Flix Interactive · UK Remote / West Midlands
Apply on Flix Interactive’s site →Technical Games Designer | Flix Interactive {"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/www.flixinteractive.com\/vacancies\/technical-games-designer\/","url":"https:\/\/www.flixinteractive.com\/vacancies\/technical-games-designer\/","name":"Technical Games Designer | Flix Interactive","isPartOf":{"@id":"https:\/\/www.flixinteractive.com\/#website"},"primaryImageOfPage":{"@id":"https:\/\/www.flixinteractive.com\/vacancies\/technical-games-designer\/#primaryimage"},"image":{"@id":"https:\/\/www.flixinteractive.com\/vacancies\/technical-games-designer\/#primaryimage"},"thumbnailUrl":"https:\/\/www.flixinteractive.com\/wp-content\/uploads\/2022\/11\/MicrosoftTeams-image-64.jpg","datePublished":"2020-01-02T15:55:22+00:00","dateModified":"2026-08-17T20:14:01+00:00","description":"We are looking for a talented and motivated Technical Games Designer to help develop and deliver high-quality gameplay features, systems, and level content for AAA Unreal Engine projects for our high-profile clients.","breadcrumb":{"@id":"https:\/\/www.flixinteractive.com\/vacancies\/technical-games-designer\/#breadcrumb"},"inLanguage":"en-GB","potentialAction":[{"@type":"ReadAction","target":["https:\/\/www.flixinteractive.com\/vacancies\/technical-games-designer\/"]}]},{"@type":"ImageObject","inLanguage":"en-GB","@id":"https:\/\/www.flixinteractive.com\/vacancies\/technical-games-designer\/#primaryimage","url":"https:\/\/www.flixinteractive.com\/wp-content\/uploads\/2022\/11\/MicrosoftTeams-image-64.jpg","contentUrl":"https:\/\/www.flixinteractive.com\/wp-content\/uploads\/2022\/11\/MicrosoftTeams-image-64.jpg","width":1584,"height":396,"caption":"Flix Title Banner"},{"@type":"BreadcrumbList","@id":"https:\/\/www.flixinteractive.com\/vacancies\/technical-games-designer\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/www.flixinteractive.com\/"},{"@type":"ListItem","position":2,"name":"Vacancies","item":"https:\/\/www.flixinteractive.com\/vacancies\/"},{"@type":"ListItem","position":3,"name":"Technical Games Designer"}]},{"@type":"WebSite","@id":"https:\/\/www.flixinteractive.com\/#website","url":"https:\/\/www.flixinteractive.com\/","name":"Flix Interactive","description":"Specialists in Unreal & Gaming Technology","publisher":{"@id":"https:\/\/www.flixinteractive.com\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/www.flixinteractive.com\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-GB"},{"@type":"Organization","@id":"https:\/\/www.flixinteractive.com\/#organization","name":"Flix Interactive","url":"https:\/\/www.flixinteractive.com\/","logo":{"@type":"ImageObject","inLanguage":"en-GB","@id":"https:\/\/www.flixinteractive.com\/#\/schema\/logo\/image\/","url":"https:\/\/www.flixinteractive.com\/wp-content\/uploads\/2020\/01\/Flix_Interactive_Logo_Header.jpg","contentUrl":"https:\/\/www.flixinteractive.com\/wp-content\/uploads\/2020\/01\/Flix_Interactive_Logo_Header.jpg","width":437,"height":160,"caption":"Flix Interactive"},"image":{"@id":"https:\/\/www.flixinteractive.com\/#\/schema\/logo\/image\/"},"sameAs":["https:\/\/www.facebook.com\/FlixInteractive\/","https:\/\/x.com\/FlixInteractive","https:\/\/www.linkedin.com\/company\/5975166\/","https:\/\/www.youtube.com\/user\/flixinteractive"]}]} img:is([sizes=auto i],[sizes^="auto," i]){contain-intrinsic-size:3000px 1500px} img.wp-smiley,img.emoji{display:inline !important;border:none !important;box-shadow:none !important;height:1em !important;width:1em !important;margin:0 .07em !important;vertical-align:-.1em !important;background:0 0 !important;padding:0 !important} /*! This file is auto-generated */
.wp-block-button__link{color:#fff;background-color:#32373c;border-radius:9999px;box-shadow:none;text-decoration:none;padding:calc(.667em + 2px) calc(1.333em + 2px);font-size:1.125em}.wp-block-file__button{background:#32373c;color:#fff;text-decoration:none} :root{--wp-internal-comment:"Placeholder for wp_hoist_late_printed_styles() to replace with the block styles printed at wp_footer."} #the-preloader-element{display:none !important} Home Games Team Jobs Contact Call Us Close Menu Home Games Team Jobs Contact 01527 958 827 01527 958 177 Technical Games Designer UK Remote or West Midlands-based / Full-Time Contractor Please note: We welcome applicants who prefer to work from home; however, we cannot offer visa sponsorship for this opportunity at this time.
Role: We are looking for a talented and motivated Technical Games Designer to help develop and deliver high-quality gameplay features, systems, and level content for AAA Unreal Engine projects for our high-profile clients.
As a Technical Games Designer, you will work at the intersection of design and technology, using Unreal Engine and Blueprint to prototype, implement, and iterate gameplay features, scripted events, and interactive content. You will work closely with Design, Art, Engineering, Animation, and other disciplines to turn design requirements into polished, functional game experiences.
The ideal candidate will have a strong technical understanding of Unreal Engine, excellent problem-solving skills, and a passion for finding practical solutions to gameplay and content challenges.
Responsibilities: Work with the design team to prototype, implement, and iterate gameplay features, mechanics, and systems within Unreal Engine.
Create and maintain Blueprint logic for gameplay systems, scripted events, interactive environments and supporting game functionality.
Build and iterate playable levels and gameplay content from an initial white-box stage through to a high standard of quality.
Prototype features and mechanics in-engine to quickly test ideas, demonstrate functionality and identify potential technical or design issues.
Collaborate with Design, Art, Engineering, Animation and other departments to ensure gameplay features and level content are implemented effectively.
Translate design requirements into robust, practical, and maintainable technical implementations.
Troubleshoot gameplay, Blueprint, and content issues, identifying the cause of problems and working towards effective solutions.
Work within the technical specifications and performance requirements of the project, ensuring content remains within appropriate performance thresholds.
Create and maintain level scripting, gameplay logic and interactive elements while considering scalability, performance and maintainability.
Support the implementation and iteration of gameplay systems, encounters, missions and other interactive content where required.
Work with existing systems and tools, identifying opportunities to improve workflows and solve technical design problems.
Communicate effectively with other disciplines to identify dependencies, raise potential issues, and ensure features progress smoothly through development.
Iterate on implemented features based on playtesting, feedback, and technical requirements.
Take ownership of assigned gameplay features and content, seeing them through from initial implementation to a polished, production-ready state.
Essential: 3+ years of relevant experience in the games industry , ideally within a Game Design, Technical Design, or similar role.
Strong practical experience using Unreal Engine and its tools and workflows.
Strong knowledge of Unreal Engine Blueprints and the ability to create gameplay logic and systems from scratch.
Experience prototyping, implementing, tuning, and iterating gameplay features and content in-engine.
A strong understanding of gameplay logic, scripting and the relationship between game design and technical implementation.
Experience creating and implementing scripted level events, interactive environments and gameplay systems.
Good understanding of level design principles and the practical requirements of building playable game environments.
Ability to diagnose and solve technical problems within gameplay and level content.
Strong understanding of content structure, asset management and game development pipelines.
Ability to learn proprietary tools, systems and workflows quickly and efficiently.
Good understanding of a 3D package, preferably Maya.
An understanding of performance considerations and the technical limitations of real-time game development.
Strong communication and collaboration skills, with the ability to work effectively across multiple disciplines.
Desirable: Experience delivering gameplay features within a AAA development or co-development environment.
Experience working with Unreal Engine Blueprint systems beyond basic scripting, including reusable and modular gameplay functionality.
Experience designing or implementing gameplay systems involving combat, AI, 3C s, interactions or mission logic .
Experience with open-world level, encounter, mission or feature implementation.
Experience working with multiplayer or online gameplay features.
Understanding of Unreal Engine s wider technical systems and workflows.
Experience working with animation systems, VFX, audio or other gameplay-facing disciplines.
Experience with live-service, post-launch or DLC development.
Experience profiling and optimising gameplay or level content.
Experience working with version control and collaborative development pipelines.
An understanding of software development principles and the ability to work effectively alongside engineers.
What We Offer: Based just outside Birmingham, Flix is made up of welcoming, passionate, active gamers who support one another in all aspects of development. We offer you to: Join a friendly, nurturing work environment with the opportunity to build games as part of an extremely talented, ambitious studio.
Work on market-leading AAA titles and IP with globally reputable studio and publisher partners.
Be part of a sustainably growing game developer studio as we consciously expand our team and projects on a case-by-case basis.
Learn within an independent studio across a wide range of projects and opportunities both internal and external.
Application: Please send through your portfolio and cover letter. If your examples are from previous works with another studio, please make sure samples are cleared for release by copyright owners. Links to an online portfolio are preferable, otherwise we accept showreels via Dropbox or other secure sharing platforms.
Send your application to – careers@flixinteractive.com If you love making games and you would like to contribute to a team and project where your drive and skills will be welcomed and encouraged, then we would love to hear from you.
GDPR COMPLIANCE – When applying for this job you re authorising Flix Interactive to store your application information and distribute it to the appropriate email inboxes of senior team members in order to review your role eligibility.
Your application will be stored on a private cloud based online system for processing. If you would like us to update, delete or refine your application please email info@flixinteractive.com. Your request will be appended within 30 days of receiving your email.
Please note – In compliance with GDPR law your data will be used for recruitment purposes only. We are unable to accept candidates requiring visa sponsorship for this opportunity at this time.
Flix Interactive Ltd is an equal opportunities employer committed to inclusion and diversity. We welcome applications from all suitable candidates regardless of age, disability, gender, gender reassignment, sexual orientation, pregnancy and maternity status, race, religion or belief, and marriage or civil partnership status. We also encourage applications from underrepresented groups in the gaming industry.
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