Nintendo · Redmond
Apply on Nintendo’s site →Nintendo Technology Development
The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch ™ system and the Nintendo 3DS ™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System ™ , Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy ™ , Game Boy Advance, Nintendo DS ™ family of systems, Super NES ™ , Nintendo 64 ™ , Nintendo GameCube ™ , Wii ™ and Wii U ™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon.
A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.
Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
DESCRIPTION OF DUTIES
SUMMARY:
This is the entry-level position for Engineering.
Focus is on growing as an engineer, learning the team’s tools and processes, developing skills, and learning the best-practices of engineering with the goal of becoming proficient in all these areas through practical experience.
JOB DUTIES/ESSENTIAL FUNCTIONS (What):
Modifies and maintains existing code
Produces production-ready code to defined specifications with assistance and review from more senior engineers
I mplements hardware solutions to defined specifications
Learns and contributes to the testing framework
Debugs own code
Assists with triage and remediation
Understands functional requirements, use-case scenarios and design goals of their assigned tasks
Learns and adheres to established software development workflow, tools and systems
May give input on feature design for their part of a module
Documents work according to defined processes
Learns how to collaborates with peer groups and other teams across Nintendo
Up to 10% travel; domestic and international
SUMMARY OF REQUIREMENTS
0-2 years related work experience
Basic understanding of fundamental engineering concepts and programming languages
Basic understanding of development tools and processes
Solid understanding of C, C++ or C# (or equivalent)
Driven to achieve results that will positively impact Nintendo
Exhibits ownership of results
Communicates and collaborates effectively with peers and escalates to manager appropriatel y
EDUCATION AND CERTIFICATIONS:
BS or MS in engineering or equivalent
Valid passport may be required
Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.
This position is onsite in Redmond, WA, and not open to remote status at this time.
This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.
Pay Range: $40 — $40 USD
Posted by Nintendo and synced from their own careers page. DevQuest doesn’t take a fee, doesn’t sit between you and the studio, and doesn’t sell your data — you apply directly with them.
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