Wizards of the Coast · Renton
Apply on Wizards of the Coast’s site →We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime.
The Dungeons Dragons Game Design team is a collaborative and versatile group dedicated to making D D as fun as it can be. Our team is responsible for D D game content from beginning to end, working with cross-functional teams to ensure the experiences we make resonate with players and fans. This includes mechanical and narrative design, play innovations, playtests, product exploration, and other design-related tasks.
This Associate Game Designer role draws on your D D knowledge, your curiosity and enthusiastic proclivity for learning, and an understanding of game design theory and philosophy. You ll write compelling, fun game content under the leadership of senior designers.
Location Work Arrangement
This role is based in Renton, WA and follows a hybrid schedule, with in-office collaboration Tuesday, Wednesday, and Thursday each week.
What You ll Do:
Conceptualize, design, and develop portions of D D products—especially discrete game elements such as monsters, magic items, and spells—with guidance from project leads.
Analyze and incorporate player feedback to craft outstanding game content
Assist in preparing products for publication
Contribute to design documentation and research
Help review material for game balance, clarity, consistency, and player enjoyment
Brainstorm themes, stories, encounters, and discrete game design elements to drive narrative-based gameplay experiences
Participate as an active, creative member of a cross-functional team, contributing ideas in brainstorms, playtests, and meetings alongside artists, designers, editors, and producers
What You ll Bring:
At least 1 year of experience in tabletop game design, including both narrative and rules design
Ability to consistently translate designs from ideas to final implementation
Comfort working in shared documentation systems (e.g., Confluence) and version-controlled design environments
Strong creative writing, storytelling, and technical design skills
Strong familiarity with Dungeons Dragons and proficiency in the fifth edition rules
Strong collaboration and communication skills
A deep understanding of Dungeons Dragons game mechanics, balance considerations, and modular design structures
Solid technical writing and editorial skills, including attention to detail and dedication to accuracy
Strong time/project management skills with ability to multitask and prioritize
Curiosity, enthusiasm, and genuine love of games, with a motivation to learn more
Nice to Have:
Experience crafting for or contributing to Unearthed Arcana or other public-facing playtest programs
Experience generating player-facing rules content and refining it through testing and review
Familiarity with D D Beyond, VTTs, or digital-first content pipelines
The pay transparency range for this role is listed below. The hiring range will vary based on factors such as experience, skills, location and market conditions. Additionally, employees may be eligible for annual and long-term incentives as part of their overall compensation package.
Pay Range $33.30 — $50 USD Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include:
Health Wellness
Time Off to Recharge
Financial Well-being
Life Family Support
Volunteer and Community Initiatives
Learning Development
Exclusive Perks
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