset pipelines including meshes, textures, materials, LODs, collision, and asset organization.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eExperience integrating and troubleshooting production assets in-engine.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eDemonstrated ability to solve problems spanning both artistic and technical concerns.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eAbility to independently investigate unfamiliar problems and develop practical production solutions.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eStrong communication skills and experience collaborating directly with artists and engineers.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eAbility to balance visual quality, production efficiency, technical constraints, and runtime performance.\u003c/p\u003e\u003c/li\u003e\u003c/ul\u003e\u003ch2\u003eNice to Have\u003c/h2\u003e\u003cul\u003e\u003cli\u003e\u003cp\u003ePython scripting or pipeline automation experience.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eUnreal Blueprint experience.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eHLSL or custom shader development experience.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eExperience with procedural tools such as Houdini.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eExperience with environment, character, vegetation, VFX, lighting, or procedural content pipelines.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eExperience building reusable tools or workflows for artists.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eExperience with DCC pipeline integration such as Maya, Blender, Substance, or similar tools.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eExperience shipping PC or console titles using Unreal Engine.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eExperience supporting multiple projects or production teams.\u003c/p\u003e\u003c/li\u003e\u003c/ul\u003e\u003ch2\u003eSalary Range\u003c/h2\u003e\u003cp\u003e\u003cstrong\u003e100,000-130,000 annually\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eCompensation within the range will depend on experience, technical breadth, demonstrated production ownership, and location.\u003c/p\u003e\u003ch2\u003eWhy Join the Snail Games USA Team?\u003c/h2\u003e\u003cul\u003e\u003cli\u003e\u003cp\u003eTrue focus on work/life balance\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003ePaid company holidays, vacation, and separate sick leave\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eMedical, dental, vision, and Life/LTD\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003e401k with company match\u003c/p\u003e\u003c/li\u003e\u003c/ul\u003e\u003ch2\u003eAdditional Information\u003c/h2\u003e\u003cp\u003eAs part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (\"Mature Content\").\u003c/p\u003e\u003cp\u003eExamples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.\u003c/p\u003e","hiringOrganization":{"@type":"Organization","name":"Snail Games USA"},"jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","streetAddress":"","addressLocality":"Beverly Hills","addressRegion":"CA","postalCode":"","addressCountry":"US"}}}
Senior Technical Artist – Rendering & Shaders @ Snail Games USA
Share:
Senior Technical Artist – Rendering & Shaders
Remote - Beverly Hills, CA
Senior Technical Artist – Rendering & Shaders Job Type: Full-Time Location: Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming (Los Angeles area preferred) About Snail Games USA Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.
About the Role Snail Games USA is seeking a Senior Technical Artist to join our Art Center and provide hands-on technical art support across multiple Unreal Engine projects.
This is a broad production-focused Technical Artist role working between art and engineering to solve technical problems, improve workflows, and help teams deliver high-quality game content efficiently. The role will have a particular emphasis on Unreal Engine rendering, materials, and shaders, but responsibilities may shift based on project and production needs.
The ideal candidate has strong technical-art fundamentals and enough breadth to work across asset integration, optimization, tooling, pipelines, troubleshooting, and visual systems. They should be comfortable investigating ambiguous problems, collaborating directly with artists and engineers, and carrying solutions through implementation and validation.
Responsibilities Provide hands-on technical art support across a range of game development and production needs.
Develop, maintain, and optimize Unreal Engine materials, shaders, and rendering workflows.
Investigate and resolve visual, technical, performance, and asset integration problems.
Integrate art assets and ensure they meet visual, technical, and runtime requirements.
Profile and optimize content for rendering performance, memory use, shader complexity, and scalability.
Establish and maintain practical standards for assets, materials, textures, meshes, LODs, collision, naming, and project organization.
Develop or improve tools and workflows that increase artist efficiency and reduce repetitive production work.
Support artists with technical setup, debugging, implementation, and optimization.
Work with Art, Engineering, Design, Animation, Lighting, and other disciplines to solve cross-discipline production problems.
Evaluate workflows and identify technical risks or production bottlenecks before they become larger problems.
Review assets and implementation for technical quality, consistency, and performance.
Create documentation, examples, and reusable best practices for distributed development teams.
Adapt to different technical-art needs as project priorities and production requirements change.
Take ownership of technical-art problems from investigation through implementation, testing, and validation.
Minimum Requirements Professional Technical Artist experience in game development.
Strong Unreal Engine experience, preferably UE5.
Strong general knowledge of real-time game art pipelines and technical-art production.
Strong experience with Unreal materials, shaders, rendering, or related visual systems.
Understanding of real-time rendering, profiling, optimization, and performance constraints.
Experience with game asset pipelines including meshes, textures, materials, LODs, collision, and asset organization.
Experience integrating and troubleshooting production assets in-engine.
Demonstrated ability to solve problems spanning both artistic and technical concerns.
Ability to independently investigate unfamiliar problems and develop practical production solutions.
Strong communication skills and experience collaborating directly with artists and engineers.
Ability to balance visual quality, production efficiency, technical constraints, and runtime performance.
Nice to Have Python scripting or pipeline automation experience.
Unreal Blueprint experience.
HLSL or custom shader development experience.
Experience with procedural tools such as Houdini.
Experience with environment, character, vegetation, VFX, lighting, or procedural content pipelines.
Experience building reusable tools or workflows for artists.
Experience with DCC pipeline integration such as Maya, Blender, Substance, or similar tools.
Experience shipping PC or console titles using Unreal Engine.
Experience supporting multiple projects or production teams.
Salary Range 100,000-130,000 annually Compensation within the range will depend on experience, technical breadth, demonstrated production ownership, and location.
Why Join the Snail Games USA Team? True focus on work/life balance Paid company holidays, vacation, and separate sick leave Medical, dental, vision, and Life/LTD 401k with company match Additional Information As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature ("Mature Content").
Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.
Get Updates
Are you interested in hearing about new opportunities at Snail Games USA? Enter your email address to get a weekly email when new positions are posted.
Powered by HiringThing
2026
| Privacy Policy
Admin Login
|
Subscribe via RSS
HiringThing.environment = "production";
i18n.changeLanguage("en");
Posted by Snail Games and synced from their own careers page. DevQuest doesn’t take a fee, doesn’t sit between you and the studio, and doesn’t sell your data — you apply directly with them.
More like this: Art jobs · All Snail Games openings · Browse every category